Mind Wrack Build

Comrade

Ascalonian Squire

Join Date: Jun 2005

E/Me

Me/N:

Mind Wrack
Arcane Echo
Energy Drain {E}
Energy Tap
Ether Feast
Energy Burn
Shadow of Fear
Rend Enchantments

Inspiration Magic: 12
Domination Magic: 11 + 1
Curses: 4
Fast Casting: 5

The problem is that Warriors and Rangers come and absolutely demolish me. Rangers from a distance, Warriors from up close. They finish me even if I cast Ether Feast twice. How can I stop these enemies from annihalating me? I run away, but they pin me down or hamstring cut me. And Shadow of Fear is not enough to stop them.

Other than that, I like this build. If I get open access to a Monk or Mesmer, they're done for.

Note: I only have a few Necro skills. So don't expect me to magically have all these Necro elites. I only have a few elites anyway.

Also, how can I make fuller use of Mind Wrack?

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Have 12+4 Domination for more damage. Bring Shatter Enchantments, you probably won't need rend in arena, which is where I assume you're playing.

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

I don't really see a use for Mind Wrack. To make it work, you're playing energy denial... if you're playing energy denial, why the hell are you wasting a slot on MW?

ZD_kusanagi

ZD_kusanagi

Frost Gate Guardian

Join Date: Jul 2005

SLC

The Naked Dragon

Mo/Me

what else? for extra damage. but i also see the flaw in that. if you really want to go damage, i'd say you should run a fragility build.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Both Mind Wrack and Fragility are pretty terrible. Like someone said, there's really no place in a good energy denial build for Mind Wrack. Its requires constant recasts to do any real sort of damage, and is just a drain on your energy because of it. As for Fragility, well, the damage is pretty much negligible except when used in conjunction with Incendiary Arrows and a Ranger with 0 in Wilderness Survival, for one second 'on fires' which essentially do an extra 20-25 damage. Not too bad, but not a very viable skill anywhere else.

Comrade

Ascalonian Squire

Join Date: Jun 2005

E/Me

Okay, then pretend that the name of this thread is "Energy Denial Build".

I can't get Domination 12 + 4! This is a PvP character, and I'm too poor to buy superior runes and whatnot.

Is there such a spell as Shatter Enchantments? I thought there was a Shatter Enchantment which destroyed one enchantment...let me check the database.

Shatter Enchantment - Spell
Remove an "Enchantment" from target foe. If an Enchantment is removed, that foe takes 14-83 damage.

Rend Enchantments removes more than one, and that's what I was going for...because spikers like to use a ton of enchantments to get benefits (Aura of Restoration, Ether Renewal, Armor of Earth, * Attunement).

Shadow of Fear was to fight off warriors temporarily. It doesn't fit in there either.

And what of Guilt and Shame?

I subbed Power Leak for Mind Wrack.

Power Leak
Arcane Echo
Energy Drain {E}
Energy Tap
Ether Feast
Energy Burn
Shadow of Fear
Rend Enchantments

Ellipson

Ellipson

Academy Page

Join Date: Jun 2005

Hic Sunt Leones [HiC]

Me/

Consider using ether lord. At the end of the day, like you said, ether feast isn't going to save you, and the degen is very very nice for an energy denial build. The energy will come back quickly with the + regeneration from ether lord + energy tap and drain.

Zeru

Wilds Pathfinder

Join Date: May 2005

Ether lord is dead awful. You're killing your own energy to hurt someone else pitifully compared to other setups, for example, an echo debil spamming ranger.

Sub in Chaos Storm for Ether Feast. Good placements of CS can do quite a bit of energy denial.

I dunno, you're basically trying to do a job that a ranger debil spammer will do better in pretty much every aspect. You could try to be more useful and sub the godly diversion for the subpar energy burn and use that with arcane echo.

theclam

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Zeru
Ether lord is dead awful. You're killing your own energy to hurt someone else pitifully compared to other setups, for example, an echo debil spamming ranger. Amen. Ether Lord, with lvl12 Inspiration Magic, gives you 9 energy and makes your foe lose 9 energy, but you lose ALL your energy when you cast it. Why not just use Energy Tap, or even better, Energy Drain?

Kaylee Ann

Banned

Join Date: May 2005

Quote:
Originally Posted by Zeru
Ether lord is dead awful. You're killing your own energy to hurt someone else pitifully compared to other setups, for example, an echo debil spamming ranger. Why use an elite slot when you can just use serpent's quickness? It won't be as much mass spamming but atleast you aren't using a class specific skill and using an elite slot....

And ether lord by itself is kind of lame, but ether lord + panic is good fun. And losing all your energy is not a problem. Just power drain a random target, energy tap someone, and throw panic around some more. Practically pointless in 4v4 because of the lack of targets, but extremely useful in tombs.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Kishin
Both Mind Wrack and Fragility are pretty terrible. Like someone said, there's really no place in a good energy denial build for Mind Wrack. Its requires constant recasts to do any real sort of damage, and is just a drain on your energy because of it. As for Fragility, well, the damage is pretty much negligible except when used in conjunction with Incendiary Arrows and a Ranger with 0 in Wilderness Survival, for one second 'on fires' which essentially do an extra 20-25 damage. Not too bad, but not a very viable skill anywhere else. Fragility is perhaps the most powerful tool the Mesmer has when used properly. Fragility deaths in 10 seconds or less is the real deal. Nothing is unbeatable of course, but this skill makes the Mesmer just about as deadly as an unchecked Air Ele.

Kaylee Ann

Banned

Join Date: May 2005

Until you run into a mesmer with shatter hex heh....

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

mesmer vs. mesmer
spy vs. spy...

bah...

Pick a role and stick to it. The reason why Shadow of Fear doesn't work is because they're doing 50% avg output dmg, NOT per swing. So they can land those hefty hard hitting skills at 100% full power on ur puny armor.

My mes/nec runs both Shadow of Fear AND Enfeebling Blood. Warriors normally like to move in groups to maximize dps. Cast these hexes on a warrior bunch and ranger and bam, you've shut them down for 15s. 30+ half attack speed.

That domination could be used for something energy denial-ish. Power Leak.

Diversion
Power Leak
Energy Tap
Energy Drain {E}
Arcane Echo
Shadow of Fear
Enfeebling Blood
Rend Enchantments

10+2 Inspiration
9+1 Fast Casting
7+1 Domination
10 Curses

booyah.

If you Arcane Echo EITHER Power Drain {E} or Diversion you've got NASTY havoc on your side. These skills are all cheap when u consider that 3 of your skills increase your energy.

Comrade

Ascalonian Squire

Join Date: Jun 2005

E/Me

Let's say I were to drop the Necro spells (to focus more on Energy Denial). What would my build be like then?

I could probably toss Serpent's Quickness in there, and maybe Quickening Zephyr. The reason for the latter is that it increases the recharge of my energy drain, and will also increase the casting cost of my enemies' spells, which is double the fun.

Of course, Quickening Zephyr always messes things up for everybody (unless your build is centered around it)...

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Any degeneration of energy spells are dangerous to use with mind wrack, because they they tend to keep your target's energy on zero, instead of fluctuating. Another reason why mind wrak builds are hard to make; not as consistant damage as fragility.

rii

Desert Nomad

Join Date: Mar 2005

UK

If your going to use ether lord take 16 inspiration... at this point its 4 pips. (energy drain at 21 too )
And ftw why do people think its shit because you loose all energy.... just wait till you got none... its hard of course cause every other spell is energy steal but its a time where skill management can come in handy. Anyway, drain their energy, put on ether lord.... then they have no regen. Great on monks, and while its not that much of an impact on you its one hell of an impact for the monk, who now has no energy, or income.

In arena ive met one person (just one) whos used ether lord effectively. And he owned those monks reeeeal hard -.-

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Ether Lord is great to use when you're down to 5 energy, but still doesn't help mind wrack.

Comrade

Ascalonian Squire

Join Date: Jun 2005

E/Me

I suppose I'll start looking into Fragility builds, then.

Kaylee Ann

Banned

Join Date: May 2005

Ether lord + Panic on a drained target = the target doing absolutely nothing for a good 16 seconds. Once you throw it on you don't have to do a single thing, it is screwed.

And, give me a break. So what, you lose all of your energy. Power drain someone and you get it all right back, I mean seriously.

Drain a target. Slap ether lord and panic on it. Power drain a random elem, which any idiot could do because of the long cast times. Throw shame on a different monk. Get really crazy and throw soothing images or sympathetic visage on the warriors (or your ally in the case of visage). Go back to the orginal monk and slap ether lord and panic on him again.

You can have those energy drain builds imho... And god forbid you come against one of those ward groups that all stay together using seeds and staying in the wards. Panic on the whole group 4tw....