CAn u tell me how to build a runner to droknar

xkr3wx

Ascalonian Squire

Join Date: Jul 2005

FoV

W/Mo

CAn u tell me how to build a runner to droknar...like what skills i need and what att. points u u need where, and how many in that spot. THX

Arcanis Imperium

Arcanis Imperium

Krytan Explorer

Join Date: May 2005

nova

Me/E

From the way my taxi was built, I can tell you to really be high in speed with spells like Charge. Make sure your Healing Signet is equipped. And having an Absorption Rune is a neccissary thing.

Finally, your warrrior has to be able to not fall down very easily, there are quite a few earth shakers in the path.

As for specifics, cant help you and I'd be surprised if anyone did. Running people to Droknars and beyond is a very competitive business

thestealthcow101

thestealthcow101

Academy Page

Join Date: May 2005

W/Mo

one thing i can tell you, make them pay half at snake dance, and half at droknars. When I was looking for a runner, I only took that. If people see "1K now 1K at droknars" they'll assume you're a scammer.

And, since snake dance isn't a town you can teleport to, it would be pointless for someone to leave right there without paying you. Win-Win.

Wa$d

Wa$d

Lion's Arch Merchant

Join Date: May 2005

W/Mo

Quote:
Originally Posted by thestealthcow101
one thing i can tell you, make them pay half at snake dance, and half at droknars. When I was looking for a runner, I only took that. If people see "1K now 1K at droknars" they'll assume you're a scammer.

And, since snake dance isn't a town you can teleport to, it would be pointless for someone to leave right there without paying you. Win-Win.
"1K now 1K at droknars" 2k is the average for a runner nowadays, but its more like 1k at camp and 1k at droknars

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

The standard build is a W/Mo

Sprint
Charge
Balanced Stance
Mending
Healing Breeze
Remove/Smite hex
Purge Conditions


And the rest of the skills are just icing on the cake. Some possibilities are:

Endure Pain
Healing Signet
Any other healing spell

Basically, you cast mending to keep your health up. Make sure you have at least 8 healing prayers for the +3 health regeneration. Then use sprint when you don't need balanced stance. You basically use a speed boost past every mob. When there are things that can knock you down such as tundra giants, use balanced stance and charge. DO NOT use balanced stance and sprint, as both are stances and one the first one cast will be overwritten.

Some tips I've noticed are in Lonar's Pass, when you get to the cave with trolls, lure them out so you don't get trapped. Also, it is ESSENTIAL that you find good places to stop and rest along the way to recharge your mana and/or let your skills recharge.

Some people say mending is not worth it as it makes you lose energy regeneration, but this is a standard build that I have seen most people use. There are runners out there that are very good without mending as well. Use what you feel best with. Also, a W/R or R/W might be worthwhile for the numerous ranger running skills, but I have yet to see a build like this run someone.

Also note that I do not have a forge runner, but am writing this from what I have observed. Any corrections from actual runners would be helpful.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I would recommend when you enter that first area with Avicara, take off Mending if you're using it. The Guiles will strip it and steal around 100 life from you.

xkr3wx

Ascalonian Squire

Join Date: Jul 2005

FoV

W/Mo

thank u very much

faultySchematic

Pre-Searing Cadet

Join Date: Jul 2005

Me/N

As a mesmer, there was no way for me to run to Droknar's without help. Later in the game, me and and a Ranger made the run from Droknar's back up as level 20s and it really was rewarding. Some sense of accomplishment I guess...

Flavius Thundar

Pre-Searing Cadet

Join Date: Jul 2005

W/Me

OK, you gotta build a war/monk, then do all missions to Beacons Perch and a bit more. Get a runner to run you to Droknars then go to Ice Caves (right by Drok). Do the next 3 missions (Ice Caves, Iron Mines of Moladune, & Thunderhead Keep). After doing Thunderhead, you will be at Ember Light Camp. Thats good! The reason you haveto do all these is to get the skill cap neccessary in Perdition Rock (right by Ember Light) ; its Charge!
Its on a War Boss in the North East of Perdition (you can do it with just henchies at LV 19 ).
You NEED charge because when using Charge! w/ balanced stance the giants cant knock you down.
My Skill bar:
Purge Conditions, Endure Pain, Shields Up (rerely used anymore), Sprint, Heal Signet, Healing Breeze, Balanced Stance, Charge!
Set your skills as follows (this is for a LVL 19):
minimums:
Heal Prayers 7, Strength 10, Tactics 12

Always use bal stance w/ charge, only use bal stance + charge when NEEDED. ie for giants, azure shadows. & to boost you past mobs after youve used sprint.
For wurms in Lornars, have yor grp lead you to the first wurm, before you get by him, put up healing breeze, and BAL STANCE + CHARGE past him to the Avicary guys. When 1/2 way thru the tunnel, sprint to lose all the followers. Rest and move on.
For the 2nd wurm, past the troll cave, SAVE your charge and BAL STANCE for the 2 grps of grawls on the long wurm path!!!
SO: put up healing breeze, sprint alot, and only use your bal/chg when you get to the Grawl mobs, otherwise use heal signet & healing breeze and take your time with the wurm on your butt. He really doesnt do much damage, so dont freak

Flavius Thundar

Pre-Searing Cadet

Join Date: Jul 2005

W/Me

PS Im a lvl 19 war named Flavius Thundar whos done the Drok Ron over 40 times, failed only once (3 deaths on a run, stopped in frustration).

Ive finished probably 5-6 runs with 30% DP though, so don't get discouraged if you die once.
Also, if you die in Snakedance, go back north and reset the zone if the set up of mobs there is really bad.
:P

Flavius Thundar

Pre-Searing Cadet

Join Date: Jul 2005

W/Me

Oh, and wear Droks Gladiator Armor (I wear MaArhans Grotto Glad armor -same stats, just looks different and costs more) because Droks Glad armor raises your Energy by 8 total. Youl'll find theres plenty of times you could use the 8 extra energy on the Drok run

nooby nooby

nooby nooby

Academy Page

Join Date: Jul 2005

I live in uuuuh... my house!

-none-

W/Mo

wow i need this info and thanks!but is absorbation useful?

Dyzfunctioned

Dyzfunctioned

Frost Gate Guardian

Join Date: May 2005

Canada

Physical Therapy [CRiP]

Quote:
Originally Posted by aB-
The standard build is a W/Mo

Sprint
Charge
Balanced Stance
Mending
Healing Breeze
Remove/Smite hex
Purge Conditions


And the rest of the skills are just icing on the cake. Some possibilities are:

Endure Pain
Healing Signet
Any other healing spell

Basically, you cast mending to keep your health up. Make sure you have at least 8 healing prayers for the +3 health regeneration. Then use sprint when you don't need balanced stance. You basically use a speed boost past every mob. When there are things that can knock you down such as tundra giants, use balanced stance and charge. DO NOT use balanced stance and sprint, as both are stances and one the first one cast will be overwritten.

Some tips I've noticed are in Lonar's Pass, when you get to the cave with trolls, lure them out so you don't get trapped. Also, it is ESSENTIAL that you find good places to stop and rest along the way to recharge your mana and/or let your skills recharge.

Some people say mending is not worth it as it makes you lose energy regeneration, but this is a standard build that I have seen most people use. There are runners out there that are very good without mending as well. Use what you feel best with. Also, a W/R or R/W might be worthwhile for the numerous ranger running skills, but I have yet to see a build like this run someone.

Also note that I do not have a forge runner, but am writing this from what I have observed. Any corrections from actual runners would be helpful.
Personally, I would never Bring any hex removal, and never leave without an endure pain and Healing Signet. The rest of the skillbar works out though.

bluecry

Pre-Searing Cadet

Join Date: Jul 2005

Trials of Death

W/R

What about W/R? Can you give me some tips?

Kellogs

Kellogs

Academy Page

Join Date: Apr 2005

[oOo] Oodles of Noobles

Although I have never done the Droknar's run, I have a lot of "running" in this game to places, as I have 3 PvE level 20s. I usually bring storm chaser as well as sprint (on my W/R), so that I can keep a running stance up all the time (apart from when I use balanced stance when encountering KD mobs)

And , yeah any tips for W/R would be nice

Queto

Queto

Lion's Arch Merchant

Join Date: Jun 2005

Belgium

Dynasty Warriors [DW]

A/W

I'm also a W/R and kind of making a running build... The problem is you can only use 1 stance at the same time. Actually, as a W/R, I would suggest Strength (10), Tactics (11) and of course Wilderness Survival (10). You can use Wilderness Survival for Troll Unguent (the healing breeze of ranger, exept it takes longer to cast) and Dryder's Defence, you get more armor and can evade things... Don't take Storm Chaser, because Sprint + Charge! is probably better (Charge is no stance). I'm still working on my build, I'll try to keep this up when I succesfully can run to Droknar's.

Kellogs

Kellogs

Academy Page

Join Date: Apr 2005

[oOo] Oodles of Noobles

Yeah but you can't keep sprint up all the time, recharge time is 20 seconds...
Thats why I said storm chaser, for when sprint is down...

caz67

Academy Page

Join Date: Jul 2005

Brothers in Death

W/E

I use..

Healing Signet, Armor of Mist, Sprint, Endure pain, For great justice, Balanced Stance and other melee skills. I do alternate between Charge and AoM, i use both successfully.

I find AoM works really well, for those really short bursts as its 33% ..The only negative about AoM, is that it takes time to cast..

I am a W/E..

sleazeh

Frost Gate Guardian

Join Date: May 2005

good from far, far from good

Gaming Continuum

Mo/Me

If you have to ask how to build a runner, and further, if people have to explain some elaborate strategy about how to get "charge", because you don't know where it is, then my advice would be to play the game through at least one time first and then come back to running later. If you still want to make a runner after you've been through the game once, you probably won't have to ask questions about how to do it.

Frankly, running doesn't appeal to me, but if people want to do it, go ahead. I'm just a little saddened that first time players think that this particular "niche" build is something to aspire towards rather than figuring out the game first.

Zenos

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by PHxOnfire
Yeah but you can't keep sprint up all the time, recharge time is 20 seconds...
Thats why I said storm chaser, for when sprint is down...
Sprint is useless on all but small portions of the Droknars run. You don't run fast with sprint when you are butt down on the ground every half second. Same for Storm Chaser.

I have to agree with sleazeh. If you want a Droknars Runner then go to Beacons Perch and keep trying to run to Droknars until you do it. Then you will know if the build is correct. Someone could have the same build as the best runner, but if they don't know the way or experience doing it then they will still fail.