not sure about stats as i am writing this from memory but skilsl i use are
1. Pure strike
2. Galrath Slash
3.hamstring
4.Final thrust
5.sprint
6. Shield of regeneration (elite)
7. Healing touch
8. Mending (enchancement that adds regen)
how i play him is wait in back till groups engage and heal while i wait, then once the battle starts i run past the front and attack their weaker targets like casters and rangers or monks. I ussually cant kill monks but i disrupt em enough to not heal others and just themsleves. Ussualy have no problem killing casters or rangers, because i can heal myself i can stay there out of reach of my parties healers and harras their non warriors, and if i get focused i just run away with sprint..ussually 2 or 3 will chase after me further disrupting their team and letting my team fight only half of theirs.
Things i am considering changing are getting a disrup sword skill to help mess up casters/monks more, also getting healing wind instead of shield of regen and get a different elite, like hundred blades instead of the Mending enchancement.
What you all think?
PS this build worked really good in final beta weekend in the crags, but i am not sure how will it will work on a higher quality opponents.
Melee Mo/w
Talizar
tektonik
You won't have a chance because everyone is going to be killing you. Not a bad idea for arenas tho just not a good tombs idea. Monks != good melee.
torry
If he can be more effective in absorbing damage than the other monks, it will be good for his group.
However, its hard to see how to beat a Mo/El both in terms of armour, but also maybe in terms of healing damage capability, if you make one of those infamous Ether Renewal builds.
My hair stood straight up when I read one guy gaining 15 mana per cast net and 150 heal to boot, spamming Orison. Could spam Stoning too for example, even better.
Dump your mana, all of it. Renew it. All of it. cast it out. in 30 secs. Repeat.
However, its hard to see how to beat a Mo/El both in terms of armour, but also maybe in terms of healing damage capability, if you make one of those infamous Ether Renewal builds.
My hair stood straight up when I read one guy gaining 15 mana per cast net and 150 heal to boot, spamming Orison. Could spam Stoning too for example, even better.
Dump your mana, all of it. Renew it. All of it. cast it out. in 30 secs. Repeat.
Dreamsmith
Quote:
Originally Posted by tektonik
You won't have a chance because everyone is going to be killing you. Not a bad idea for arenas tho just not a good tombs idea. Monks != good melee.
If the enemies mistakenly focus on this char rather than one of the actual healers, that's probably a good thing for the team. With decent healers backing him up and perhaps some more defensive skills, this could work exceptionally well.
Indeed, the only reason why that strategy wouldn't work well is if the other team realizes that this is a "decoy" rather than one of the real healers, in which case they won't focus on it. At that point, there's really precious little difference between a W/Mo and a Mo/W. The former has better armor, but that doesn't matter much when you're not being focused on. Then you're just getting the benefit of the extra energy.
Indeed, the only reason why that strategy wouldn't work well is if the other team realizes that this is a "decoy" rather than one of the real healers, in which case they won't focus on it. At that point, there's really precious little difference between a W/Mo and a Mo/W. The former has better armor, but that doesn't matter much when you're not being focused on. Then you're just getting the benefit of the extra energy.
tektonik
It was asked how it would do in higher up battles and i told you how. Damage is sub par and healing is subpar :-/