New Color Suggestion
MasterQu
I've been playing GW for quite a while now and something I have come across many times is "How do I make such and such color?" Ex: Pink. Well quite simply put you can't. The reason GW did not include white in there color choices for dye! At first I thought well they have the white mantle and they don't want people to look like them, but Whites available on guild capes. I know cause I made my guild's cape using white, black and silver.
I have alot of art training and one thing I do know is white is used to brighten color or tint it. Black is used to darken shade color. So say someone wanted pink dye that would be red+white = pink. This would really open up the color ranges on items and give more uniqueness to charecters.
Being that I would also like to use white on my armor sets, I am posting this in attempts to have white dye added to the system. So if you Agree to have white dye added please post here to let Anet know you would like it.
I have alot of art training and one thing I do know is white is used to brighten color or tint it. Black is used to darken shade color. So say someone wanted pink dye that would be red+white = pink. This would really open up the color ranges on items and give more uniqueness to charecters.
Being that I would also like to use white on my armor sets, I am posting this in attempts to have white dye added to the system. So if you Agree to have white dye added please post here to let Anet know you would like it.
Swampgirl Inez
I'm not a dye expert, but it was my understanding that silver already acts as a 'tint' when mixing. It may not be as effecient as a white dye, but it still works. And the combo for pink is, I believe, red/purple/silver(2)
http://armageddon.tpon.net/images/gu.../allcolors.htm
http://armageddon.tpon.net/images/gu.../allcolors.htm
noblepaladin
I've tried many different combinations for pink, but I usually find it way to light or way too dark. There is no normal pink like the one that suppose to be generated by white + red.
Plommon
the most discussed colour is gold....there are so many different combinations which work differently on different types of armor. There really should be a chart where the colour combinations and their outcome on a specific piece of armor.
MasterQu
There is a color mixer program out there, I just forgot where to find it. I'll ask the mod's if i can post a dl link for it here.
I know silvr is supposed to be a tint color but I'm looking for true white for my armor, currently I have plate mail with gold trim but I think it would look better with white or sky blue = blue + white. I just think that its a simple add in that would satisfy alot of people.
I know silvr is supposed to be a tint color but I'm looking for true white for my armor, currently I have plate mail with gold trim but I think it would look better with white or sky blue = blue + white. I just think that its a simple add in that would satisfy alot of people.
Rayea
well i personaly have anted white dye since i found there was black ^^
i like blue for my main char, who's surname means blue, so i wanted to make my armours be mixed for light and dark blues, but with the cost of black, and silvers increasing, thats out of the question
so yeah...white dye then i can make pastel dyes and light silvery and ooh, loads more shades to mix ^^
i like blue for my main char, who's surname means blue, so i wanted to make my armours be mixed for light and dark blues, but with the cost of black, and silvers increasing, thats out of the question
so yeah...white dye then i can make pastel dyes and light silvery and ooh, loads more shades to mix ^^
Damon Windwalker
Don't forget that you can mix dye remover with the dyes..... You can get some interesting colors that way as well. I made a pink(ish) mix with red + dye remover...
MasterQu
I never knew you could mix dye remover with dye, that just doesn't seem possible according to the label
Rayea
well i think you have to add the remover to the dye, not the other way around.....when i added dye to remover, it came out no different, but added remover to dye and got a different shade.
dodnt test to much, cause i didnt have much cash to play with and dyes were expensive (for me, at least)
dodnt test to much, cause i didnt have much cash to play with and dyes were expensive (for me, at least)
MasterQu
Regardless though, white dye would still be preferable, and no matter what you do you currently you can not recreate white.
Devts-Waver
I have waited for a white dye FOREVER! Our guild cape is all white with the emblem black, and I would love to have pure white wyvern armor to go with it!
Mistress Dasha
for a really neat pink...
Orange into Purple then yellow into that mixture..
look at my avatar...
Orange into Purple then yellow into that mixture..
look at my avatar...
Talesin Darkbriar
Agreed Dasha - it can be done.
The colors blend according to their properties in LIGHT not paint.
So for example red + blue + green should yield a pure white color.
Gold with a metallic sheen is easily had by combining:
Silver + orange + yellow (add one more yellow for a brighter effect)
See my avatar for an example.
Talesin
The colors blend according to their properties in LIGHT not paint.
So for example red + blue + green should yield a pure white color.
Gold with a metallic sheen is easily had by combining:
Silver + orange + yellow (add one more yellow for a brighter effect)
See my avatar for an example.
Talesin
MasterQu
Quote:
Agreed Dasha - it can be done. The colors blend according to their properties in LIGHT not paint. So for example red + blue + green should yield a pure white color. |
Red/yellow/blue are the primary colors not green "green is in TV's and displays due to intensity".
The reason is because the color u see is because the item obsorbs all color except the one reflectd. IE: and apple is red because it absorbs blue and yellow light and reflects red.
Red/yellow/blue are the primary colors not green "green is in TV's".
Now if you combine all the primary colors you get black because no light is being reflected back because all the light spectrum is being obsorbed.
A better way to decribe white is "Lack of Color" while black would be "ALL COLORS"
Iceciro
Try adding like 3 vials of dye remover to silver :P
I dunno, I wanted a White Mantle look for a long time now, there really should be white dye.
I dunno, I wanted a White Mantle look for a long time now, there really should be white dye.
Pillz_veritas
Umm
Red Blue and Green ARE the primary colors OF LIGHT
Red Blue and Yellow ARE the primart colors of PAINT
Red Blue and Green ARE the primary colors OF LIGHT
Red Blue and Yellow ARE the primart colors of PAINT
Iceciro
Dude, kindergarten. Yellow and blue make green. Green isn't a primary color.
Doesn't matter the medium, does the same thing with light too.
Yellow and Blue are more likely to make brown, with most paints on the market anyways ^_^
Doesn't matter the medium, does the same thing with light too.
Yellow and Blue are more likely to make brown, with most paints on the market anyways ^_^
IndyCC
Maybe I am being a tad bit anal, but is it just me or why all the demand for white. Everyone asks for white because it is natural. But I dont think there is "natural" white dye. I think what you are looking for is bleech. Maybe we should request bleech. This leads me to believe something like the dye remover. Now I haven't tested mixing dye remover with dye (sounds like an invisibility potion waiting to brew), but that seems the more logical in my mind.
Pillz_veritas
Talesin Darkbriar
Quote:
Originally Posted by MasterQu
In Reality red+blue+yellow= black not white.
Red/yellow/blue are the primary colors not green "green is in TV's and displays due to intensity". The reason is because the color u see is because the item obsorbs all color except the one reflectd. IE: and apple is red because it absorbs blue and yellow light and reflects red. Red/yellow/blue are the primary colors not green "green is in TV's". Now if you combine all the primary colors you get black because no light is being reflected back because all the light spectrum is being obsorbed. A better way to decribe white is "Lack of Color" while black would be "ALL COLORS" |
Black is the absence of light, WHITE is the sum of all primary colors combined in equal amounts.
Technically, black is not a color, but rather a tone.
As a graphic artist, I was originally thrown as well, I grew up with the red, blue, yellow primary model.
Think photography - not paint.
Aniewiel
Quote:
Originally Posted by Iceciro
Try adding like 3 vials of dye remover to silver :P
I dunno, I wanted a White Mantle look for a long time now, there really should be white dye. |
Ultimate_Gaara
maybe they didnt want to add white because dirt would show up too easy.. and all the kids would laugh at you for being dirty
MasterQu
Alright enough with the arguement of color and color principles. Yes there are many ways to describe color/ lack of color/all color. Whats funny is we're all right in our explanations. Scientific vs. Artistic vs. application. Just Go buy a color wheel. :P
Despite that interesting discussion the fact still remains "there is no white tint/shade/tome/color/bleach dye in Guild wars". An absence that I feel many players would like to see.
I agree you can use silver and yellow to lighten color to a point but no matter the combinations including dye remover ,"I went in last night and played with that concept, and let me tell you, dye remover w/dye = wierd results" there is no white.
Despite that interesting discussion the fact still remains "there is no white tint/shade/tome/color/bleach dye in Guild wars". An absence that I feel many players would like to see.
I agree you can use silver and yellow to lighten color to a point but no matter the combinations including dye remover ,"I went in last night and played with that concept, and let me tell you, dye remover w/dye = wierd results" there is no white.
Rayea
well i have done the yellow/green/red dye mix and it dose NOT give white, it gave me first a cyan shade (yellow and green) then i mixed in the red and my bottle went a goldish shade, but the dye itself was a kind of puke green...ewww
how about *paint* as well as dye?
white paint and black paint, made from ground up stuff, then you get a solid looking shade, that when you add say, red dye to, yu get the pink the OP is asking for?
and,while Im at it, how about letting us add a bottle of *hair stuff* to dye, so we can have all of us any shade of hair we want? then if you wanted silver, use the hair stuff on a bottle of dye remover and go blonde then use hair stuff and silver dye
how about *paint* as well as dye?
white paint and black paint, made from ground up stuff, then you get a solid looking shade, that when you add say, red dye to, yu get the pink the OP is asking for?
and,while Im at it, how about letting us add a bottle of *hair stuff* to dye, so we can have all of us any shade of hair we want? then if you wanted silver, use the hair stuff on a bottle of dye remover and go blonde then use hair stuff and silver dye
MasterQu
I wasn't looking to make pink, I was using that as an example, I have platemail armor and when you dye it the scroll work is whats changed. I think that would look good as white or sky blue.
Rayea
heheh....well then, what you said ^^
(was using your example as an example lol)
(was using your example as an example lol)
Gauge Ironfist
I think they should add paint as well, but not for mixing with the dye but rather to change the secondary color of the armor that currently you can not change. It would allow for a much larger variety of color schemes for people to choose from.
Actually I think that they should add more colors of dye, and when you choose to add dye to armor it should ask "Primary" or "Secondary" making it easy for the devs to add it in. It would mean, that they woulndt need to make ANOTHER coloring item, but rather use what we have.
Actually I think that they should add more colors of dye, and when you choose to add dye to armor it should ask "Primary" or "Secondary" making it easy for the devs to add it in. It would mean, that they woulndt need to make ANOTHER coloring item, but rather use what we have.
MasterQu
I really like the primary secondary Idea. I don't know about opening up the total color pallette though. The color mixing is a great money sink which the game is lacking. Adding the white would give you the full color spectrum. We already have all primary and secondary colors plus metalic and don't forget black. Maybe some additional texturing though might work like burnished steel, velour, stone. Could be fun. I mean could you imagine a earth elemental with a shifting sand outfit?
Xomah of Denyle
I think trial and error is part of the fun in GW. Just try different combos, I did, stumbled accross a color I never seen before (lol, I even got the help of some girl to help me figure out what it was), and now I'm satisfied with my armor.
When I'm fed up with the color, I'll do it all over again. Trial and error style.
When I'm fed up with the color, I'll do it all over again. Trial and error style.
Caelus The Fallen
Quote:
Originally Posted by Iceciro
Dude, kindergarten. Yellow and blue make green. Green isn't a primary color.
Doesn't matter the medium, does the same thing with light too. Yellow and Blue are more likely to make brown, with most paints on the market anyways ^_^ |
Believe me, everything you learned at kindergarten will be superceded if you ever choose to further your education, suffice to say the primary colours are red, green, blue, which mix additively, white being the presence of all colours, black the absence.
The "red, "blue" and yellow of paint mixing are more like magenta, cyan and yellow ie. green-absorber, red-absorber, blue-absorber, mixing in a subtractive manner; thus all three together absorb all colours, giving black (most paints are quite perfect magenta or cyan, but close enough).
As you can see, RGB are the three most important colours, and the conventional yellow, red, blue of paint are even based off of them.
Iceciro
Quote:
Originally Posted by Caelus The Fallen
As you can see, RGB are the three most important colours, and the conventional yellow, red, blue of paint are even based off of them.
|
I'm really not trying to be an ass here, I just don't see what your saying. Maybe it IS over my head, I'm just a lowly HS grad right now.
Caelus The Fallen
Red light + green light gives yellow light (yellow pigment is actually a blue light absorber, thus reflecting only red and green)
Rayea
yeah, the secondary dye is a must ^^ i used to love going to the dye store and buying bottles of leather, cloth and metal dyes in neverwinter nights ^^
as the names sound, the dyes did diferent parts of your armour, but if you had different mixes of leather metal and cloth in the outfit, you got sometimes 6 diferent shades, because there was leather 1 and 2, and the same with cloth and metal
imagine a basic wizards robe. with the pinty shoulders and the fancy bits on the sleves and down the front.
now, the main part of the robe was cloth1. then there wer little bits that were cloth2.
there were metalic parts, usualy threads and buttons and belt parts. so the metal1 was the main parts, like the trim and edging, and metal2 was the buttons and the belt buckle.
lastly, there was panels in the chest part and boots and gloves or bracers that were leather. so there was leather1 (the boots and bracers, usualy) and the little bits like the belt itself and any head parts like hat or similar parts that ended up as lether2.
so there were huge amounts of color combinations you could make just ONE outfit into
guess were not asking for all 6 lol, but dye1 and dye2 will do since we have 4 parts to our armours here, unlike NwN that had 1 jumpsuit like thing, and your boots gloves ect were never shown but they were part of the jumpsuit efect armour.
as the names sound, the dyes did diferent parts of your armour, but if you had different mixes of leather metal and cloth in the outfit, you got sometimes 6 diferent shades, because there was leather 1 and 2, and the same with cloth and metal
imagine a basic wizards robe. with the pinty shoulders and the fancy bits on the sleves and down the front.
now, the main part of the robe was cloth1. then there wer little bits that were cloth2.
there were metalic parts, usualy threads and buttons and belt parts. so the metal1 was the main parts, like the trim and edging, and metal2 was the buttons and the belt buckle.
lastly, there was panels in the chest part and boots and gloves or bracers that were leather. so there was leather1 (the boots and bracers, usualy) and the little bits like the belt itself and any head parts like hat or similar parts that ended up as lether2.
so there were huge amounts of color combinations you could make just ONE outfit into
guess were not asking for all 6 lol, but dye1 and dye2 will do since we have 4 parts to our armours here, unlike NwN that had 1 jumpsuit like thing, and your boots gloves ect were never shown but they were part of the jumpsuit efect armour.
MasterQu
Quote:
Originally Posted by Caelus The Fallen
Red light + green light gives yellow light (yellow pigment is actually a blue light absorber, thus reflecting only red and green)
|
To clarify
Color Law:
1.) Primary colors are stand alone colors, you can not mix multiple colors to create them
2.)Mix Primary and a primary to get a secondary color
3.) Mix a primary and a non adjacent secondary you will get brown
4.) Add Black to create shade
5.) add white to Create tint
There is a difference in the priciples of color vs. the principle of light. Persons who are using the r/b/g model are using light principle. The game color system emulates the color principles.
DrSLUGFly
Quote:
Originally Posted by MasterQu
There is a color mixer program out there, I just forgot where to find it. I'll ask the mod's if i can post a dl link for it here.
|
On your more recent post (and reiterating what was already said on the topic because many seemed to have missed it)
There are only ONE set of primary colors, red, blue, yellow. You can't make these colors by mixing any other colors together but using these colors you can mix to make any other color imaginable... mixing is the key word here. This is called additive color and it's the way that paint works (and dyes too anet). All colors together in equal proportions will (theoretically) make black.
However, green, blue and red function as primaries when used in subtractive color mixing. That is, one color is added to absorb the light in that range of the spectrum, thus green and blue do indeed make yellow (because the blue light is negated out of green). This method is very very complicated and I can't even begin to fathom why the dye mixing method is similar, but not identical, to subtractive mixing. All colors together will make white.
NateTG
@DrSLUGFly:
Close, but you mixed up additive and subtractive. Dyes/Paint/Pigment work off subtractive (All colors=black). Light works off additive (All colors=white).
Color Theory - Subtractive
Color Theory - Additive
That said, Guild Wars dyes don't seem to operate on EITHER.
edit: or, with nice pictures.
\n
Close, but you mixed up additive and subtractive. Dyes/Paint/Pigment work off subtractive (All colors=black). Light works off additive (All colors=white).
Color Theory - Subtractive
Color Theory - Additive
That said, Guild Wars dyes don't seem to operate on EITHER.
edit: or, with nice pictures.
\n
heist23
agreed. if the dyes were subtractive, mixing the primary colors should yield black, right? and doing the same thing if it were additive, it should yield white.
oh well.
oh well.
Iceciro
Guild Wars dyes are wieeeeerd.
Also, if you could mix dyes together to make black, it wouldnt matter how often they dropped, and god forbid the new generation of players can afford some way to get black dye.
Also, if you could mix dyes together to make black, it wouldnt matter how often they dropped, and god forbid the new generation of players can afford some way to get black dye.