PvE > PvP for changeable headgears?
Ollj
In theory PvE chars can do better than PvP chars because they can change their headgear during battle.
This is really usefull for all "11,11,10,1" and "12,12,2" builds. They have +4 (or +3 with - 1 for the minor rune) atribute-levels to swap around.
They also could buy fissure armor to keep their armor class a secret because they look all the same?
The question is, is this peanuts compared to customized maxdamage collectors items with a flexible build or does it give an unfair advantage if PvE can change their armor depending to the situation while PvP chars cant?
That PvP chars have only 2 weapons with them is no big deal, because they still can use uncustomized PvE items with them, and +20% damage is nothing!!!
In my opinion (not a suggestion) the armor of PvE chars in PvP should be locked, so they can not change it in the battle.
This is really usefull for all "11,11,10,1" and "12,12,2" builds. They have +4 (or +3 with - 1 for the minor rune) atribute-levels to swap around.
They also could buy fissure armor to keep their armor class a secret because they look all the same?
The question is, is this peanuts compared to customized maxdamage collectors items with a flexible build or does it give an unfair advantage if PvE can change their armor depending to the situation while PvP chars cant?
That PvP chars have only 2 weapons with them is no big deal, because they still can use uncustomized PvE items with them, and +20% damage is nothing!!!
In my opinion (not a suggestion) the armor of PvE chars in PvP should be locked, so they can not change it in the battle.
TheArrow
Quote:
Originally Posted by Ollj
In theory PvE chars can do better than PvP chars because they can change their headgear during battle.
This is really usefull for all "11,11,10,1" and "12,12,2" builds. They have +4 (or +3 with - 1 for the minor rune) atribute-levels to swap around. They also could buy fissure armor to keep their armor class a secret because they look all the same? The question is, is this peanuts compared to customized maxdamage collectors items with a flexible build or does it give an unfair advantage if PvE can change their armor depending to the situation while PvP chars cant? That PvP chars have only 2 weapons with them is no big deal, because they still can use uncustomized PvE items with them, and +20% damage is nothing!!! In my opinion (not a suggestion) the armor of PvE chars in PvP should be locked, so they can not change it in the battle. |
Phades
It would be because your character build would only be good if you had 3 different hats and you didnt specialize your skill bar, so that one point was enough to earn you extra seconds or 2-3 damage per spell used. Far more simple to just shift the points around in the character screen though.
Weezer_Blue
While you have a point, there's never been a time when I was playing that I thought "damn! I wish I could change 1 of my attribute levels from Divine Favor to Healing Prayers! If only I could change that 1 attribute!
... in any case, if you wanted to, there's nothing to stop you from doing it with attribute points.
in conclusion. it could be done, but there's no reason for doing it. so PvP characters still, and always have > PvE characters. Not only because of the perfect weapons, but also in pure flexibility, and the fact that they get access to everything you've unlocked, not just everything you posess.
... in any case, if you wanted to, there's nothing to stop you from doing it with attribute points.
in conclusion. it could be done, but there's no reason for doing it. so PvP characters still, and always have > PvE characters. Not only because of the perfect weapons, but also in pure flexibility, and the fact that they get access to everything you've unlocked, not just everything you posess.
Auntie I
Quote:
Originally Posted by Weezer_Blue
While you have a point, there's never been a time when I was playing that I thought "damn! I wish I could change 1 of my attribute levels from Divine Favor to Healing Prayers! If only I could change that 1 attribute!
... in any case, if you wanted to, there's nothing to stop you from doing it with attribute points. in conclusion. it could be done, but there's no reason for doing it. so PvP characters still, and always have > PvE characters. Not only because of the perfect weapons, but also in pure flexibility, and the fact that they get access to everything you've unlocked, not just everything you posess. |
Eonwe
Quote:
Originally Posted by Ollj
In theory PvE chars can do better than PvP chars because they can change their headgear during battle.
This is really usefull for all "11,11,10,1" and "12,12,2" builds. They have +4 (or +3 with - 1 for the minor rune) atribute-levels to swap around. |
Quote:
The question is, is this peanuts compared to customized maxdamage collectors items with a flexible build or does it give an unfair advantage if PvE can change their armor depending to the situation while PvP chars cant? |
Quote:
That PvP chars have only 2 weapons with them is no big deal, because they still can use uncustomized PvE items with them, and +20% damage is nothing!!! |
Lorelei
Quote:
The question is, is this peanuts compared to customized maxdamage collectors items with a flexible build or does it give an unfair advantage if PvE can change their armor depending to the situation while PvP chars cant? |
Tigris Of Gaul
Attribute switching hardly matters because the skill set is still the same.
Phades
Quote:
Originally Posted by Lorelei
Can a PvE character ever meet a PvP character? I thought you couldn't do that. So, I don't know how to compare PvE and PvP, or which one is more advantageous.
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The Ages
Quote:
Originally Posted by Lorelei
Can a PvE character ever meet a PvP character? I thought you couldn't do that. So, I don't know how to compare PvE and PvP, or which one is more advantageous.
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On to the topic, Sure they can but I would love to see them try to gear swap multipull times mid fight with any Success. Because its not really feasible to do it I dont see why it should be blocked in anyway.
Mithie
You could probably do it with macros, but even so, the PVP char's flexibility with equip + skills will always win out in the end.
thorizdin
Actually, this happens regularly in upper level GvG. PvE characters are potentially more powerful that PvP characters because of this.
This is incorrect, creative uses of Arcane Mimicry give more flexibility in battle. Arcane Thievery can as well, but its much less predictable.
Quote:
Originally Posted by Tigris Of Gaul
Attribute switching hardly matters because the skill set is still the same.
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Meeker
I could see a huge advantage to doing this as a monk. Put only on your helm with +4 divine and cast boon then switch to your +4 healing or prot helm.
I do this a lot in PvE when I have more time to switch things around and would do it in PvP is they ever made a collector prot staff so I did not need to roll a PvP char to get a decent weapon.
I do this a lot in PvE when I have more time to switch things around and would do it in PvP is they ever made a collector prot staff so I did not need to roll a PvP char to get a decent weapon.
Cymmina
I run a 10/10/9/7 (+sup domination rune) build, so I keep 3 masks on my mesmer. If I'm using a build that has Ether Lord, I switch to the +1 inspiration mask to get +3 regen... if I want a 7 second Blackout, I switch to the +1 domination mask. I don't switch in battle. For my ranger, though, I'd never want any mask other than +1 expertise because I'm quite fond of having 14 expertise.
I guess it just depends on the character as to whether or not you need the flexibility of swapping out headgear.
I guess it just depends on the character as to whether or not you need the flexibility of swapping out headgear.
Algren Cole
not that it's relative....well actually it is relative to the conversation. I think what he is getting at is the Monk Smite Build for UW....where you have 16 protection prayers to cast a mending enchant then switch the attributes to divine favor...
just because nobody has thought of a build that exploits this feature doesn't mean that there isn't one out there. you'd be able to hot-switch your attribute points mid battle...this could DEFINATELY give you an advantage if you used it correctly.
just because nobody has thought of a build that exploits this feature doesn't mean that there isn't one out there. you'd be able to hot-switch your attribute points mid battle...this could DEFINATELY give you an advantage if you used it correctly.
Lorelei
Incentive to play PvE?
Warskull
PvP characters will always be best for PvP. You can swap headgear for points with PvE characters, but if a new build comes along that negates your role you have no recourse with PvE. You would need to run through the entire game, recap elites, remake your armor, gather your runes again, and so on with a PvE char. If you have a PvP slot you just remake a PvP character.
Ollj
its really amusing how you talk about the flexibility advantage of PvP characters when theres only 4 different builds in the toms all day long and you have to leave the battle to change self.
hydrak
Quote:
Originally Posted by Ollj
In theory PvE chars can do better than PvP chars because they can change their headgear during battle.
This is really usefull for all "11,11,10,1" and "12,12,2" builds. They have +4 (or +3 with - 1 for the minor rune) atribute-levels to swap around. They also could buy fissure armor to keep their armor class a secret because they look all the same? The question is, is this peanuts compared to customized maxdamage collectors items with a flexible build or does it give an unfair advantage if PvE can change their armor depending to the situation while PvP chars cant? That PvP chars have only 2 weapons with them is no big deal, because they still can use uncustomized PvE items with them, and +20% damage is nothing!!! In my opinion (not a suggestion) the armor of PvE chars in PvP should be locked, so they can not change it in the battle. |
Final point: Not having changeable headgears won't make you lose a pvp match, but a bad team will. 2 good teams with comparable skills and organizations (one with changeable headgears and one without) will go 50/50 in 20+ battles.
Puddin Tame
Let's see... My PvE character has a "perfect" 5:1 vampiric short bow with 15% over 50%. I got this very easily from a collecter (well, I added the string). And 2 gold max other bows with 13% over 50%. 2% is nothing, 20% is. I haven't unlocked some of the runes on ym armour, and very few of the bow upgrades I use. PvE players can get perfect weapons from collecters, it just takes a little bit of *gasp!* exploring and adventuring with a group of friends! Not hours of solo killing the same thing!
A PvE character will always be better than a PvP character, used to their fullest potential. Only marginally though.
A PvE character will always be better than a PvP character, used to their fullest potential. Only marginally though.