Time for testing, super heavy energy stealer
Yukito Kunisaki
stats:
10+2 inspiration
10+1 fast cast
11 curses
Energy Tap
Energy Drain {E}
Arcane Echo
Power Drain
Shadow of Fear
Enfeebling Blood
Rend Enchantments
Desecrate Enchantments.
Anti-anything to a degree. Nothing outside of Spell Breaker can protect against energy drain from what I'm aware of. Fast casting helps keep move the 3s. energy spells at high speed and no enchantment is safe. Again, outside spell breaker. Wanna chaff? Desecrate . Only weakness I see here is outright killing him since he can only neutralize most non-casters in masse and if the enemy focuses, yep, he's toast.
Nothing to protect agains. Would getting Hex Breaker instead of Desecrate work? I might just lower some points in 2 stats to get 7+1 domination and make Hex Breaker work.
Should I even consider getting Plague Sending and Hex Breaker for both offense + defense in one?
10+2 inspiration
10+1 fast cast
11 curses
Energy Tap
Energy Drain {E}
Arcane Echo
Power Drain
Shadow of Fear
Enfeebling Blood
Rend Enchantments
Desecrate Enchantments.
Anti-anything to a degree. Nothing outside of Spell Breaker can protect against energy drain from what I'm aware of. Fast casting helps keep move the 3s. energy spells at high speed and no enchantment is safe. Again, outside spell breaker. Wanna chaff? Desecrate . Only weakness I see here is outright killing him since he can only neutralize most non-casters in masse and if the enemy focuses, yep, he's toast.
Nothing to protect agains. Would getting Hex Breaker instead of Desecrate work? I might just lower some points in 2 stats to get 7+1 domination and make Hex Breaker work.
Should I even consider getting Plague Sending and Hex Breaker for both offense + defense in one?
rii
Man you really love your energy draining.....
If your being focused dont need points in hex breaker really.
A better warrior shutdown is soothing images... if you get that combined with energy denial thats all the bases covered, so maybe drop some points, get illusion, then maybe get distortion instead of enfeebling + soothing if your that concerned about protection. Spirit shackles is a great anti warrior energy skill, so maybe drop that for desecrate... your not specced for damage so dont really need to bother i think. Youve got echoed energy drain and energy tap, so power drain (since it doesnt steal energy) isnt really required. How about ether feast to complete the protection, or maybe res signet. For an actual useful skill, maybe defile flesh. Its a bit random but its a great skill.
If your being focused dont need points in hex breaker really.
A better warrior shutdown is soothing images... if you get that combined with energy denial thats all the bases covered, so maybe drop some points, get illusion, then maybe get distortion instead of enfeebling + soothing if your that concerned about protection. Spirit shackles is a great anti warrior energy skill, so maybe drop that for desecrate... your not specced for damage so dont really need to bother i think. Youve got echoed energy drain and energy tap, so power drain (since it doesnt steal energy) isnt really required. How about ether feast to complete the protection, or maybe res signet. For an actual useful skill, maybe defile flesh. Its a bit random but its a great skill.
theclam
The great thing about this kind of build is that you can completely drain 2 or more enemies. Hit the Monk with an Energy Tap and a Drain, then hit a Mesmer, Necro, or Elementalist with an Arcane Echo'd Energy Drain.
d4nowar
I really like this... I'm going to try it.
Yukito Kunisaki
The problem with using soothing is that though the warrior gets no adrenaline, if he uses frenzy I'm eating 150% dmg. not good.
Shadow and Enfeeble work on ANY non-caster since it makes their damage pretty much negligible.
This build wasn't designed to do damage so considering Desecrate Enchantments, I think I could chuck it for things like:
Defile Flesh
Hex Breaker
Spinal Shivers [if I have an ice teammate, I don't have to worry about energy problems for obvious reasons]
Plague Sending
I know some crazy Ranger is going to see me as a MAIN target. Mes/Nec has [OMG, HE'LL SHUT US DOWN] written all over it and might be right next to an enemy monk in terms of priority targets. Getting hit by Conjure and Immolate and Poison and Disease all at once WILL make me writhe...
Hmm... New setup. And none of these skills are just - in - case skills since against a GOOD team, they WILL want me dead. If they ignore me, then I'm good since they'll have no energy and deal no non-magic dmg worth worrying about...
stats: 10+2 inspiration, 9+1 fast cast, 7+1 Domination, 10 Curses, 2 xtra
Energy Tap
Energy Drain {E}
Arcane Echo
Hex Breaker
Shadow of Fear
Enfeebling Blood
Rend Enchantments
Plague Sending
Ok, now we have someone with just the right amount of this and that to do his job. Hexing me will become moot since I'll just keep Hex Breaker up by spamming it each time it's removed and my monk won't have to remove hex me. I can afford to do it since it's not my energy I'm using, it's my enemy's ^_^. When I get nailed with Poison and On Fire and Cripple and other conditions, my foe(s) will be wearing them very quickly due to my 2s. Plague Sending being a lot less due to my fast casting.
All I need is straight up healing. Hopefully. For raw disruption, I think this build should be the one to beat...
It seems I've covered the weaknesses of this build well. Outside I SPIKE YOU WITH 3 ELES to death... Obviously I'm not going to want to get hit by multiple high dmg or I'm pretty much toast...
Shadow and Enfeeble work on ANY non-caster since it makes their damage pretty much negligible.
This build wasn't designed to do damage so considering Desecrate Enchantments, I think I could chuck it for things like:
Defile Flesh
Hex Breaker
Spinal Shivers [if I have an ice teammate, I don't have to worry about energy problems for obvious reasons]
Plague Sending
I know some crazy Ranger is going to see me as a MAIN target. Mes/Nec has [OMG, HE'LL SHUT US DOWN] written all over it and might be right next to an enemy monk in terms of priority targets. Getting hit by Conjure and Immolate and Poison and Disease all at once WILL make me writhe...
Hmm... New setup. And none of these skills are just - in - case skills since against a GOOD team, they WILL want me dead. If they ignore me, then I'm good since they'll have no energy and deal no non-magic dmg worth worrying about...
stats: 10+2 inspiration, 9+1 fast cast, 7+1 Domination, 10 Curses, 2 xtra
Energy Tap
Energy Drain {E}
Arcane Echo
Hex Breaker
Shadow of Fear
Enfeebling Blood
Rend Enchantments
Plague Sending
Ok, now we have someone with just the right amount of this and that to do his job. Hexing me will become moot since I'll just keep Hex Breaker up by spamming it each time it's removed and my monk won't have to remove hex me. I can afford to do it since it's not my energy I'm using, it's my enemy's ^_^. When I get nailed with Poison and On Fire and Cripple and other conditions, my foe(s) will be wearing them very quickly due to my 2s. Plague Sending being a lot less due to my fast casting.
All I need is straight up healing. Hopefully. For raw disruption, I think this build should be the one to beat...
It seems I've covered the weaknesses of this build well. Outside I SPIKE YOU WITH 3 ELES to death... Obviously I'm not going to want to get hit by multiple high dmg or I'm pretty much toast...
Black Raine
Ether Feast drains energy too ya know...
5 every 10 seconds...
Energy tap is only 13 every 23 seconds...
Ether Feast is almost as good.
5 every 10 seconds...
Energy tap is only 13 every 23 seconds...
Ether Feast is almost as good.
Yukito Kunisaki
The hp/energy heal on Ether Feast at this Inspiration rating I have to say is quite high up there.
But I find that a dual Energy Drain {E} with Energy Tap will do me more good than dual energy drain with energy tap and ether feast vs. Hex Breaker.
I'd bet more people would rather have Hex Breaker than Ether Feast when looking at this build.
Hexes on me = bad times...
But I find that a dual Energy Drain {E} with Energy Tap will do me more good than dual energy drain with energy tap and ether feast vs. Hex Breaker.
I'd bet more people would rather have Hex Breaker than Ether Feast when looking at this build.
Hexes on me = bad times...
Red Locust
I think you're overdoing it a little bit with energy tap. It's nice for filling up time while you're waiting for your other skills to recharge, but it's not that good overall. What if you took defile flesh or another enchantment removal (rend has a long recharge)?
As for enfeebling blood, it costs twice as much as the plain enfeeble and recharges twice as slow, and you don't often get more than 2 warriors or rangers standing together in a fight. It's probably best if you took enfeeble.
As for enfeebling blood, it costs twice as much as the plain enfeeble and recharges twice as slow, and you don't often get more than 2 warriors or rangers standing together in a fight. It's probably best if you took enfeeble.
rii
If your worried about interrupters take mantra of resolve. Perhaps instead of spinal shivers if the energy cost goes through the roof, but it leaves you in peace at least. And while hes hitting you for 150% damage, its only their basic attack, since all adren and energy skills are out. And the basic attack should be easily countered through simple healing. Thing about draining adren and energy is also that all other non attack skills are disabled, such as res (for undercover ressers), and stuff like defy pain which can cause a headache (when you come to attack them), etc.
balinor limad
if i had 100000 energy it would do me no good if i had no spells
this is the deal i am seeing u want 2 make
this is the deal i am seeing u want 2 make
DarkAynjil
Quote:
Originally Posted by Yukito Kunisaki
The hp/energy heal on Ether Feast at this Inspiration rating I have to say is quite high up there.
But I find that a dual Energy Drain {E} with Energy Tap will do me more good than dual energy drain with energy tap and ether feast vs. Hex Breaker.
I'd bet more people would rather have Hex Breaker than Ether Feast when looking at this build.
Hexes on me = bad times... What about Inspired Hex? Inspired Enchantment is a blast as well
But I find that a dual Energy Drain {E} with Energy Tap will do me more good than dual energy drain with energy tap and ether feast vs. Hex Breaker.
I'd bet more people would rather have Hex Breaker than Ether Feast when looking at this build.
Hexes on me = bad times... What about Inspired Hex? Inspired Enchantment is a blast as well
OneArmedScissor
Any half-way decent warrior would pwn this build.
Yukito Kunisaki
Quote:
Originally Posted by OneArmedScissor
Any half-way decent warrior would pwn this build.
By himself, I don't see why. He's doing half attack rate and less then half total dmg output reducing his dmg to about 22% his maximum dmg. aka. a useless warrior.
This build won't be able to kill the warrior, but in case some of you have forgotten, his goal isn't to kill, it's to make more than one enemy pretty much useless.
Monk and Ele with low energy, non-casters attacking at half speed and less than half dmg...
Outside of an instant starting spike to the head, this guy, if ignored, will quickly render the enemy's major players out of the game for a while.
Can't be hexed unless hex spammed [damn 5s. recharge], and conditions will just spread to enemy groups. [last I checked, warrior's travel in packs at times to maximize dps.]
What are you going to do when 1 or 2 caster energy pools drop like bricks and your non-casters are doing negligible dmg? Your BIG enchantments with chaff suddenly disappear and the enemy poison arrow ranger and Necromancer ends up poisoning and diseasing his own team?
Well, you can drain my character's energy first but dur, that's the given weakness...
This build won't be able to kill the warrior, but in case some of you have forgotten, his goal isn't to kill, it's to make more than one enemy pretty much useless.
Monk and Ele with low energy, non-casters attacking at half speed and less than half dmg...
Outside of an instant starting spike to the head, this guy, if ignored, will quickly render the enemy's major players out of the game for a while.
Can't be hexed unless hex spammed [damn 5s. recharge], and conditions will just spread to enemy groups. [last I checked, warrior's travel in packs at times to maximize dps.]
What are you going to do when 1 or 2 caster energy pools drop like bricks and your non-casters are doing negligible dmg? Your BIG enchantments with chaff suddenly disappear and the enemy poison arrow ranger and Necromancer ends up poisoning and diseasing his own team?
Well, you can drain my character's energy first but dur, that's the given weakness...
Yukito Kunisaki
Quote:
Originally Posted by balinor limad
if i had 100000 energy it would do me no good if i had no spells
this is the deal i am seeing u want 2 make You must be reading the wrong deal. Stealing energy renders casters useless for a little while, any tiny second of regen needed is what I'm gunning for. The 2 non-caster curses and control spells are what the stolen energy will feed.
If you want to do damage, then you're looking at the wrong build.
this is the deal i am seeing u want 2 make You must be reading the wrong deal. Stealing energy renders casters useless for a little while, any tiny second of regen needed is what I'm gunning for. The 2 non-caster curses and control spells are what the stolen energy will feed.
If you want to do damage, then you're looking at the wrong build.
Vindexus
How about malaise and parasitic bond or mind wrack as a cover hex?