Help Me out here,
Alright, heres the situation. I really want to try this game out before I buy it. I downloaded the Beta without reading and I relized I need a preorder key.
This is my first MMORPG and I want to get the gist before I buy one.
How can I try it out?
Thanks,
Wizard
Help Me Out
Wizard
Loviatar
the free beta trials are over and the game comes out on the 28 th
Wizard
I know -- is there any other way thogh? Like does someone have an access code.
Also,
Is there any mmorpg's that are free atm?
Also,
Is there any mmorpg's that are free atm?
Loviatar
Wizard
Thanks Man!
Kaiwyn
Access codes won't help now...tests are over. You will have to buy the game. maybe there is someone in your area who has played the betas and will be buying the game on the 28th. You could go over and see what it is like.
Darkmane
Quote:
Originally Posted by Wizard
I know -- is there any other way thogh? Like does someone have an access code.
Also, Is there any mmorpg's that are free atm? |
The keys from the beta weekends are over. This was stated above. NO ONE (that is not an alpha tester) can play this game right now until it is released. No one can give you a key that will magically get you into the game because the beta weekend events are over. There is no way to get you into the game because the game is not open for play anymore during beta weekend events. Giving you a key to get into the game will not work because there are no more events happening that will let you into the game, instead the game will be available to the pre-ordered owners of the game to play on the 27th. Those that did not pre-order can purchase the game on the 28th and get in to play.
Hope that was clear enough for you, if not here it is one more time:
Having a beta key will not get you into the game now until the 27th like the rest of us. How do you get a beta key? Go pre-order the game, you won't be sorry.
And if you still didn't get it.
You cannot play until the 27 th or 28 th !
Wizard
Thanks!!!
Which one of the free MMO's do you suggest?
Which one of the free MMO's do you suggest?
adam.skinner
Anarchy Online is free.
Here's the deal with typical MMORPGs: They are character building games. You build a character and raise him up through different levels, suffer penalties for dying, and group up with other characters to adventure.
Guild wars differs from most other MMORPGs (in fact, it doesn't refer to itself as an MMORPG, but rather a CORPG [I think]) in quite a number of different respects:
(1) Instancing. There are no adventuring zones that are "common" - an instance of the zone is created for your party.
(2) Level cap. Most MMORPGs have an initial level cap and then consistantly raise it with expansions. Afaik, GW will retain a level 20 cap, and create content with that consistant level in mind.
(3) Skills. Most MMORPGs I've played have "thousands" of spells and skills. These skills are just rehashed, more powerful versions of the previous skills/spells. In Guild Wars, each skill is unique, and it's power is mostly controlled by your skill in it's associated attribute.
(4) Class system. While not unique in and of itself, the implementation is great. There is a distinct difference between a Ranger/Monk and a Monk/Ranger. Even so, a monk that specializes in Smiting or Protection is different from one specializing in Healing. This yields quite a bit of customization and allows each character to use his own technique.
Because the developers are veterans, and this is a recent game, many of the problems that plague other MMORPGs have been addressed here. Though there will be some growing pains when the game first comes out (anyone remember day 1 of Everquest retail?), I think we've got a winner here.
Oh, and the one thing that stands out in GW more than any other: It's not a commitment game. You don't have to wait for 45 minutes to gather a party, then travel another half an hour to get to your hunting destination, then camp the same area over and over again for "fun". You can jump on, play for a little while in an easy pickup group anywhere you want, and jump off as easily. You still won't have the freedom that an offline game provides (pause key?), but you're nearing the freedom than an FPS can give.
That's what made me decide to pick up guild wars. After the first 2 beta weekends, where I sunk all my time those weekends into playing GW, I said to myself: "I can't do this again. I'll get too addicted".
Recently I thought it over and realised that this was a game I could play more casually. Of course, it's more of a timesink than SWAT4 or BF1942 (the other games I've been playing), but that (I think) is because it's more about interacting with people and exploring than laying the beat down.
Here's the deal with typical MMORPGs: They are character building games. You build a character and raise him up through different levels, suffer penalties for dying, and group up with other characters to adventure.
Guild wars differs from most other MMORPGs (in fact, it doesn't refer to itself as an MMORPG, but rather a CORPG [I think]) in quite a number of different respects:
(1) Instancing. There are no adventuring zones that are "common" - an instance of the zone is created for your party.
(2) Level cap. Most MMORPGs have an initial level cap and then consistantly raise it with expansions. Afaik, GW will retain a level 20 cap, and create content with that consistant level in mind.
(3) Skills. Most MMORPGs I've played have "thousands" of spells and skills. These skills are just rehashed, more powerful versions of the previous skills/spells. In Guild Wars, each skill is unique, and it's power is mostly controlled by your skill in it's associated attribute.
(4) Class system. While not unique in and of itself, the implementation is great. There is a distinct difference between a Ranger/Monk and a Monk/Ranger. Even so, a monk that specializes in Smiting or Protection is different from one specializing in Healing. This yields quite a bit of customization and allows each character to use his own technique.
Because the developers are veterans, and this is a recent game, many of the problems that plague other MMORPGs have been addressed here. Though there will be some growing pains when the game first comes out (anyone remember day 1 of Everquest retail?), I think we've got a winner here.
Oh, and the one thing that stands out in GW more than any other: It's not a commitment game. You don't have to wait for 45 minutes to gather a party, then travel another half an hour to get to your hunting destination, then camp the same area over and over again for "fun". You can jump on, play for a little while in an easy pickup group anywhere you want, and jump off as easily. You still won't have the freedom that an offline game provides (pause key?), but you're nearing the freedom than an FPS can give.
That's what made me decide to pick up guild wars. After the first 2 beta weekends, where I sunk all my time those weekends into playing GW, I said to myself: "I can't do this again. I'll get too addicted".
Recently I thought it over and realised that this was a game I could play more casually. Of course, it's more of a timesink than SWAT4 or BF1942 (the other games I've been playing), but that (I think) is because it's more about interacting with people and exploring than laying the beat down.