Quote:
|
Originally Posted by Morganas
Eruption, rodgorts, ,rust, swirling aura, all quite good. And the others you listed all have their place as well
|
I hope you're being sarcastic. If not I won't even bother with you.
Quote:
|
Originally Posted by Morganas
Nature's renewal is necessary to make builds that aren't enchant heavy viable. If nature's renewal were nerfed, enchants should recieve a nerf across the board too. It's far to easy to be practically invincible with certain enchants, and I hate it that people whine about things like natures renewal when you know it'd be impossible to beat your build without it. Single enchant strips don't work, and lingering curse is nice, but not enough to handle a whole enchant heavy team.
|
Thing with NR is that at least half the skills in this game are either enchantments or hexes. Then what do you have sitting around ? You got NR that will remove all enchantments in a HUGE area and double the cast time. What's even worse is that it does the same effect at 0 or at 16 spec. So you have a global enchant and hex removal that you can repeatedly spam with Oath Shot. Sure you can kill the thing but who cares ? After you've put all your enchants up they all go down cause the kid has just created a new one.
What NR does is force teams to bring it along. You either use it or lose to it. It also destroys the strategy element of this game. NR destroys Mesmers, Necros, lots of monk skills and makes water elementalists totally useless. Use any of those and you're often there waiting with your hands up for 4 or 6 seconds doing nothing. No one can justify a skill like NR in it's current state. As I said before, it's a 0 spec strategy destroyer and if you really want to be able to live through it then you're looking at a 20-30 skill listing instead of a 100 skill listing
Quote:
|
Originally Posted by Phades
You could have summarized your list better by stating the majority of non-air element skills, review the ranger ability to manipulate the skill bar, review all global denial effects, but it could go on for a bit more than that as well.
|
I totally agree but I only have that much time. Naming everything that's wrong balance-wise would take hours especially if I had to explain it all.
Quote:
|
Originally Posted by Sagius Truthbarron
For one thing, "Balancing" only really effects PvP players. The things claimed to need "Balancing" can already be countered pretty well. "Balancing" only stands to benefit hard-core HoH and GvG players.
|
This game is designed with a PvP aspect to it. All the skills monsters use against you are PvP oriented skills. Anet put them on mobs so you can get a feel of PvE through the grind before actually doing HoH or GvG. Balancing is necessary. Hardcore of softcore PvP it's mandatory.
Quote:
|
Originally Posted by Sagius Truthbarron
"Balancing" wouln't make the game more fun; it will just make it easier for some players to play and win. Sure, I would like to see more diverse and seemingly outrageous builds work better, but I don't want them to stop a much larger part of the game just so a 1/10th fan base can have a Hammer/Sword/Spirit build or some such.
|
What the hell ? Balancing is supposed to take away abuses. I dont mean to be harsh but that's the most ridiculous comment ever. If everything is balanced, the game will be like starcraft where truly your strategy and skill will win. Not you abusing a dumb skill cause it's broken.
Quote:
|
Originally Posted by Sekkira
I don't get the big outcry to nerf crap if you can't figure out how to beat it. I mean, you have a spirit there, it is causing the effect. Did anyone realise you CAN actually kill it? If you're too mixed up in battle, pull the battle towards the spirit so the AoE's can take them out or a warrior can do so on the side.
|
Once again, there is no counter to NR. It comes up and ''whoops there goes our entire build''. Now you kill the spirit fight for 5 seconds ''whoops it went up again''. It can be 0 or 16 spec it'll always do the same damned thing and it'll always screw you up big time. Sure you can slug the spirit but I dont' think you know what that means in competitive or upper-tier PvP. Killing a spirit means you're taking ressources off your offense to take down a creature that has already caused it's effect and that will come back up very shortly. That 2 second you wasted taking it down is enough for the opponent's offense to hurt you badly. There is no counter to some of skills realistically speaking. Trust me Sekkira, we play tombs alot and we see how the metagame is being twarted by NR and Fertile. It's actually quite sad that a promising game like GW is tumbling because the devs, even though alpha players brought up the issue, aren'T balancing. It's way more important to balance the damn game than add new areas.