W/R or R/W? Fighter with apply poison
ibex333
I want to make a fighter who uses apply poison + sever artery. In my opinion, this is one of the most challenging and creative builds one can think of. I saw someone in the game with this build only once in my 3 months of playing.
Here's my question: Do any of you have such characters? Are they any good? I cannot figure out how to balance out my points, since I want to use Tactics for "Victory is Mine", then I need Wilderness Survival, and Swordsmanship. This leaves me with no strength. No str = no armor penetration=bad fighter
I saw some posts on the net suggesting a R/W with hammer. But I dislike hammers, and Ranger is a weak melee fighter. Also he'll have no str. Any suggestions, any comments? I'd be very greatful.
Here's my question: Do any of you have such characters? Are they any good? I cannot figure out how to balance out my points, since I want to use Tactics for "Victory is Mine", then I need Wilderness Survival, and Swordsmanship. This leaves me with no strength. No str = no armor penetration=bad fighter
I saw some posts on the net suggesting a R/W with hammer. But I dislike hammers, and Ranger is a weak melee fighter. Also he'll have no str. Any suggestions, any comments? I'd be very greatful.
IxChel
Do you want to be a Sword Warrior that uses lots of energy based skills such as Hamstring, PureStrike, Savage Slash, Seeking Blade, and Hundred Blades? If so, then I'd go a Ra/Wa using Expertise, Wilderness and Swordsmanship (and enough Tactics to get you an OK shield). Rangers are high in energy and expertise makes energy skills cost about 40% less -- plus the expertise line has some fantastic skills that are really better than the ones you get with a strength warrior. Against an Elementalist, you even have a higher armour than a warrior.
Iceciro
I have an W/R and I wish I had taken him R/W to use Expertise - i mean think about it, Power Strike and Savage Slash costing 1-2 energy makes me drool, plus being able to make real use of Lightning Reflexes.
ibex333
Thanx guys. I shall follow your advice.
ibex333
Actually, I got another question.... I dont get 100 blades untill the end game. So I was thinking to use axes till then. I cannot understand this whole deal with skill points.. It costs 1 point everytime you want to take away a point from somth and add to somth else... Would you guys advice against using axes untill I get 100 blades, or it's ok? Is axes a descent choice for my character? or swords is better in my case?
Tuna
Quote:
Originally Posted by ibex333
Actually, I got another question.... I dont get 100 blades untill the end game. So I was thinking to use axes till then. I cannot understand this whole deal with skill points.. It costs 1 point everytime you want to take away a point from somth and add to somth else... Would you guys advice against using axes untill I get 100 blades, or it's ok? Is axes a descent choice for my character? or swords is better in my case?
Thats completely viable. It probably won't matter much in the end which line you take except swords will have more benifte from expertise.
Vermilion Okeanos
I usually use axe for apply poison... one big reason = cyclone axe... 360 with longer reach than your physical arm length = awesome... everyone poisoned with ease... (and maybe barbed trap for bleed)
I would probably prefer R/W, as I tried W/R before and I find that the 15 energy for apply poison really kills me... I ended up only able to do apply poison in very early of the battle and very late of the battle.
I would probably prefer R/W, as I tried W/R before and I find that the 15 energy for apply poison really kills me... I ended up only able to do apply poison in very early of the battle and very late of the battle.
Vindexus
Ranger with a bow is better at poisoining everyone because he doesn't have to run around.
ibex333
I suppose axe would be a good choice untill end game at least.. if not for every occasion.
You're right... Cyclone axe is worth it alone.
Vindexus you are right I know that, but I have no interest in using bows as I already have a bow ranger/mesmer with epidemic and he is doing very well. I'm making this new guy for the sole purplose of a challange and to keep my interest up in this game.
You're right... Cyclone axe is worth it alone.
Vindexus you are right I know that, but I have no interest in using bows as I already have a bow ranger/mesmer with epidemic and he is doing very well. I'm making this new guy for the sole purplose of a challange and to keep my interest up in this game.
Tellani Artini
R/W will be better than W/R for pretty much any build based around a 15 energy skill, hands down.
Vindexus
Quote:
Originally Posted by Tellani Artini
R/W will be better than W/R for pretty much any build based around a 15 energy skill, hands down.
Agreed.
If you want to go melee with Apply Poison, I'd go sword with Hundred Blades because Expertise helps with Hamstring, Pure Strike and Seeking Blade more than Executioner's Strike, Penetrating Blow, and Disrupting Chop.
If you want to go melee with Apply Poison, I'd go sword with Hundred Blades because Expertise helps with Hamstring, Pure Strike and Seeking Blade more than Executioner's Strike, Penetrating Blow, and Disrupting Chop.
ibex333
Quote:
Originally Posted by Vindexus
Agreed.
If you want to go melee with Apply Poison, I'd go sword with Hundred Blades because Expertise helps with Hamstring, Pure Strike and Seeking Blade more than Executioner's Strike, Penetrating Blow, and Disrupting Chop.
What do you mean helps? you mean mana wise??? (Edit: Oh I think I see what you mean. Spending 2.6 mana is better than spending 7-8 adrenaline)
Also I'm thinking.... if I got no strength, then I got no armor penetration. What does that mean exactly for my ranger/warrior?? Less damage? What if my axe's or sword's damage is elemential? Would that ignore armor?
Sorry if that's a noob question, but I got no clue about these things.
If you want to go melee with Apply Poison, I'd go sword with Hundred Blades because Expertise helps with Hamstring, Pure Strike and Seeking Blade more than Executioner's Strike, Penetrating Blow, and Disrupting Chop.
What do you mean helps? you mean mana wise??? (Edit: Oh I think I see what you mean. Spending 2.6 mana is better than spending 7-8 adrenaline)
Also I'm thinking.... if I got no strength, then I got no armor penetration. What does that mean exactly for my ranger/warrior?? Less damage? What if my axe's or sword's damage is elemential? Would that ignore armor?
Sorry if that's a noob question, but I got no clue about these things.
Anarkii
Heres My R/W PvE Condition Stacker Build.
Attributes
Expertise 10(8+1+1)
Wilderness Survival 8(7+1)
Axe Mastery 12
Tactics 8
--------------
Total 199pts
SKiLLS
Cyclone Axe
Swift Chop
Executioners Strike
Whirling Defense
Apply Poison
Throw Dirt
Victory is Mine{E}
Barbed Trap/Res Signet
Using Cyclone+Poison(AoE Posion), Throw Dirt (AoE Blind) Blind), Barbed Trap(Crippled+Bleeding), you can inflict 4 AoE conditions, while using Whirling Defenses to block attacks. After that keep spamming (Cyclone +Swift Chop)x2 +Exec Strike like theres no tomorrow
Using a single ViM fills your health and energy bar
Attributes
Expertise 10(8+1+1)
Wilderness Survival 8(7+1)
Axe Mastery 12
Tactics 8
--------------
Total 199pts
SKiLLS
Cyclone Axe
Swift Chop
Executioners Strike
Whirling Defense
Apply Poison
Throw Dirt
Victory is Mine{E}
Barbed Trap/Res Signet
Using Cyclone+Poison(AoE Posion), Throw Dirt (AoE Blind) Blind), Barbed Trap(Crippled+Bleeding), you can inflict 4 AoE conditions, while using Whirling Defenses to block attacks. After that keep spamming (Cyclone +Swift Chop)x2 +Exec Strike like theres no tomorrow
Using a single ViM fills your health and energy bar
Vermilion Okeanos
I often carry 2 different element weapon for melee or bow... one with one of the 4 element, the other would be pure physical damage... no they don't ignore armor, however... they do ignore the part such as "+20 armor vs physical attack" when you use elemental weapon... and warrior armor is really no big deal without that +20 (then you attack them from the back too).
ibex333
Quote:
Originally Posted by Anarkii
Heres My R/W PvE Condition Stacker Build.
Attributes
Expertise 10(8+1+1)
Wilderness Survival 8(7+1)
Axe Mastery 12
Tactics 8
--------------
Total 199pts
SKiLLS
Cyclone Axe
Swift Chop
Executioners Strike
Whirling Defense
Apply Poison
Throw Dirt
Victory is Mine{E}
Barbed Trap/Res Signet
Using Cyclone+Poison(AoE Posion), Throw Dirt (AoE Blind) Blind), Barbed Trap(Crippled+Bleeding), you can inflict 4 AoE conditions, while using Whirling Defenses to block attacks. After that keep spamming (Cyclone +Swift Chop)x2 +Exec Strike like theres no tomorrow
Using a single ViM fills your health and energy bar
Interesting... In fact this might even work for PvP, no??
Attributes
Expertise 10(8+1+1)
Wilderness Survival 8(7+1)
Axe Mastery 12
Tactics 8
--------------
Total 199pts
SKiLLS
Cyclone Axe
Swift Chop
Executioners Strike
Whirling Defense
Apply Poison
Throw Dirt
Victory is Mine{E}
Barbed Trap/Res Signet
Using Cyclone+Poison(AoE Posion), Throw Dirt (AoE Blind) Blind), Barbed Trap(Crippled+Bleeding), you can inflict 4 AoE conditions, while using Whirling Defenses to block attacks. After that keep spamming (Cyclone +Swift Chop)x2 +Exec Strike like theres no tomorrow
Using a single ViM fills your health and energy bar
Interesting... In fact this might even work for PvP, no??
ibex333
Quote:
Originally Posted by Vermilion Okeanos
I often carry 2 different element weapon for melee or bow... one with one of the 4 element, the other would be pure physical damage... no they don't ignore armor, however... they do ignore the part such as "+20 armor vs physical attack" when you use elemental weapon... and warrior armor is really no big deal without that +20 (then you attack them from the back too).
From the back? What do you mean?
Ok not I know that elemental ignores the +20 armor. But let's say I'm doing normal damage. And I got no points in strength. Am I doing reduced damage to heavily armored guys?
From the back? What do you mean?
Ok not I know that elemental ignores the +20 armor. But let's say I'm doing normal damage. And I got no points in strength. Am I doing reduced damage to heavily armored guys?
Anarkii
Quote:
Originally Posted by ibex333
Interesting... In fact this might even work for PvP, no??
AoE doesnt work in PvP. And as you see all my skills are AoE conditions. So, it wouldnt work that well in PvP. There are various decent R/W builds for PvP...search around these forums..you'll find those somewhere.
Kurow
Arrrr ye stole me idea straigt from under me. Meh i probably wasnt the first either. I got a R/W that does pretty much exactly what you say... It goes a little something like this...
Swordsmanship:12
Tactics:7
Wilderness Survival:8(5+1+2)
Expertise:9(7+1+1)
Apply Poison
Seeking Blade/100 Blades possibly?
Sever Artery
Gash
Hamstring
Gladiator's Defense [E]
Lightning Reflexes
Troll Unguent
I probably should have made it a warrior, but i didnt have the forsight. Also there probably would have been some energy restrictions, but as of now, its workable. Works suprisingly well against warriors.
Basicly, you just apply poison and run in and fight people, pretty uncomplicated. Gladiator's Defense for when someone is attacking you.
REVISED! Thanks to all you guys's ideas i stole :P
Swordsmanship:12
Tactics:7
Wilderness Survival:8(5+1+2)
Expertise:9(7+1+1)
Apply Poison
Seeking Blade/100 Blades possibly?
Sever Artery
Gash
Hamstring
Gladiator's Defense [E]
Lightning Reflexes
Troll Unguent
I probably should have made it a warrior, but i didnt have the forsight. Also there probably would have been some energy restrictions, but as of now, its workable. Works suprisingly well against warriors.
Basicly, you just apply poison and run in and fight people, pretty uncomplicated. Gladiator's Defense for when someone is attacking you.
REVISED! Thanks to all you guys's ideas i stole :P
ibex333
Quote:
Originally Posted by Anarkii
AoE doesnt work in PvP. And as you see all my skills are AoE conditions. So, it wouldnt work that well in PvP. There are various decent R/W builds for PvP...search around these forums..you'll find those somewhere.
I have searched in this forum, but there are none or very few vague suggestions for a R/W melee PvP build. Still, I'll try to make mine good for PvP as well as PvE. I'm hoping anyone has a PvP apply poison/sword or axe build, and can offer some insight?
3LvL20'sROast_Stealer
R/W's can't work at all just delete the character
carnivore
Quote:
Originally Posted by 3LvL20'sROast_Stealer
R/W's can't work at all just delete the character
youre askin for trouble man.
Eet GnomeSmasher
I can't tell whether you're looking for attention or just being stupid having a nazi flag as your avatar. Probably both.
Dudededu
Quote:
Originally Posted by 3LvL20'sROast_Stealer
R/W's can't work at all just delete the character
Lets not start that stupid thread again... 2 is enough...
Eet GnomeSmasher
Well I guess his avatar fits with the attitude...
3LvL20'sROast_Stealer
i changed the avatar, i didn't mean anything by it i put it in a scope of a gun from Call Of Duty thought it would look cool.... and btw "R/W's do suck
^^opinion...
^^opinion...
Yukito Kunisaki
You really don't need tactics for Victory is Mine! to be THAT high for it to be effective. Remember, the more enemies around you have a conditions, the better it gets.
Btw, it's range is a LOT larger than adjacent. I'd say more 'nearby'...
You want 4 stats and still do good damage?
10+2 Swordsmanship
9+1 Strength
7+1 Tactics
10 Wilderness Survival
With those stats, you should have no problem getting what you need done. With those Tactics, Victory is Mine! will give good hp AND Fear Me! should you choose to use it will be at max I think. Your tactics shouts and stances will last longer meaning you won't have to use adrenaline like a vaccuum to be effective.
My build is just like that only str and tactics are switched and I have Curses instead.
Btw, it's range is a LOT larger than adjacent. I'd say more 'nearby'...
You want 4 stats and still do good damage?
10+2 Swordsmanship
9+1 Strength
7+1 Tactics
10 Wilderness Survival
With those stats, you should have no problem getting what you need done. With those Tactics, Victory is Mine! will give good hp AND Fear Me! should you choose to use it will be at max I think. Your tactics shouts and stances will last longer meaning you won't have to use adrenaline like a vaccuum to be effective.
My build is just like that only str and tactics are switched and I have Curses instead.
Pippy Bloodstocking
I've tried this sort of build, but it feels incomplete: is there any skill I can use to hurt my opponents because of the conditions they have, or are my only options self-beneficiary like ViM! and Mel's Resilience?
I know fragility does it, but I'd like to stay away from mesmers for the time being. Looking for a "desecrate enchantments" type skill, but for conditions, not enchantments.
I know fragility does it, but I'd like to stay away from mesmers for the time being. Looking for a "desecrate enchantments" type skill, but for conditions, not enchantments.
ICURADik
Don't use Apply Poison, have at least 8 Expertise, if not 13... and get 12 in whatever weapon you use. Sword/Hammer's make more sense due to better/more energy based attacks.
NIB
If you gonna use sword, i think ra/wa is better cause sword has lots of skills that cost energy, thus you need bigger energy pool, bigger energy regen and expertise is very useful. If you use axe, then wa/ra might be better, cause most axe skills cost adrenaline, so you dont need much energy and strength is more useful.
You also have 2 choices for hilt/haft. Either get the lengthens poison one, or the zealous one, or both(have 2 weapons). At the start, use the lengthens poison one, then do cyclone axe, then change to zealous. Do another cyclone axe with zealous, then when you going to do your next cyclone axe, change back to lengthens poison axe. Make sure you do your last cyclone, just before apply poison expires with the lengthens poison axe.
If you do it right, not only you will keep your enemies poisoned but you can also gain lots of energy. Cyclone has 4 secs recharge. The enemies will stay poison for around 15+secs. Apply poison lasts 24 secs. Lengthens poison increases poison duration by 33%. Do the math and find what is the optimal zealous/lengthens cyclone ratio for your stats.
But IMO, this doesnt work too good anymore. Many teams use martyr. Not to mention that if the enemy team is any decent, they will spread after the first cyclone axe.
You also have 2 choices for hilt/haft. Either get the lengthens poison one, or the zealous one, or both(have 2 weapons). At the start, use the lengthens poison one, then do cyclone axe, then change to zealous. Do another cyclone axe with zealous, then when you going to do your next cyclone axe, change back to lengthens poison axe. Make sure you do your last cyclone, just before apply poison expires with the lengthens poison axe.
If you do it right, not only you will keep your enemies poisoned but you can also gain lots of energy. Cyclone has 4 secs recharge. The enemies will stay poison for around 15+secs. Apply poison lasts 24 secs. Lengthens poison increases poison duration by 33%. Do the math and find what is the optimal zealous/lengthens cyclone ratio for your stats.
But IMO, this doesnt work too good anymore. Many teams use martyr. Not to mention that if the enemy team is any decent, they will spread after the first cyclone axe.
Bast
I would put Sever Artery and Apply Poison on the skillbar, then load the rest up with healing skills and defensive stances. Yes.
Arri
Pick W/R...That ub0r armor helps sooo much in PVP when your targeted last
/sarcasm
/sarcasm