More or less a tip/observation from the last BWE...While travelling through the "outback" beyond Lion's Arch by two or three missions, I had a very well-balanced group to explore with...one of whom was a necromancer. I found it an interesting problem that he would create all these pretty little minions that would, sadly, degenerate and die or be near death by the time we encountered a new mass of enemies. He would spend a lot of energy creating them, and then not get to fully use them...I (when I say "I" I mean my character *ahem*) was standing next to him and thought well...try Healing Spring...why not, couldn't hurt...Amazingly (or not for those for whom this is a "well, duh" moment)...I managed to keep them pretty healthy while travelling...A good pairing I think. It didn't cost me much energy to cast when we paused while travelling and we had extra critters to lend a hand...or claw...or whatever the hell they had...
Anyone else find this type of symbiosis while not in actual battle? Be interesting to know...
odd couple...PvE R/* and Ne/*
Didymus C. Corax
walder
Yes, I had a few of these moments when I was experimenting with minions. When I briefly ran a minion master in Tombs a Monk on my team, for some reason, was carrying Heal Area. I'm not a big fan of this spell under normal circumstances, but it saved my minions. They all crowded around me then the Monk came by and kept them alive before we ran in do fight. I actually got a decent army going (around 10 bone minons).