Any help or ideas about changing the attributes, skills, or armor would be greatly appreaciated.
Attributes:
Energy Storage: 11 (10+1)
Air Magic: 8
Expertise: 10
Marksmenship: 9
total used:192
Skills: Marksmens Wager, Power Shot, Hunters Shot, Debilitating Shot, Lightning Orb, Lightning Javelin, Lightning Strike, Aura of Restoration
Armor: Hunters of Aeromancers Set, Minor Rune of +1 Energy Storage, the strongest bow you can find preferably long range, and the best foucus you have
This build foucus on getting lots of energy to use lots of skills. Marksmens Wager builds energy every time your arrow hits so you have enough energy to use these attacks over and over. Aura of Restoration is used as healing giving you health every time you use energy.
Elementalist/Ranger Build
TheQ
Ensign
This build is based upon some really fundamental misconceptions about the game - primary classes and attributes, for starters. Please read up on the fundamentals of the classes and how professions work - our Profession Center would be a good start.
Post closed to avoid flamebait.
Peace,
-CxE
Post closed to avoid flamebait.
Peace,
-CxE