I guess I was unclear about the stipulations for demoting or removing a guild leader.
1) The guild leader would have to be inactive for a prolonged period of time. It's summer, people go on vacations for weeks at a time, other things in life occur - can't argue with that. But if someone is absent for five+ weeks without any kind of notice, it's likely they've got something far more important going on in their lives than GW, even if it's some other game. So, logging on late one evening, or not showing up for a day or two would not meet the stipulation of prolonged inactivity.
2) Once prolonged inactivity has been established, a set number of active officers would have to all agree to change the leadership of the guild, the action performed by the game or a gm. No one officer could accomplish this alone, unless he/she had access to five officers' accounts (I guess that's possible

). GW could even go as far as to email the account of said guild leader, notifying him of the change and giving said guild leader an opportunity to either let it proceed, or log on and do something else. I don't have my guild leader's email address but GW absolutely does.
The idea that it isn't
my guild to change is incorrect. I'm expected to participate and add to the general whole. It most certainly is
my guild to change, both by my presence and participation as an officer or member. Otherwise, what's the point? If I wanted to be lead by just one ideology, I'd go play an offline RP'ing game. However, in my specific case, a few officers have contributed just as much as the leader has towards the cape, guild name, sigil and hall (even the name of the hall), and they don't deserve to have to work for all of that again just because the leader has stopped logging in.
For those of you who are guild leaders that responded, what I've posted really doesn't seem to apply to you - you're active!

What I'm proposing couldn't be used by some mutinous officer, greedily coveting your position, because you're still logging in. It would be nice to think that if you did lose interest in your guild/the game, you'd tie up your loose ends by promoting someone to take over. From my own experience in online games, that doesn't happen most of the time. People leave, think they'll return, and usually don't.
For those of you that support the idea, or similar ones, perhaps GW could concede there needs to be some way of salvaging a guild if the guild leader doesn't officially leave, but is for all intents and purposes gone, rather than losing everything everyone has worked for towards that guild. While this is my suggestion, I think some of the ones posted here and in the threads I searched prior to posting are valid. We're all saying the same thing in the end - we need a solution to the absent guild leader.
Thanks
Melish Mehlynqhali