
I stuck explainations for each skills I chose, though I didn't bother with explainations for equipment/stat distribution. If you want more information on that, I'd be glad to edit it in later.
Mesmer/Monk (No monk skills used)
Stat Distribution:
Fast Casting: 7 (6+1, from minor rune)
Illusion Magic: 1 (+1, from minor rune)
Domination Magic: 16 (12+4, from superior rune + dom mask)
Inspiration Magic: 12 (11+1, from minor rune)
Protection: 2
2 Attribute Points left.
Equipment:
Crystal Desert Collector Domination Cane + Chakram
Enchanter's Set of armor with above runes, + Major Vigor
Skill Selection:
Echo (Elite) (Domination):
Allows user to copy previously used skill.
I ended up building a lot around this skill. This skill is useful in a lot of situations: it's kind of a "floating" skill spot for those times you need an extra Empathy, Backfire, Shatter Enchantment, or even an extra interrupt. I love this skill.
I decided to use this version instead of Arcane Echo for energy management reasons (Obviously). The appeal of using two Backfires is greatly reduced when it costs you your entire energy pool.
Empathy (Domination):
At 16, it has 21 second duration for 31 damage per hit.
This is a no brainer for me. It's a bread and butter Mesmer Hex, IMO, and it really belongs in almost every PvE Mesmer Build.
Backfire (Domination):
At 16, it has 10 second duration for 147 damage per hit.
Same as Empathy. Bread and Butter Hex, one of the best (if not the best, period) anticaster skills, especially in PvE. In my opinion, of course.
Inspired Enchantment (Inspiration):
At 12, caster gains 13 energy, replaced with enchantment removed.
From suggestion below: Will see how it works.
Power Spike (Domination):
At 16, interrupt deals 107 damage to caster.
My favorite interrupt. Stop a heal and deal damage instead, for a good price. Or, stop that nasty high damage, hexing, cursing spell and make the mob pay a price for trying it.
Power Leak (Domination):
At 16, interrupt drains 26 energy from caster.
Great Anti-Monk skill. Can slow down a monk's healing pretty quick.
With the last two interrupts, I thought about tossing one out in favor of Power Drain, which recovers energy for me. In my experience, however, I'm never THAT desperate for energy.
Chaos Storm (Domination):
At 16, 15 damage per second, drains 7 energy while casting .
I'm skeptical about this suggestion, but I'm gonna give it a shot.
Rebirth (Protection):
Skills for the ressurected player are disabled for 9 seconds.
I see the merit in this suggestion, but I might need to dump some more points here from somewhere to lower that disable time.
I know this post was rediculously long, thanks for reading if you got this far. So... thoughts?