24 Jul 2005 at 18:27 - 21
Kershent, I believe you are more or less correct when it comes to items that turn over often, like steel and fur. However, with low-turnover items like black dye, obsidian shards, ecto, superior runes, and many of the rarer materials, the patch did send things into a really bad spiral. Ecto is the clearest example. Try selling it to the trader. He has none in stock 99% of the time now, but he still will offer you a fraction of the current selling price (which is hard to see).
Same applies to black dye. Pre-patch, black dye was trading for about 5-6k. It's much higher now, because I believe post-pacth all of the buyback dye prices were reset to 1gp. So in turn only newbies would sell their dye to the trader, which would immediately get bought by another player. The trader would increase his selling price to accomodate, but the buy price would barely move (but would still rise). In high turnover items like steel, fur, and leather, this eventually stabilized to a semi-reasonable supply and demand model. But in the case of low-turnover items, prices never mover quickly enough to compensate. Since many human players base their sell prices to be slightly less than the trader, we have inflation on those items. I imagine this might eventually fix itself, but it has been 11 days, and people are still complaining. There are numerous threads on this same issue, each with other examples documenting this phenomenon.