I wanted to know what you all think about this pvp geomancer build I’m trying to make. It's not the best, but you can try to make it better.
earth magic- 13, 10+2(rune)+1(head)
energy storage- 14, 12+2(rune)
healing prayers- 8
kinetic armor
stone daggers
stoning
obsidian flame
ether renewal {elite}
aura of restoration
mending
armor of earth
the build is to outlast and weaken the opponent at the same time, and to keep tanks from attack important members of the party, the ether renewal is to help heal me and to heal lost energy, kinetic and earth armor is to keep me alive to try to kill and to keep players that attack me from trying to kill my party.
I also want to make a healing version of this, I just don't have a ton of monk skills, my monk is only to yaks bend, so advice on how to make it better and/or how to make it into a good healing build will be helpful. But tell me what skill it is (with its energy cost and cast time) and I’ll find out where it is and what it does. I'll be happy if I get help with the build.
PvP geomancer build help
magicplayer.exe