Travelers Trade.
Vash Seven
Travelers Trade... Runners and players wanting to be ran or have a high lvl's transport them to somewhere is something that all RPG's have... Selling ones service is a good way to make money and unless NCSoft wants to put a stop to it I would like to see an idea I had used called Travelers Trade...
To set up the trade is simple, The Transporter sets on his map what town or outpost that he is taking them the Transported can look at where they are being taken and make sure it's the right place and then agree. When they arrive at the Town or outpost the Trade window pops u and asks Transported to pay the Transporter...If he does not he get taken back to the last Town or Outpost he was in and the place that he was just at is still not avalible on his map.
This way no one gets ripped off.
I'm not sure about NCSoft/ArenaNet's view on Runners but as I said above selling ones service is something that all RPG's have so why not make it safe and easy?
Maybe if this is used more kinds of trades would be added..Like a Mercenary Trade.
To set up the trade is simple, The Transporter sets on his map what town or outpost that he is taking them the Transported can look at where they are being taken and make sure it's the right place and then agree. When they arrive at the Town or outpost the Trade window pops u and asks Transported to pay the Transporter...If he does not he get taken back to the last Town or Outpost he was in and the place that he was just at is still not avalible on his map.
This way no one gets ripped off.
I'm not sure about NCSoft/ArenaNet's view on Runners but as I said above selling ones service is something that all RPG's have so why not make it safe and easy?
Maybe if this is used more kinds of trades would be added..Like a Mercenary Trade.
Pillz_veritas
they should bost the trade limit from being 100k before they do this. More money is lost at high risk trades then on these low risk ones.
*this thread shoudl be moved to suggestion forum*
*this thread shoudl be moved to suggestion forum*
Sereng Amaranth
I like the idea. /sign
Could you elaborate on the Mercenary Trade?
Could you elaborate on the Mercenary Trade?
Weezer_Blue
How original. You must be the first person to have ever thought up running players to places for a fee. The trade set up doesn't add anything.
I think I'd just go around asking to be run to Droknar's Forge, and then not paying up, therefore wasting a good bit of the runners time.
I think I'd just go around asking to be run to Droknar's Forge, and then not paying up, therefore wasting a good bit of the runners time.
Vash Seven
Quote:
Originally Posted by Pillz_veritas
*this thread shoudl be moved to suggestion forum*
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Quote:
Originally Posted by Sereng Amaranth
Could you elaborate on the Mercenary Trade?
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Divinitys Creature
Here's an improvement to your suggestion:
The fee gets deducted as soon as the agreement is made, if you fail to get to the destination the fee is paid back plus a fee for wasting time like 50%. That way you the runner get paid and can't get griefed by the customer who just wastes your time. Also you can't grief them by wasting their time.
The fee gets deducted as soon as the agreement is made, if you fail to get to the destination the fee is paid back plus a fee for wasting time like 50%. That way you the runner get paid and can't get griefed by the customer who just wastes your time. Also you can't grief them by wasting their time.
John Bloodstone
Quote:
Originally Posted by Weezer_Blue
How original. You must be the first person to have ever thought up running players to places for a fee. The trade set up doesn't add anything.
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Anyway, I think it's quite a nice idea, but there is a fundamental problem:
How do you make it so that new players don't just get whisked around the entire map completely avoiding all missions, and reaching late levels with no experience (and I mean player knowledge) and low XP. At the moment, the risk is enough of a deterrant that many people don't bother with it, if you open it up, more people will do it, and the price will come down, ergo everyone will do it.
Iceciro
Would screw up the whole game.
Running is enough of a problem AS IS, I don't approve of any measure that makes it easier/more accessable/less risky.
/NOT NOT NOT NOT SIGNED.
Running is enough of a problem AS IS, I don't approve of any measure that makes it easier/more accessable/less risky.
/NOT NOT NOT NOT SIGNED.
Vash Seven
Quote:
Originally Posted by John Bloodstone
How do you make it so that new players don't just get whisked around the entire map completely avoiding all missions, and reaching late levels with no experience (and I mean player knowledge) and low XP. At the moment, the risk is enough of a deterrant that many people don't bother with it, if you open it up, more people will do it, and the price will come down, ergo everyone will do it.
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Hear that sound? It's players getting ready to send very mean Emails
And I have yet to see a Runner that can run "Everywhere". And all that running is going to cost you. With running now safe not to ripped off the price may go up a little and the only players that would have the money to go everywhere would be ones that have beat the game already and just want to get the best armor and not want to buy four new sets of armor just to be replaced...
And I understand that Running can lead to LvL 10's having max armor and skills and be to powerful in PvP. And I think that's low for players to do that. But instead of killing Running how about making a rule that you can't go in some PvP areas with some armors...
KelvinC
Since the map is instanced and you won't be attacked by strangers, there is no risk.
It is basically another way of faming which arena.net don't like.
It is basically another way of faming which arena.net don't like.
chaos dragoon
Quote:
Originally Posted by Divinitys Creature
Here's an improvement to your suggestion:
The fee gets deducted as soon as the agreement is made, if you fail to get to the destination the fee is paid back plus a fee for wasting time like 50%. That way you the runner get paid and can't get griefed by the customer who just wastes your time. Also you can't grief them by wasting their time. |
just a question but what if the ppl in the group aggro everything and get u 60 dp?then they would earn money because they screwed u up and u coudnt make it.