The problem with using soothing is that though the warrior gets no adrenaline, if he uses frenzy I'm eating 150% dmg. not good.
Shadow and Enfeeble work on ANY non-caster since it makes their damage pretty much negligible.
This build wasn't designed to do damage so considering Desecrate Enchantments, I think I could chuck it for things like:
Defile Flesh
Hex Breaker
Spinal Shivers [if I have an ice teammate, I don't have to worry about energy problems for obvious reasons]
Plague Sending
I know some crazy Ranger is going to see me as a MAIN target. Mes/Nec has [OMG, HE'LL SHUT US DOWN] written all over it and might be right next to an enemy monk in terms of priority targets. Getting hit by Conjure and Immolate and Poison and Disease all at once WILL make me writhe...
Hmm... New setup. And none of these skills are just - in - case skills since against a GOOD team, they WILL want me dead. If they ignore me, then I'm good since they'll have no energy and deal no non-magic dmg worth worrying about...
stats: 10+2 inspiration, 9+1 fast cast, 7+1 Domination, 10 Curses, 2 xtra
Energy Tap
Energy Drain {E}
Arcane Echo
Hex Breaker
Shadow of Fear
Enfeebling Blood
Rend Enchantments
Plague Sending
Ok, now we have someone with just the right amount of this and that to do his job. Hexing me will become moot since I'll just keep Hex Breaker up by spamming it each time it's removed and my monk won't have to remove hex me. I can afford to do it since it's not my energy I'm using, it's my enemy's ^_^. When I get nailed with Poison and On Fire and Cripple and other conditions, my foe(s) will be wearing them very quickly due to my 2s. Plague Sending being a lot less due to my fast casting.
All I need is straight up healing. Hopefully. For raw disruption, I think this build should be the one to beat...
It seems I've covered the weaknesses of this build well. Outside I SPIKE YOU WITH 3 ELES to death... Obviously I'm not going to want to get hit by multiple high dmg or I'm pretty much toast...