Necro mes DoT build
Mango Midget
Plz look at my build and comment:
+1 to Soul Reaping
+4 to Blood Magic
+1 to Death Magic
[Attributes]
Soul Reaping: 6 + 1 (21)
Blood Magic: 12 + 4 (97)
Death Magic: 7 + 1 (28)
Illusion Magic: 9 + 0 (48)
Total Points Used: 194
[Skills]
1) Life Transfer* (2.000/30/10e): For 13 seconds, target foe suffers health degeneration of 8, which you gain as health regeneration.
2) Life Siphon (2.000/2/10e): For 25 seconds, target suffers health degeneration of 4, and you gain health regeneration of 4.
3) Rotting Flesh (3.000/3/15e): Target fleshy creature becomes diseased for 18 seconds and slowly loses health.
4) Conjure Phantasm (1.000/5/10e): For 10 seconds, target foe experiences health degeneration of 5.
5) Phantom Pain (2.000/15/10e): For 10 seconds, target foe suffers health degeneration of 3. When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 14 seconds.
6) Shadow Strike (2.000/8/10e): Target foe takes 51 shadow damage. If that foe's health is above 50%, you steal 51 health.
7) Vile Touch (0.750/4/10e): Touch target for to deal 46 damage.
8) Animate Bone Horror (3.000/5/15e): Exploit target corpse to animate a level 10 Bone Horror.
+1 to Soul Reaping
+4 to Blood Magic
+1 to Death Magic
[Attributes]
Soul Reaping: 6 + 1 (21)
Blood Magic: 12 + 4 (97)
Death Magic: 7 + 1 (28)
Illusion Magic: 9 + 0 (48)
Total Points Used: 194
[Skills]
1) Life Transfer* (2.000/30/10e): For 13 seconds, target foe suffers health degeneration of 8, which you gain as health regeneration.
2) Life Siphon (2.000/2/10e): For 25 seconds, target suffers health degeneration of 4, and you gain health regeneration of 4.
3) Rotting Flesh (3.000/3/15e): Target fleshy creature becomes diseased for 18 seconds and slowly loses health.
4) Conjure Phantasm (1.000/5/10e): For 10 seconds, target foe experiences health degeneration of 5.
5) Phantom Pain (2.000/15/10e): For 10 seconds, target foe suffers health degeneration of 3. When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 14 seconds.
6) Shadow Strike (2.000/8/10e): Target foe takes 51 shadow damage. If that foe's health is above 50%, you steal 51 health.
7) Vile Touch (0.750/4/10e): Touch target for to deal 46 damage.
8) Animate Bone Horror (3.000/5/15e): Exploit target corpse to animate a level 10 Bone Horror.
Worldx
The only problem with this is the max health degen possible is 10. So most of those skills go to waist. I'd prefer going with Inspiration magic to keep your MP up. Unless you're planning on putting health degen on multiple mobs it's now worth having all of that. The recharge time of Life Siphon is wicked fast, and Life Transfer tends to be slow. (idk exact time but i used a build similar)
IMO get rid of rotting flesh and get either Channeling or a move like power spike or something to steal MP. Also bone horror is a waisted skill if you dont have any spells to buff them up. I'd go with another Inspiration magic spell to keep your mp going
IMO get rid of rotting flesh and get either Channeling or a move like power spike or something to steal MP. Also bone horror is a waisted skill if you dont have any spells to buff them up. I'd go with another Inspiration magic spell to keep your mp going
tektonik
Wow I hope I dont run into this build. Very nice DOT build with LOTS of dot skills to put you at what? 20 degen? Wow SYIR
Mango Midget
Quote:
Originally Posted by Worldx
The only problem with this is the max health degen possible is 10.
O cool thanks i didnt know that.I will look more into your sugestions.
Mango Midget
I have decided to stick with my original build.
Reasons:
1)Waiting for life transfer to recharge I like to have dots on the foe.
2)I like spreading disease.
3)MONKS ALWAYS USE THAT STUPID HEALING BREEZE! and if i dont hold dots on them they will just heal themselves.
4)This build sinks almost anybody with out healing
Reasons:
1)Waiting for life transfer to recharge I like to have dots on the foe.
2)I like spreading disease.
3)MONKS ALWAYS USE THAT STUPID HEALING BREEZE! and if i dont hold dots on them they will just heal themselves.
4)This build sinks almost anybody with out healing
The_Communist
i like Necro mancer in fact u COPYED MY BUILD silly person i just jking but u but i will share since we are founders of the same guild and u are my neighbor.
walder
There is actually some meritt to having way more than -10 pips of regen. The reason is that a Monk will use Healing Breeze as a way to counter DOTs. Usually this is better than Remove Hex or Draw Conditions or something of that sort because you don't need to spend attributes in Protection and you cover both Conditions and Hexes. By keeping your target at what would be -20 pips of regen, Healing Breeze won't really do anything. Technically it will change your -20 to -10, but since -10 is the max anyway your target gets no benefit from the Breeze.
Cronos
Looks like a good build. I don't enjoy Necromancers much though, but I'm not like Ensign Necromancer hate.
PawnBoy
Now now, Ensign does have very good points when he downplays PvP necromancer effectiveness . That doesn't mean he hates the necromancer. Some of us might disagree with him, but most of the time he is expressing his opinion on threads that ask for others' opinions.
Listen closly, and you may even learn from him
Listen closly, and you may even learn from him
Ensign
I don't hate Necromancers, or any class for that matter. I just think they're narrow/underpowered at the moment, and I'm reacting accordingly - trying to point out what's working, what isn't, and trying to help people with class bias make some sense out of their chosen profession and still experience some success in the parts of the game where builds start to matter.
I've love it if the Necromancer got some love and became a class with the versatility it appears to have at first glance. But until that happens we have to make due, and that means PvE Death Necros and PvP Necros that lean heavily upon their secondary.
Peace,
-CxE
I've love it if the Necromancer got some love and became a class with the versatility it appears to have at first glance. But until that happens we have to make due, and that means PvE Death Necros and PvP Necros that lean heavily upon their secondary.
Peace,
-CxE
Jarell
Quote:
Originally Posted by Ensign
I don't hate Necromancers, or any class for that matter. I just think they're narrow/underpowered at the moment, and I'm reacting accordingly - trying to point out what's working, what isn't, and trying to help people with class bias make some sense out of their chosen profession and still experience some success in the parts of the game where builds start to matter.
I've love it if the Necromancer got some love and became a class with the versatility it appears to have at first glance. But until that happens we have to make due, and that means PvE Death Necros and PvP Necros that lean heavily upon their secondary.
Peace,
-CxE Are Necromancers really that bad? Why must the class that sounds the best to me for flavour (first Warlocks and now this) always be the broken ones?
I've love it if the Necromancer got some love and became a class with the versatility it appears to have at first glance. But until that happens we have to make due, and that means PvE Death Necros and PvP Necros that lean heavily upon their secondary.
Peace,
-CxE Are Necromancers really that bad? Why must the class that sounds the best to me for flavour (first Warlocks and now this) always be the broken ones?
nigs
I'd go mes/necro
fast casting > soul reaping
fast casting > soul reaping
Cronos
Dude then why do you say about the Road to Level 10 guide when they say Any profession is good you automatically say if they chose necromancer they have failed and their character would be crippled forever?
Ander Deathblade
it's not broken. It has some good skills, hell, they'll kick the shit out of a warrior any day... but that's not really an achievement, and most things they can do, another class can do better. A necro is geared for playing with life and death, but when a monk has the realm of life, and the elementalist has the realm of death, and the necro is kinda floating in between with some shady hexes that don't really mean all that much, then most people just try to take the damage dealers and healers. It's far more efficient that way. I like Necro as a secondary though, it does have some very useful skills, like plague touch, rend enchantments, blood ritual/BiP, wither/malaise combo, Tainted Flesh/Virulence, etc... they're all pretty conditional though. and most the good skills are elite.
lllCo2lll
I don't know if it was me or what, but I did fairly well with a Mesmer build that shut down a lot of people, but for some odd reason I felt noobed when A necro death minion build just stomped me over, but thats because the person that used the necro did a very fine job with pvping. Plus I'm not that experianced nor did I really remember what happen. Anyhow just have fun with each profession. After release try not to pay attention to forum bashing about what builds suck and what build doesn't suck because it would make your outlook over the whole thing just bad. I left wow, because of the whole issue with warriors, those that didn't know the issue never knew there was a problem, and had a blast playing a WoW warrior. So don't over think too much if someone says "Blah is underpowered, Blah is overpowered" Because this game is overall meant to be fun. So even if there is a bit underpower in whatever build or what not as long as you have fun using it then by all mean use it.
lhurgrokoyv
necros arent bad for early game, since its mostly pve and not that much pvp
the problem is they have a very situationaly primary attribute-soul reaping, it all depends on your situation. in terms of pvp its completely useless since it only kicks in when one side is winning/losing quite a bit and by that time its usually too late to turn the tables
secondly, death magic only has very limited skills that are decent AND do not require a corpse
curses can be good, but in pvp good hex removal is much more abundant than good enchantment removal, so most of those good hexes are screwed over by good old mesmers and monks
blood magic is good but sometimes the health sacrifice is too risky, you always have to watch your health to make sure you dont make a stupid mistake that will cost you the fight
but in my opinion necros can make a good secondary class with the drains and life steals, but i'd think again if you're using it as a primary
o ya grenths/chirons balance is really good as well, either for taking down a high hp enemy or to heal urself when you're in a tight situation
the problem is they have a very situationaly primary attribute-soul reaping, it all depends on your situation. in terms of pvp its completely useless since it only kicks in when one side is winning/losing quite a bit and by that time its usually too late to turn the tables
secondly, death magic only has very limited skills that are decent AND do not require a corpse
curses can be good, but in pvp good hex removal is much more abundant than good enchantment removal, so most of those good hexes are screwed over by good old mesmers and monks
blood magic is good but sometimes the health sacrifice is too risky, you always have to watch your health to make sure you dont make a stupid mistake that will cost you the fight
but in my opinion necros can make a good secondary class with the drains and life steals, but i'd think again if you're using it as a primary
o ya grenths/chirons balance is really good as well, either for taking down a high hp enemy or to heal urself when you're in a tight situation
The_Communist
I have never tried using a necro for pve only pvp and it worked fine i could kill almost anyone one on one but not when i got doubed teamed. DARN BUDIST MONKS!
Nash
Draining DOTs are bad and nothing to make a build around. You're maxing out at 20 DPS while that Warrior is hitting 50+ DPS. It's also hex based and can be removed.
It works up to like level 10, then it just begins to suck at an exponential rate.
It works up to like level 10, then it just begins to suck at an exponential rate.
Mango Midget
Quote:
Originally Posted by Nash
Draining DOTs are bad and nothing to make a build around. You're maxing out at 20 DPS while that Warrior is hitting 50+ DPS. It's also hex based and can be removed.
It works up to like level 10, then it just begins to suck at an exponential rate. WTH are you talking about I have used this build a long time in arenas and nobody ever takes off my hexes.And even if they did I would put them right back on and if I put 20pips of health degen. they remove a couple hexes they are still losin 20 health or something a second.I have killed tons of people in the arena and DoTs own
It works up to like level 10, then it just begins to suck at an exponential rate. WTH are you talking about I have used this build a long time in arenas and nobody ever takes off my hexes.And even if they did I would put them right back on and if I put 20pips of health degen. they remove a couple hexes they are still losin 20 health or something a second.I have killed tons of people in the arena and DoTs own
kizayaen
Would somebody mind locking this post for me so I don't keep seeing it pop up on my "Get New Posts"? Because, quite frankly, this drivel isn't worth reading.
The_Communist
have you not been paying attention? They are good because they have DOT that give Them health and even if you have an extra 10 arrows it is just better because they help cancle out a monks healing breeze. So they gain health while killing. HOW IS THIS BAD???
Nash
Read, please.
Mango Midget
Nobody post to this build anymore it is over. Some one close this.
Mercury Angel
DoT hexes are a support, and as a support, they function well enough. They also serve to stack on top of more potent hexes and prevent their removal short of mass hex removal spells.
They ignore armor, don't trigger as many defensive skills as direct attacks do, and with enough points invested, can also be highly energy efficient if worked properly.
(480 HP loss for 10 energy isn't bad, and it's slow enough that people tend to let it go.)
They ignore armor, don't trigger as many defensive skills as direct attacks do, and with enough points invested, can also be highly energy efficient if worked properly.
(480 HP loss for 10 energy isn't bad, and it's slow enough that people tend to let it go.)
sino-soviet
The only useful end game life stealing spell is soul leech. Anything else is laughable.
Jarell
Ok so from this thread I understand now that Necromancers ARE like Warlocks. Warlocks don't do damage as well as a mage, and because of some aspects of WoW the DoT are not effective high level.
I really love the flavour and look of Necromancers, but I don't want the headache of another Warlock.
Maybe I should rethink whether or not I want to buy this game.
I really love the flavour and look of Necromancers, but I don't want the headache of another Warlock.
Maybe I should rethink whether or not I want to buy this game.
Spura
I have played wow and trust me on this one, necro primaries are about 10 times as messed up as warlocks.
Jarell
Dammit. I've always loved Necromancy and they look so COOL in the game.
At least as a Necromancer I won't have to farm soul shards
Can someone give a list of the problems they have as a primary? I'll even start, from what I've read, even though I have never played.
1. Soul Reaping is bad for PvP because by the time you benefit from it the battle is already decided
2. Death magic is bad for PvP for the same reason
I don't know if I will buy the "DoT sucks cause to do 10 dps while warriors are hitting for 50" while that might be true I doubt many Necromancers will cast DoT spells then sit there staring like a moron. That said this build which features almost completely DoT spells might have that problem.
At least as a Necromancer I won't have to farm soul shards
Can someone give a list of the problems they have as a primary? I'll even start, from what I've read, even though I have never played.
1. Soul Reaping is bad for PvP because by the time you benefit from it the battle is already decided
2. Death magic is bad for PvP for the same reason
I don't know if I will buy the "DoT sucks cause to do 10 dps while warriors are hitting for 50" while that might be true I doubt many Necromancers will cast DoT spells then sit there staring like a moron. That said this build which features almost completely DoT spells might have that problem.