W/E Extreme Tank [PvE]

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Ok, this build is mostly for FoW/UW, and its not a W/Mo, but a W/E.

Sword: 10 + 2
Tactics: 9 + 1
Earth: 10-11 (can't remember)
Str: The rest + 1

Watch Yourself!
Gladiators Defence {E}
Shields Up!
Bonettis Defence
Armor of Earth
Healing Signet
Galrath Slash
Final Thrust

The main point is to not do damage, but take it. Start off with armor of earth, then spam watch yourself when you gain the adr. Shields up is for those rangers (does it work with enemies using wand type weapons too?). Bonettis D is there just for if you are bieng heavily targeted and you need to gain some energy. Gladiators Defence if bonettis is not available. Healing signet when you are low on health, probably a ncie combination with bonettis or gladiators. Galrath and Final both ahve relatively long charge times, so I can spam watch yourself tons before I actually decide to use them. Since I am not trying to do damage (eles and smiters are), I am just bodyblocking the enemies from getting to our casters.

Just wondering, do shouts stack? I was thinking of putting in To the Limit! but thats another energy skill, and this build uses tons of energy as it is. My armor is the 15k glad chest + leggings, knights helm + boots, and I am unsure about getting either 1.5k knights or 15k glad gloves. Weapon is nothing special, max dmg wingblade with +14% enchant mod. Shield is -2 recieved when enchanted. Suggestions/Critique?

EDIT: Ok, I was just doing random 4v4, and I could tank against a whole group of 2 warriors 1 ranger, and 1 monk. We stayed alive for a long time. Once we used up all our rez sigs, I was hte last one standing. So naturally I just stood there and tanked. For the pvp build, take out shields up + bonettis, add in WaM and rez sig. Use Armor of Earth + Ward Against Melee whenever you have the energy. Just start wacking at something and spam watch yourself. Then if the warriors are coming to you, use gladiators defence (mine hits for 46 if they use frenzy ((which they do xD)) ). Healing signet whenever you can, but make sure you are maintaining Watch yourself + armor of earth before you use it. Then spam that as much as possible. What can kill you are things that mostly kill warriros: degens, and sometimes eles. The ranger was a trapper + poison arrow. So he put some degen on me fast. I was attacking him, but he just stuck throw dirt on me and started laying flame trap + dust trap. (stopped using barbed after he saw that it didn't effect me because a) I wasn't running and b)bleeding is minimal). You cant do tons of damage (but you can worry them by using galrath, and if your team gets a person down to half life, then final does nice spike dmg).

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

If you successfully pull all the aggro to yourself its great I *think* shouts stack, not 100% sure though.

Zeru

Wilds Pathfinder

Join Date: May 2005

Ward against Melee!

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Quote:
Originally Posted by Zeru
Ward against Melee! Yeah, I was considering that...since shields up doesn't really help that much (behemoths), but the ward only works if you and the monster are standing in it, as ranged enemies can still hit you fine when you are in it. (So it seems, an earth ele cast it in pvp, and the rangers kept getting to us). Hmm...I could take out shields up...

Pippy Bloodstocking

Academy Page

Join Date: Jul 2005

There's also Ward Against Harm if you want the extra armor, but that does cost an elite slot.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

I was considering WaH, but like you said, it does take up an elite slot. It also costs 15 energy, which is very costly with my energy being at 25max. It would also cause me to put points into water magic, instead of earth. I can also not use armor of earth, though armor of frost is viable, things may do fire damage unnoticabely.

Heres the skillset I have now.

Watch Yourself!
Galrath Slash
Final Thrust
Healing Signet
Gladiators Defence
Armor of Earth
Ward Against Melee
Dolyak Signet

I usually sub out GD for Charge! if there is another warrior in the group, because charge really does help when trying to avoid certain aggro in the UW. Dolyak signet has a pretty short duration, so I combo it with WY, AoE, and WaM. 20 + 50 + 13 (I have 5 str) + warrior AL (glad + knights), and my shield has -2 while enchanted. Gives me tons of protection. In pvp its funny to see the red 0's popup on my screen, and then I just stick in gladiators defence + WaM and they keep just trying to hit me. Only times I ever die are if I am being degened (atleast 8 arrows), or if they cancel my healing signet and make it take longer to recharge.

3LvL20'sROast_Stealer

3LvL20'sROast_Stealer

Ascalonian Squire

Join Date: Jul 2005

River Tale Scad

Mo/W

If your going to recieve damage with no self-healing your going to need a damn good healing/protection monk which is damn near impossible to find unless your GvG.. I Would suggest the Wards to you aswell... ward against harm/elements/ and something else.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

In the UW 30 extra armor will hardly cushion the 300 damage attaxe deal you. Even a W/Mo with protective bond will tank better. If you pack Gladiator's Defence, you're almost nullifying armor of earth, so you might want to try some more 75% evade stances instead.

OneArmedScissor

OneArmedScissor

Lion's Arch Merchant

Join Date: Jun 2005

currently Texas =[

Court Of The Fallen [CotF]

Agreed.
Having 75% chance to evade/block an attack is alot better than have +X amount of armor. It's better to dodge/block an attack rather than take one, regardless of how much damage it does.

rii

Desert Nomad

Join Date: Mar 2005

UK

Depends ^^ if the armour bonus is high, then you can sometimes simply reduce the damage to 0, then who cares whether they hit you or not?

Warrior/Elementalist

Tactics: 10+1
Earth: 11
Water: 10

Elemental Attunement [e]
Earth Attunement
Water Attunement
Armour of Earth
Armour of Mist
Watch Yourself!
Armour of Frost
Ward Against Melee

50% dodge chance, cheap spamming, and ...... 241al.........:/

anyone know how much damage reduction that is?

if youve got a shield of reduced damage when enchanted and absorbsion runes i doubt you can take much damage. Of course, i havent been in UW...

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Quote:
Originally Posted by Enigmatics
In the UW 30 extra armor will hardly cushion the 300 damage attaxe deal you. Even a W/Mo with protective bond will tank better. If you pack Gladiator's Defence, you're almost nullifying armor of earth, so you might want to try some more 75% evade stances instead. I know this. That is why you bring monks with protective spirit. =] I'm not trying to say I can solo it, etc. I am just saying that I can run watch yourself + wam for AoE defence for other warriors + sometimes casters if some of the enemies get by. I still rely heavily on protective spirit and monks. As I said, glads defence I don't use very often, as there is always more than one warrior in the group I go in, so I bring charge instead. GD is mostly when I'm in PvP (bad team, so usually I am the last one alive, even after I res someone) so I just sit there and warriors try to kill me but cant, but anything that degens can.

When I used WY! + Armor of Earth I ran into the many traps the behemoths lay and took 0 dmg from them, only to recieve the conditions such as bleeding, on fire and crippled. This, if you believe it, is a support warrior, who spams WY! on the party along with WaM.

Thats a nice build rii, but I don't know if I could handle all of those spells, even with those attunements. =S

rii

Desert Nomad

Join Date: Mar 2005

UK

Nah, i think youll be alright, the duel attunements crush the cost to only 2 energy, so thats not too bad methinks, even on a warriors regen , especially since several of em have quite long lasting effect times.
but seriously, does anyone have an armour calculator? i want to know what 241al comes out as!!<<<

OneArmedScissor

OneArmedScissor

Lion's Arch Merchant

Join Date: Jun 2005

currently Texas =[

Court Of The Fallen [CotF]

Quote:
Originally Posted by rii
Depends ^^ if the armour bonus is high, then you can sometimes simply reduce the damage to 0, then who cares whether they hit you or not?

Warrior/Elementalist

Tactics: 10+1
Earth: 11
Water: 10

Elemental Attunement [e]
Earth Attunement
Water Attunement
Armour of Earth
Armour of Mist
Watch Yourself!
Armour of Frost
Ward Against Melee

50% dodge chance, cheap spamming, and ...... 241al.........:/

anyone know how much damage reduction that is?

if youve got a shield of reduced damage when enchanted and absorbsion runes i doubt you can take much damage. Of course, i havent been in UW...
You will end up bringing a lot of skills that boost your armor/AL, etc.
Consequently, filling up your skills bar with just buffs, not attacks or damage skills. Why would you do this when you could just bring one or two skills that add 75% block?

rii

Desert Nomad

Join Date: Mar 2005

UK

The point wasnt really to make a coherent build, i just wanted to know what 241al was like...... but i see your point.

Do none of these your fighting have anything like wild blow, pure strike, etcetc? And he said he wanted a tank, and tanks arent there for damage. Never been in uw, but id think that you need more than a couple of attack skills to make a difference. Whatsmore, ward against melee and watch yourself are aoe buffs, so its not just all about you...

RukusTrueshott

Ascalonian Squire

Join Date: Jul 2005

* stamp of approval *