20 Apr 2005 at 23:40 - 7
Well I dont realy like the posters build (sorry, I can be brutaly honest)
These are some "disguised" builds I came up with. I dont realy think they would work, more funny then anything.
This one is a damage dealer in disguise
Class: Mesmer / Monk
Attributes: (cost)
Fast Casting: 10 (61)
Illusion Magic: 10 (61)
Smiting Prayers: 11 (77)
Total attribute points used: 199/200
Skills:
1) Phantom Pain - (10,2,15) For 10 seconds, target foe suffers health degeneration of 2. When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 15 seconds.
2) Conjure Phantasm - (10,1,5) For 10 seconds, target foe experiences health degeneration of 5.
3) Clumsiness - (10,1,10) For 7 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 65 damage, and Clumsiness ends.
4) Shield of Judgment (elite) - (15,1,45) For 17 seconds, anyone striking target ally with an attack is knocked down and suffers 24 damage. This is an elite skill.
5) Retribution - (10+,2,0) While you maintain this enchantment, whenever target ally takes melee damage, this spell deals 30% of the damage back to the source.
6) Holy Strike - (5,3/4,15) Target touched foe takes 43 holy damage. If knocked down, your target takes an additional 21 holy damage.
7) Smite - (10,1,10) This attack deals 43 holy damage. If attacking, your target takes an additional 21 holy damage.
8) Bane Signet - (0,2,25) Target foe takes 48 holy damage. If that foe was attacking, he is knocked down.
What would happen is they rush you, thinking your a healer/shutdown player, but you cast some spell, they take damage... Oh Nuts!
lol... like I said, just for fun.