Plz look at my build and comment:
+1 to Soul Reaping
+4 to Blood Magic
+1 to Death Magic
[Attributes]
Soul Reaping: 6 + 1 (21)
Blood Magic: 12 + 4 (97)
Death Magic: 7 + 1 (28)
Illusion Magic: 9 + 0 (48)
Total Points Used: 194
[Skills]
1) Life Transfer* (2.000/30/10e): For 13 seconds, target foe suffers health degeneration of 8, which you gain as health regeneration.
2) Life Siphon (2.000/2/10e): For 25 seconds, target suffers health degeneration of 4, and you gain health regeneration of 4.
3) Rotting Flesh (3.000/3/15e): Target fleshy creature becomes diseased for 18 seconds and slowly loses health.
4) Conjure Phantasm (1.000/5/10e): For 10 seconds, target foe experiences health degeneration of 5.
5) Phantom Pain (2.000/15/10e): For 10 seconds, target foe suffers health degeneration of 3. When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 14 seconds.
6) Shadow Strike (2.000/8/10e): Target foe takes 51 shadow damage. If that foe's health is above 50%, you steal 51 health.
7) Vile Touch (0.750/4/10e): Touch target for to deal 46 damage.
8) Animate Bone Horror (3.000/5/15e): Exploit target corpse to animate a level 10 Bone Horror.
Necro mes DoT build
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The only problem with this is the max health degen possible is 10. So most of those skills go to waist. I'd prefer going with Inspiration magic to keep your MP up. Unless you're planning on putting health degen on multiple mobs it's now worth having all of that. The recharge time of Life Siphon is wicked fast, and Life Transfer tends to be slow. (idk exact time but i used a build similar)
IMO get rid of rotting flesh and get either Channeling or a move like power spike or something to steal MP. Also bone horror is a waisted skill if you dont have any spells to buff them up. I'd go with another Inspiration magic spell to keep your mp going
IMO get rid of rotting flesh and get either Channeling or a move like power spike or something to steal MP. Also bone horror is a waisted skill if you dont have any spells to buff them up. I'd go with another Inspiration magic spell to keep your mp going
t
I have decided to stick with my original build.
Reasons:
1)Waiting for life transfer to recharge I like to have dots on the foe.
2)I like spreading disease.
3)MONKS ALWAYS USE THAT STUPID HEALING BREEZE! and if i dont hold dots on them they will just heal themselves.
4)This build sinks almost anybody with out healing
Reasons:
1)Waiting for life transfer to recharge I like to have dots on the foe.
2)I like spreading disease.
3)MONKS ALWAYS USE THAT STUPID HEALING BREEZE! and if i dont hold dots on them they will just heal themselves.
4)This build sinks almost anybody with out healing

There is actually some meritt to having way more than -10 pips of regen. The reason is that a Monk will use Healing Breeze as a way to counter DOTs. Usually this is better than Remove Hex or Draw Conditions or something of that sort because you don't need to spend attributes in Protection and you cover both Conditions and Hexes. By keeping your target at what would be -20 pips of regen, Healing Breeze won't really do anything. Technically it will change your -20 to -10, but since -10 is the max anyway your target gets no benefit from the Breeze.
Now now, Ensign does have very good points when he downplays PvP necromancer effectiveness
. That doesn't mean he hates the necromancer. Some of us might disagree with him, but most of the time he is expressing his opinion on threads that ask for others' opinions.
Listen closly, and you may even learn from him
. That doesn't mean he hates the necromancer. Some of us might disagree with him, but most of the time he is expressing his opinion on threads that ask for others' opinions. Listen closly, and you may even learn from him

I don't hate Necromancers, or any class for that matter. I just think they're narrow/underpowered at the moment, and I'm reacting accordingly - trying to point out what's working, what isn't, and trying to help people with class bias make some sense out of their chosen profession and still experience some success in the parts of the game where builds start to matter.
I've love it if the Necromancer got some love and became a class with the versatility it appears to have at first glance. But until that happens we have to make due, and that means PvE Death Necros and PvP Necros that lean heavily upon their secondary.
Peace,
-CxE
I've love it if the Necromancer got some love and became a class with the versatility it appears to have at first glance. But until that happens we have to make due, and that means PvE Death Necros and PvP Necros that lean heavily upon their secondary.
Peace,
-CxE
J
Quote:
Originally Posted by Ensign
I don't hate Necromancers, or any class for that matter. I just think they're narrow/underpowered at the moment, and I'm reacting accordingly - trying to point out what's working, what isn't, and trying to help people with class bias make some sense out of their chosen profession and still experience some success in the parts of the game where builds start to matter.
I've love it if the Necromancer got some love and became a class with the versatility it appears to have at first glance. But until that happens we have to make due, and that means PvE Death Necros and PvP Necros that lean heavily upon their secondary.
Peace,
-CxE Are Necromancers really that bad? Why must the class that sounds the best to me for flavour (first Warlocks and now this) always be the broken ones?
I've love it if the Necromancer got some love and became a class with the versatility it appears to have at first glance. But until that happens we have to make due, and that means PvE Death Necros and PvP Necros that lean heavily upon their secondary.
Peace,
-CxE Are Necromancers really that bad? Why must the class that sounds the best to me for flavour (first Warlocks and now this) always be the broken ones?
n
A
it's not broken. It has some good skills, hell, they'll kick the shit out of a warrior any day... but that's not really an achievement, and most things they can do, another class can do better. A necro is geared for playing with life and death, but when a monk has the realm of life, and the elementalist has the realm of death, and the necro is kinda floating in between with some shady hexes that don't really mean all that much, then most people just try to take the damage dealers and healers. It's far more efficient that way. I like Necro as a secondary though, it does have some very useful skills, like plague touch, rend enchantments, blood ritual/BiP, wither/malaise combo, Tainted Flesh/Virulence, etc... they're all pretty conditional though. and most the good skills are elite.
I don't know if it was me or what, but I did fairly well with a Mesmer build that shut down a lot of people, but for some odd reason I felt noobed when A necro death minion build just stomped me over, but thats because the person that used the necro did a very fine job with pvping. Plus I'm not that experianced nor did I really remember what happen. Anyhow just have fun with each profession. After release try not to pay attention to forum bashing about what builds suck and what build doesn't suck because it would make your outlook over the whole thing just bad. I left wow, because of the whole issue with warriors, those that didn't know the issue never knew there was a problem, and had a blast playing a WoW warrior. So don't over think too much if someone says "Blah is underpowered, Blah is overpowered" Because this game is overall meant to be fun. So even if there is a bit underpower in whatever build or what not as long as you have fun using it then by all mean use it.
l
necros arent bad for early game, since its mostly pve and not that much pvp
the problem is they have a very situationaly primary attribute-soul reaping, it all depends on your situation. in terms of pvp its completely useless since it only kicks in when one side is winning/losing quite a bit and by that time its usually too late to turn the tables
secondly, death magic only has very limited skills that are decent AND do not require a corpse
curses can be good, but in pvp good hex removal is much more abundant than good enchantment removal, so most of those good hexes are screwed over by good old mesmers and monks
blood magic is good but sometimes the health sacrifice is too risky, you always have to watch your health to make sure you dont make a stupid mistake that will cost you the fight
but in my opinion necros can make a good secondary class with the drains and life steals, but i'd think again if you're using it as a primary
o ya grenths/chirons balance is really good as well, either for taking down a high hp enemy or to heal urself when you're in a tight situation
the problem is they have a very situationaly primary attribute-soul reaping, it all depends on your situation. in terms of pvp its completely useless since it only kicks in when one side is winning/losing quite a bit and by that time its usually too late to turn the tables
secondly, death magic only has very limited skills that are decent AND do not require a corpse
curses can be good, but in pvp good hex removal is much more abundant than good enchantment removal, so most of those good hexes are screwed over by good old mesmers and monks
blood magic is good but sometimes the health sacrifice is too risky, you always have to watch your health to make sure you dont make a stupid mistake that will cost you the fight
but in my opinion necros can make a good secondary class with the drains and life steals, but i'd think again if you're using it as a primary
o ya grenths/chirons balance is really good as well, either for taking down a high hp enemy or to heal urself when you're in a tight situation
Quote:
Originally Posted by Nash
Draining DOTs are bad and nothing to make a build around. You're maxing out at 20 DPS while that Warrior is hitting 50+ DPS. It's also hex based and can be removed.
It works up to like level 10, then it just begins to suck at an exponential rate. WTH are you talking about I have used this build a long time in arenas and nobody ever takes off my hexes.And even if they did I would put them right back on and if I put 20pips of health degen. they remove a couple hexes they are still losin 20 health or something a second.I have killed tons of people in the arena and DoTs own

It works up to like level 10, then it just begins to suck at an exponential rate. WTH are you talking about I have used this build a long time in arenas and nobody ever takes off my hexes.And even if they did I would put them right back on and if I put 20pips of health degen. they remove a couple hexes they are still losin 20 health or something a second.I have killed tons of people in the arena and DoTs own
