1. Air Wand
Lightning Dmg: 10-17 (req. 9 magic)
Improves skill recharge using smiting prayer skills (12% chance)
2. Bone Staff
Energy +9
Cold Dmg: 10-19 (req. 9 Death Magic)
Improves Casting speed using Death magic skills (10% chance)
3. Hale Staff of Warding
Energy +10
Cold Dmg: 10-19 (req. 11 Water Magic)
Health +17
Armor +5 (vs. elemental attacks)
4. Tower Shield
Armor: 10 (req. 4 strength)
Health +15 (while in a stance)
Quick Recovery from Bleeding
5. Sword Pommel of Shelter (2 available)
+4 armor (vs. physical attacks)
6. Staff Wrapping of Fortitude
+20 Health
7. Fiery Axe Haft
Fire damage added to an axe
8. Staff Wrapping of Water Magic
Water Magic +1 (10% chance using skills)
9. Insightful Staff Head
Energy +1
10. Bow Grip of Marksmanship (2 available)
Marksmanship +1 (11% chance when using skills)
11. Sword Pommel of Dwarfslaying
Dmg +10% (vs. Dwarves)
12. Axe Grip of Tenguslaying
Dmg +10% (vs. Tengu)
13. Sword Pommel of Warding
Armor +4 (vs. elemental attacks)
14. Staff Wraping of Shelter
Armor +4 (vs. physical attacks)
15. Hammer Grip of Shelter
Armor +4 (vs. physical attacks)
16. Bow Grip of Shelter
Armor +4 (vs. physical attacks)
17. Mesmer Rune of Minor Inspiration Magic
18. Necromance Rune of Minor Soul Reaping
19. Mesmer Rune of Minor Illusion Magic
Note: Auction closed due to lack of interest.
Selling Various Mods and Weapons
Silverwarp