Energy Draining Diversion Spamming non-caster shutdowning... etc. etc...
10+2 Inspiration
9+1 Fast Casting
7+1 Domination
10 Curses
Energy Tap
Energy Drain {E}
Arcane Echo
Diversion
Shadow of Fear
Enfeebling Blood
Desecrate Enchantments
Rend Enchantments
A modified build with some nice options for Arcane Echo. If the enemys are caster heavy with only 1-2 non-casters, arcane echo the energy drain. If the enemy's have less casters, echo the Diversion.
This way, you can maximize efficiency through target amounts. Can't steal from only 2-3 casters when their energy is already milked out. So instead, Diversion them rapid fire. If there's LOTs of caster hate, then steal a LOT ^_^
Diversion and Desecrate used to be Hex Breaker and Plague Sending but that really only works well in random arena to a degree since they're defensive semi-heal spells.
This tweak allows you to literally change your skill bar to suit your situation... I'm just curious as to whether or not the trade off of vulnerabilities is worth the effort?
And if I should just use plague touch instead of Plague sending for my other build. [sending is a mob striker and warrior's like to mob]
Since he no longer has defense vs. enemy hexes and conditions, his survivability I can see already drops like a stone. But his nuke that is Desecrate may be of some use.
Another Me/N, more versatile, yet vulnerable...
Yukito Kunisaki