Total time spent = (Time spent playing + Time spent waiting)
Enjoyment Efficiencies = Time spent playing / Total time spent
Think about warcraft 3 AMM. It took 30 seconds to search a Solo game, that game will last about 20 minutes.
So the enjoyment efficency is 98%.
in GW, it is a different story.
For example the random Arenas.
To play arena, I have a 30seconds count down, so in average it is 15 sec count down wait. When I enter the match, I still have to wait for another 15 sec for the gate to open. When we win/lose, it took another 10 seconds to go to the next match.
So what is the efficency?
Assumed the fight lasted 120 seconds.
120/(15+15+10+120) = 0.75%
Ok 75% is ... so so, but lets say I got bored in arenas and I want to play tomb.
In the tomb, you spent average of 30 minutes to setup a group. Then you could play for 10 minutes before being wiped.
So what is the efficency?
10/(30+10) = 25% !!
Thats why not many casual players like to play Tomb!
Guildwar need to tweak its enjoyment efficiencies.
There are two way to do this.
1. Minimize Match Setup time
For example make those waiting timer shorter.
Faster and easier team building.
2. Maximize Play time
Make each fight last longer and more action packed. For example promote people to be ressurected more. They will still subject to -60% DP so the game would still end. However the game will last longer.
(There are various ways to do this, for example make the res-signet reuseable and make the monk res more powerful, it doesn't matter actually because they still stack Death penality)
I am looking for at least 90% PvP efficiencies.
If you want to add something or suggest ways to gain efficienies, please do so.
K
