Elementalist/Ranger Build

TheQ

TheQ

Pre-Searing Cadet

Join Date: Apr 2005

Any help or ideas about changing the attributes, skills, or armor would be greatly appreaciated.

Attributes:
Energy Storage: 11 (10+1)
Air Magic: 8
Expertise: 10
Marksmenship: 9
total used:192

Skills: Marksmens Wager, Power Shot, Hunters Shot, Debilitating Shot, Lightning Orb, Lightning Javelin, Lightning Strike, Aura of Restoration

Armor: Hunters of Aeromancers Set, Minor Rune of +1 Energy Storage, the strongest bow you can find preferably long range, and the best foucus you have

This build foucus on getting lots of energy to use lots of skills. Marksmens Wager builds energy every time your arrow hits so you have enough energy to use these attacks over and over. Aura of Restoration is used as healing giving you health every time you use energy.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

This build is based upon some really fundamental misconceptions about the game - primary classes and attributes, for starters. Please read up on the fundamentals of the classes and how professions work - our Profession Center would be a good start.

Post closed to avoid flamebait.

Peace,
-CxE