warriors should get 10 more power

asdar

Krytan Explorer

Join Date: May 2005

Warriors are just awful in Tombs and PvP. They can do alright in 4 v 4 arena but they are so weak in HoH.

I think it's 'cause there's so many ways to stop them. Just running will stop most attacks. Even if your'e slowed you can usually sidestep a bit. With all that running they're having trouble building adrenaline while the runner is having no trouble regaining power.

If they gave warriors ten more power they could be a threat again.

Or maybe a pool of adrenaline to start with, or a skill that halves condition duration.

As it is they're just spot threats. You can't ignore them but they won't single handedly ruin any build the way a ranger/necro/mesmer can and they can't protect anyone the way a monk can and even if by some miracle they trap a monk they can't damage them as devastatingly as an ele can without trapping them.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Try a hammer warrior, or... a good build.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

What does 10 more power mean? Like 10+/10+ magic cards? 10 more levels so that warriors are level 30 bosses? Elaborate please.

Calimar

Frost Gate Guardian

Join Date: Jun 2005

Silver Limon

E/Me

He meant 10 more energy/mana, I think.

I stand with weezer blue - warriors have adrenaline and sidestepping or running won't help much. Try a new build.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

I dunno, maybe 10 more energy arrows sounds more like it.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

or...you could come to the same realization that the rest of us have....your warrior isn't a damage dealer, he's a tank.

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

Quote:
Originally Posted by Algren Cole
or...you could come to the same realization that the rest of us have....your warrior isn't a damage dealer, he's a tank.
...

...

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Algren Cole
or...you could come to the same realization that the rest of us have....your warrior isn't a damage dealer, he's a tank.
Can't agree more, every warrior should use Bonetti's defense and have Life Barrier on them right guys?

MuKen

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Algren Cole
or...you could come to the same realization that the rest of us have....your warrior isn't a damage dealer, he's a tank.
Umm... he was talking about pvp...

Mormegil

Krytan Explorer

Join Date: May 2005

Hey, what about shield stance, endure pain, defy pain as Elite and dryder's defense on my Mighty Pwner W/R? My mates are all dead already, but hey, look, a grp of 8 people is taking FOREVER to finish me off, I'm so cool!

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Tanks are completely useless in PvP. Your job is either to disrupt enemy actions, to deal damage, or to heal protect your team mates. Protecting yourself does none of these, but if the team works right, you should have no need to protect yourself.

Warriors can both deal damage and disrupt... very well...

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by MuKen
Umm... he was talking about pvp...

which is the reason warriors are awful for PvP.....

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Mormegil
Hey, what about shield stance, endure pain, defy pain as Elite and dryder's defense on my Mighty Pwner W/R? My mates are all dead already, but hey, look, a grp of 8 people is taking FOREVER to finish me off, I'm so cool!
Pssh shield stance is noob, gotta kite korean style run around in burial mounds for about 30 minutes to be a true warrior.

Calimar

Frost Gate Guardian

Join Date: Jun 2005

Silver Limon

E/Me

Xellos I don't really understand if yours is sarcasm or you're trying to troll or what.

Point is, warriors can be damage dealers but it's not their main role or the role cut out for them. Warriors force a monk to run or spend his energy curing himself - being a monk, I know. A good warrior can deal lots of damage. Not as much as an elementalist can, but try to keep an ele energy up in a heated battle... warriors become better while the battle lasts.
No class should be underestimated. If it doesn't work for you, it might not be your class, or you can be a bad player.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Warriors are underpowered.... lol! Ok maybe your just doing something wrong, they are anything but underpowered.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

Hehe, good warriors in the tombs. thats a good joke.
This is the place were they realize this game is not a hacknslash and they actually have to THINK.
Most fail!

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Calimar
Xellos I don't really understand if yours is sarcasm or you're trying to troll or what.

Point is, warriors can be damage dealers but it's not their main role or the role cut out for them. Warriors force a monk to run or spend his energy curing himself - being a monk, I know. A good warrior can deal lots of damage. Not as much as an elementalist can, but try to keep an ele energy up in a heated battle... warriors become better while the battle lasts.
No class should be underestimated. If it doesn't work for you, it might not be your class, or you can be a bad player.
You accuse me of trolling yet not Calimar? I take offense to that >=(

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

I feel very strongly that warriors do not need 10 more energy. Warriors can already don gladiator's armor and swap out a shield for a foci. Doing this can net a warrior...roughly 50 energy (with a regen of 1 pip) (20 + 8 [glad] + 12 [foci] + 15 [foci mod/-1 pip] = 55). This is a trade off. The whole game is a series of trade offs. Working with less energy is fine since warriors have plenty of adrenaline based skills (something that's great and unique to them) and several ways to build up adrenaline and energy via stances. The solution is to either make the trade off and give yourself a lot of energy or pick cheaper skills or pick skills that help you recover energy. The solution is not +10 energy.

-Diomedes

Meeker

Ascalonian Squire

Join Date: Jul 2005

The Bearded Ladies

If you think warriors are worthless for pvp then I am sorry for you. ON second though I am happy that you are so oblivious because that makes my guilds build, which includes 3 warriors, to run rampant even longer.

To put it bruntly warriors are incredible damage dealers/utility characters. People do not normally attack warriors because like you they think they are useless. This allows warriors to get away with a lot of things.

Get creative, warriors are not tanks in PvP, far from it. Go look at other things a warriors can do then reach conclusions.

Lorelei

Frost Gate Guardian

Join Date: Apr 2005

Somewhere unexpected

A suggestion: there are ways for warrior to gain adrenaline without having to hit with hammer/axe/sword. Oopps, why should I tell that?

I am against giving warrior +10 energy. The minute you do that, you would have elementalist or necromancer in warrior costume....

Mhydrian

Academy Page

Join Date: Jul 2005

R/Me

I agree with op. Not that warriors need 10 power, but they certainly need something. This game is caster dominated in PVP. Monks make a team superhuman, mesmers can hex/dot through walls. Illusionary weapon puts a melee warrior to shame. I recently made a w/me and used illusionary weapon , it was a superior build in every way over a regular warriror melee build.

The game is terribly stacked against warriors. Just running from a warrior makes his dps 0. Factor in everything else that negates, mitgates warrior dps and you have one giant gimp wearing fulplate armor. They give casters a hundred ways to bypass armor, totally removing that advantage. Give them range, ability to cast through walls. And in most cases a caster can stand toe to toe with a warrior and destroy him.

All of this stacked against the terrifying warrior, they only forgot one thing warrior DPS isnt that great. In order to justify all the ways to negate and avoid melee damage, you need to make melee damage alot more powerful. When fighting casters warriors have no armor, and very little DPS. Even the ranger class which is waht a warrior was intended to take out, can easily kite warrior around all day long.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Warriors have their role, and a few (not many that I've seen though) utilize them. Warriors are regular swiss army knives: they can do everything from heal disruption to anti-casting, and they can do it through all kinds of hell. Not a lot of builds use them because it's too easy to shut them down unless you have a good support team. Are they totally useless? Nope. Are they absolutely essential to every team build? Nope. Are they underpowered? Only as much as the rest of your team. Would giving warriors 10 en help? Nope. If you suck at playing a warrior with 20 en, you'll suck just as much with 10 extra energy.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Weezer_Blue
Tanks are completely useless in PvP. Your job is either to disrupt enemy actions, to deal damage, or to heal protect your team mates. Protecting yourself does none of these, but if the team works right, you should have no need to protect yourself.

Warriors can both deal damage and disrupt... very well...
Quoted for truth

Chances are if your warrior sucks, your build sucks. Try something else

Zelc

Ascalonian Squire

Join Date: May 2005

Do I have to quote the E3 War Machine GvG report again?!

Quote:
As many of you know, the number one Korean Guild, War Machine (War), was here at E3 to take on challengers from all over the world. They were taking matches two times a day for the last two days, and today's last challenge was with the number one ranked guild on the Official Guild Ladder, Negative Zero (n0). We taped the whole match, and that should be going up later, but here we are going to detail the match a little bit.

This match was the last one of the day for War Machine, but it was the best match of the day. War started out with a win in their first match, so they were pretty pumped-up for this match, which was hyped up the whole day. The War team are very aggressive team. They went right for the Flag Stand to capture the flag for the morale boost. n0 headed to the flag stand to head off War, but it didn't work all too well.

n0 held them off for a little while, but War was just too aggressive for them, and War captured the flag after a little skirmish near the stand. War then pushed on to n0's base and took the battle to them. War took out n0's NPC archers and healers around the Guild Lord pretty easily, and after a short skirmish, killed n0's Guild Lord, winning the battle for War.

I was watching the fingers of some of the War players, and I cannot believe how well they knew their moves and how well they knew the combos and ways to use their skills. They flew over the keyboards and took down targets very easily. War was using a "build up" strategy where they would build up the adrenaline on non-specific targets, then call one target and release all their built up adrenaline they had, quickly taking down the called target. What's interesting is that War doesn't even use TeamSpeak or any other chat type system. They know eachother so well that they dont even need voice chat to accomplish their goal. What's even more amazing about not using a chat program is that two of the War team were unable to make the trip, and were back in Korea playing with their guildies.

All in all, War proved today that they are one of the best, if not the best, guild in the world. Taking on n0 and winning is not an easy match, but they pulled it off. n0 in now way took it easy on War, and that is what made it such an amazing match. War Machine put on a great show, and being there to see it first-hand is almost indescribable. Congratulations to War Machine on winning their matches today and yesterday, and to all who challenged War, nice try, but this guild really knows what they are doing
Warriors suck, eh? Tell that to War Machine.

Cap'n Hoek

Cap'n Hoek

Frost Gate Guardian

Join Date: May 2005

Sunny California

Ancient Avatars

My W/Me runs at 38 energy, 2 pips of regen.

Platemail/shield for PvP? No way.

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

Let's face it, any class I can't play efficiently sucks.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by Mhydrian
Even the ranger class which is waht a warrior was intended to take out, can easily kite warrior around all day long.
Sprint + (pick one) Swift Chop (axe), Irresistible Blow (hammer), Warrior's Cunning (any, Strength-based), Seeking Blade (sword), or Wild Blow (any, non-linked).

Arthur Eld

Ascalonian Squire

Join Date: Jun 2005

The Heathenreel

Me/E

Quote:
Originally Posted by Xonic
Let's face it, any class I can't play efficiently sucks.
Hahaha you just summed up 95% of the complaints about unfair classes in these forums.

thorizdin

thorizdin

Academy Page

Join Date: May 2005

Lords of the Dead

To the OP, the problem isn't the class. Its most likely your build and/or play style. Warriors _are_ damage dealers, with the right build. They are effective, and they don't need anything. If you find yourself having problems with a class, look at your team, your builds, and how you are playing not the base class...