Rate Guildwars
TeamEllis
What Do You GIve Guildwars Out of 10? think its a good game please tell me
Ultimate_Gaara
i have no power but i dont think this belongs here.. and i think a thread should be longer than a sentence... so please take more time when making threads, or just stop making them...
anyways all that aside i give it a 10/10.. because i see very little flaws, the only reason it is not flawless is because every game has at least one flaw.. but its not enough to make this game anything lower than a 10...
anyways all that aside i give it a 10/10.. because i see very little flaws, the only reason it is not flawless is because every game has at least one flaw.. but its not enough to make this game anything lower than a 10...
Sidney822
I think this game is one of the best i have ever played. From the first time i played it, i was hooked... so i give it a 10/10... Not only because of the addictive gameplay but also that there is so many ways to go with your character, and how you can "live" your life... (if that makes ANY sence)
TeamEllis
Its fun posting Mr.Ultimate and its in (Questions). And thankyou Cause i wanna buy the game jus maken sure its good.
Robos Stavanis
Quote:
Originally Posted by TeamEllis
What Do You GIve Guildwars Out of 10? think its a good game please tell me
|
Sanity
10 all the way... such an addicting game with few flaws.
Argon The Seeker
9.5/10 Its encredibly awsome but my computer is slow so it laggs alot and takes a long time to load for my crappy computer
Mesmer1287
I would have to give it a 8.5 for two reasons
1. Account Space
- After playing for only 3 months (tonight at 3am! w00t) I've already made 3 level 20 characters and deleted a level 17 Ele. At this rate, by the end of August, I'll have 4 level 20s (max). Then what? make my characters better? unlock skills? It can only go so far with little character space. And PvP for me is useless with this little space. Make 6 spaces in an expansion (or, one for each character class). Diablo II has 8, EverQuest has 8, Ragnarok has 9 and Neverwinter has unlimited (tho NWN is pushing it for offline storage of characters).
2. Armor? It's too easy to get you're maxed armor in Droknar's by the time you get there. Armor and weapons are gifts from the game and shouldn't be able to be brought so easily. Runes are great for upgrades but there needs to be something more (ex. upgrades as Weapons do).
Granted, this is a game for the player who doesn't play games as much as the hardcore players. But as a gamer from EverQuest, Ragnarok, Diablo II and Neverwinter Nights, I can say (for myself) that this is just too short.
1. Account Space
- After playing for only 3 months (tonight at 3am! w00t) I've already made 3 level 20 characters and deleted a level 17 Ele. At this rate, by the end of August, I'll have 4 level 20s (max). Then what? make my characters better? unlock skills? It can only go so far with little character space. And PvP for me is useless with this little space. Make 6 spaces in an expansion (or, one for each character class). Diablo II has 8, EverQuest has 8, Ragnarok has 9 and Neverwinter has unlimited (tho NWN is pushing it for offline storage of characters).
2. Armor? It's too easy to get you're maxed armor in Droknar's by the time you get there. Armor and weapons are gifts from the game and shouldn't be able to be brought so easily. Runes are great for upgrades but there needs to be something more (ex. upgrades as Weapons do).
Granted, this is a game for the player who doesn't play games as much as the hardcore players. But as a gamer from EverQuest, Ragnarok, Diablo II and Neverwinter Nights, I can say (for myself) that this is just too short.
Plannb23
I give it an 8.5 / 10
1. Ignore just doesnt work. There are alot of stupid people out there and I really get tired of listening to them in chat
2. Seriously need some sort of trading venue to cut down on the chatter in the towns and see #1.
3. I dont like that I cannot have one of each class, so I have to agree with the account size.
4. I love the way they have actually linked the PvP and PvE worlds together. They took something that really allows people who want to kill others and those who don't to actually semi-rely on it.
1. Ignore just doesnt work. There are alot of stupid people out there and I really get tired of listening to them in chat
2. Seriously need some sort of trading venue to cut down on the chatter in the towns and see #1.
3. I dont like that I cannot have one of each class, so I have to agree with the account size.
4. I love the way they have actually linked the PvP and PvE worlds together. They took something that really allows people who want to kill others and those who don't to actually semi-rely on it.
AceSnyp3r
I give it an 8/10, the enemies, quests, missions and such are a little repetitive, and the social stuff (trading, chatting, etc.) can be a bit lacking, and the economy is bit...off right now, mostly minor problems though. All the innovative skills, the awesome PvP, the graphics more than makes up for it though. It has a few flaws, but it's still an awesome game.
EmperorTippy
Quote:
Originally Posted by TeamEllis
Its fun posting Mr.Ultimate and its in (Questions). And thankyou Cause i wanna buy the game jus maken sure its good.
|
Ellington
8 out of 10.
GW is the most addictive game I've played since Starcraft. The graphics are beautiful. That it doesn't feel like a grind is nice. I like that the accumulation of wealth is completely voluntary; you don't HAVE to have the uber-l33t expensive stuff to be competitive.
After Lion's Arch, it's a little linear IMO. More side quests would help a lot to flesh it out. At times, especially in the desert, the killing of difficult monsters over and over again over long treks got tedious.
All in all, it's still the best game I've played in a long time.
GW is the most addictive game I've played since Starcraft. The graphics are beautiful. That it doesn't feel like a grind is nice. I like that the accumulation of wealth is completely voluntary; you don't HAVE to have the uber-l33t expensive stuff to be competitive.
After Lion's Arch, it's a little linear IMO. More side quests would help a lot to flesh it out. At times, especially in the desert, the killing of difficult monsters over and over again over long treks got tedious.
All in all, it's still the best game I've played in a long time.
TeamEllis
Heh lol i dont own the game the newb shit was at my friends house learn to read. hey ellington i still play StarCraft!! Whats your name on b-net?
aB-
I agree. 8/10 is my rating as well.
As I see, 10/10 is absolutely perfect with no room for improvement.
For me guild wars is also lacking character space. Upping it to 6 would be a nice improvement, as it would allow for one of each character class. As for PvP only, well, I guess 7 would work as well or you could miss 1 character class.
In addition, I dislike the lack of quests after ascalon. In ascalon, there are so many quests you can do for so many different people. I remember having 4-5 quests in JUST the regeant valley alone, not counting the many I had to do near Piken's Square. When you get to Yak's bend, there are still quite a few quests, but onwards after that, you really only see missions.
As I see, 10/10 is absolutely perfect with no room for improvement.
For me guild wars is also lacking character space. Upping it to 6 would be a nice improvement, as it would allow for one of each character class. As for PvP only, well, I guess 7 would work as well or you could miss 1 character class.
In addition, I dislike the lack of quests after ascalon. In ascalon, there are so many quests you can do for so many different people. I remember having 4-5 quests in JUST the regeant valley alone, not counting the many I had to do near Piken's Square. When you get to Yak's bend, there are still quite a few quests, but onwards after that, you really only see missions.
The Stealth Ranger
9,5/10
For some reason this game is very addictive. I played a lot of games but I never was this addicted to a game (maybe Elite in the Commodore 64 days). It's so big. There is so much to know and so many strategies and tactics for playing the game. The graphics are good and run more smooth than I expected. The AI of computer controlled characters is good too. The idea of playing the game in the beginning and going back later when it's destroyed is also quite special. There is a real story-line in the game that keeps it interesting.
A few minor complaints are the extremely irritating lag, which could destroy a key battle. I also would like to have more communication capabilities with my pet. And why in the world is it not possible to swim in this game?! In other words, more possibilities in freedom of movement and communication with computer-controlled characters would be a good improvement. For instance, sometimes I want to give an order to a computer-controlled character to stay where they are or go there.
For some reason this game is very addictive. I played a lot of games but I never was this addicted to a game (maybe Elite in the Commodore 64 days). It's so big. There is so much to know and so many strategies and tactics for playing the game. The graphics are good and run more smooth than I expected. The AI of computer controlled characters is good too. The idea of playing the game in the beginning and going back later when it's destroyed is also quite special. There is a real story-line in the game that keeps it interesting.
A few minor complaints are the extremely irritating lag, which could destroy a key battle. I also would like to have more communication capabilities with my pet. And why in the world is it not possible to swim in this game?! In other words, more possibilities in freedom of movement and communication with computer-controlled characters would be a good improvement. For instance, sometimes I want to give an order to a computer-controlled character to stay where they are or go there.
thaumaturge
9/10
It's a solid game that works really well co-operatively. However the cookie cutter builds, the lack of arenas, the trade spam, the gold farmers, the material trader system and prices all pull it down from a higher score.
It's a solid game that works really well co-operatively. However the cookie cutter builds, the lack of arenas, the trade spam, the gold farmers, the material trader system and prices all pull it down from a higher score.
The Stealth Ranger
About the trade spam: you can deactivate the trade channel through your chat window. Sure, there are people that also want to sell/buy things through the "all" channel, but not that much that it bothers me. ArenaNet did a good job with that.
fleeb
I agree with the 8/10 rating.
For me, it remains to be seen if this will be the longest-running game I've ever played, but I have my doubts. I have generally preferred PvE play, but:
1. I have had a somewhat difficult time finding people with whom I enjoy playing (a lot of the players of this game take an approach I don't enjoy).
2. There are only so many environments, after which it's basically over. You can play them over again with six other classes, mixing up your secondaries, and things like that, but after the first one, the surprises are over.
However, the combat system, and the careful attention to balancing the various classes, draws me strongly to the game. It's mad fun just working your character, and finding interesting ways to work with other players, taking advantage of class combinations (and class weaknesses, in the case of your foe).
I came to this game after having spent over 3 years or so, playing Neverwinter Nights... the most time I ever spent on any one game, if that helps color how you see my view of gaming.
Will I continue to play this game when NWN2 comes out? I don't know. NWN, while you can play it as a multi-player game, has its problems that way, compared to Guild Wars. Where Guild Wars actively focuses on multi-player gaming, NWN seems more focused on single-player gaming, with several serious nods to the multi-player community.
For me, it remains to be seen if this will be the longest-running game I've ever played, but I have my doubts. I have generally preferred PvE play, but:
1. I have had a somewhat difficult time finding people with whom I enjoy playing (a lot of the players of this game take an approach I don't enjoy).
2. There are only so many environments, after which it's basically over. You can play them over again with six other classes, mixing up your secondaries, and things like that, but after the first one, the surprises are over.
However, the combat system, and the careful attention to balancing the various classes, draws me strongly to the game. It's mad fun just working your character, and finding interesting ways to work with other players, taking advantage of class combinations (and class weaknesses, in the case of your foe).
I came to this game after having spent over 3 years or so, playing Neverwinter Nights... the most time I ever spent on any one game, if that helps color how you see my view of gaming.
Will I continue to play this game when NWN2 comes out? I don't know. NWN, while you can play it as a multi-player game, has its problems that way, compared to Guild Wars. Where Guild Wars actively focuses on multi-player gaming, NWN seems more focused on single-player gaming, with several serious nods to the multi-player community.
Maxiemonster
8.5/10, it's great, but it's definitly not perfect
Titus Deathbrynger
I personally base the game on multiple aspects.
Graphics (9) - The graphics are great. Simply put.
Longevity (5) - Average. It's a great bang for my buck. I've been playing for a few months now and still find new things to do and find enjoyment. However, It's highly doubtful I'll be playing this game in a year.
Gameplay (5) - Average.
Probably my biggest gripe. First and foremost the PvE (adventure) part of the game is VERY linear. So linear that if you were to have a friend start playing 2 months after you, the only way you could play with him is to repeat everything. I also think character development sucks. Aside from spells (which is a big part of it) the only character development in terms of gearing up is Armor and Weapons. There's very limitted slots. Armor is all bought so theoretically you have 1 slot in the game (2 if you dual wield) that you equip from adventuring. That means that in the 500,000 exp points you'll earn as you pass level 20 and the thousands of mobs you kill, it's all to equip one slot (Primary/secondary). Everything else is merchant bought.
The armor system in the game isn't so great either. Everyone looks relatively the same. 90% of the warriors or xyz class look the same running around except for what color dye they've used.
Overall I'd give this game a 6 or 7. It really is a GREAT bang for your buck but it lacks scope and longterm character development. Despite the drawbacks GW does have some really neat features (Guild Halls, PvP ladder, and even though the storyline is linear...its well done). Honestly though, I'm biased. I come from the Everquest/WoW world and Guild Wars feels more like a PS2 game then a PC game after playing those mammoths. It's entertainment.
Graphics (9) - The graphics are great. Simply put.
Longevity (5) - Average. It's a great bang for my buck. I've been playing for a few months now and still find new things to do and find enjoyment. However, It's highly doubtful I'll be playing this game in a year.
Gameplay (5) - Average.
Probably my biggest gripe. First and foremost the PvE (adventure) part of the game is VERY linear. So linear that if you were to have a friend start playing 2 months after you, the only way you could play with him is to repeat everything. I also think character development sucks. Aside from spells (which is a big part of it) the only character development in terms of gearing up is Armor and Weapons. There's very limitted slots. Armor is all bought so theoretically you have 1 slot in the game (2 if you dual wield) that you equip from adventuring. That means that in the 500,000 exp points you'll earn as you pass level 20 and the thousands of mobs you kill, it's all to equip one slot (Primary/secondary). Everything else is merchant bought.
The armor system in the game isn't so great either. Everyone looks relatively the same. 90% of the warriors or xyz class look the same running around except for what color dye they've used.
Overall I'd give this game a 6 or 7. It really is a GREAT bang for your buck but it lacks scope and longterm character development. Despite the drawbacks GW does have some really neat features (Guild Halls, PvP ladder, and even though the storyline is linear...its well done). Honestly though, I'm biased. I come from the Everquest/WoW world and Guild Wars feels more like a PS2 game then a PC game after playing those mammoths. It's entertainment.
Sorena Mascar
Overall I give it a 9.5
There are some small issues that could be fixed but Its the best game I have played.
Sorena Mascar
There are some small issues that could be fixed but Its the best game I have played.
Sorena Mascar
Algren Cole
I don't think the game can be rated on a single rate system...so:
Graphics: 7/10
The textures are amazing. From the smallest detail like the correct positioning of shadows to the water reflections to the major things like Mountains and Crystals. The visual elements of this game are really really great. However, the fact that the video game doesn't take advantage of the high end retail cards is a dissapointment. I would prefer a max resolution of 1600x1200 or 2400x1800 over the 1280x1024 they currently allow. There also seems to be a major problem with the game handling max settings. I've noticed myself(BFG 6800GT OC) and have heard from others using ATI Cards(x800) that the game freaks out when you set AA to 4x bump quality all the way up and run at 1280x1024. I, myself, have experienced in numerous parts of the game my entire screen going white.
Gameplay Mechanics: 8/10
The gameplay mechanics for this game are among top tier. There is a slight problem with tab selecting in that it selects monsters that are obviously out of range and not part of the mob you are currently fighting...which appears to be a major problem, atleast for me. There are also other small bugs like the Adrenaline glitch where your warriors adrenaline recharges but never displays the change.
Replay Value: 8/10
Yes the story is weak...but the classes are so vastly different that playing through the game once or even twice more isn't a painstaking task. It takes a bit more time to get into the game than it did the first time through but once you hit Borlis Pass the game becomes a totally different experience on your new character(s). There is a new level of fun involved in each new primary class you select.
Community: 8/10
Though the developers have little control over the community this is a huge part of a games dynamics. The developer can target a game to an audience...and the audience they target towards makes up the community. The community for this game is impressive. Though it appears to be going downhill since release there are still a number of players at any given outpost, in any given district, at any given time that are looking to help new players. I rarely find this in other games and it's a pleasant change of scenery.
PvP: ??/10
This should be addressed in deciding a final rating for this game as much of the game revolves around a PvP aspect. However, I've had little interest in PvP and thus have only played a few PUGs in the random arena. I'll leave this for someone with more experience.
End-Game Play: 6/10
Though there are things you can do after you've completed the game...such as FoW or UW runs there appears to be little inspiration to continue playing the game on a character that has completed the storyline. The drops in UW/FoW are becoming increasingly lame and there really isn't a purpose to continue going into the UW/FoW once you've seen all of it. At this point PvP becomes increasingly attractive but for the sole reason that there isn't anything else to do(so i've been back playing counter strike more often again ) If you aren't interested in FoW or 15K armor to make yourself look UBERLEET at the game for no benefit other than vanity...then you really don't have anything to do after completion.
Economy: 7/10
One of the worst economically focused development teams I've had an experience with....but in their defense it's the ONLY economically focused development team I've been in contact with . The economy is suffering. I noticed just recently when I started a second character and have gone through the Frost Gate mission and have barely had enough gold to keep Salvage and ID Kits in my inventory. Those of us that ahve been around since release, or even before in alot of cases, have gold...we have the means to attain gold...for the newcomers it's growing increasingly difficult for these players to even keep stock of the most basic items in the game. I applaud ArenaNet for making efforts to correct the economy...but their efforts are in the wrong places at the wrong times for the wrong reasons.
overall: 7.5/10
Graphics: 7/10
The textures are amazing. From the smallest detail like the correct positioning of shadows to the water reflections to the major things like Mountains and Crystals. The visual elements of this game are really really great. However, the fact that the video game doesn't take advantage of the high end retail cards is a dissapointment. I would prefer a max resolution of 1600x1200 or 2400x1800 over the 1280x1024 they currently allow. There also seems to be a major problem with the game handling max settings. I've noticed myself(BFG 6800GT OC) and have heard from others using ATI Cards(x800) that the game freaks out when you set AA to 4x bump quality all the way up and run at 1280x1024. I, myself, have experienced in numerous parts of the game my entire screen going white.
Gameplay Mechanics: 8/10
The gameplay mechanics for this game are among top tier. There is a slight problem with tab selecting in that it selects monsters that are obviously out of range and not part of the mob you are currently fighting...which appears to be a major problem, atleast for me. There are also other small bugs like the Adrenaline glitch where your warriors adrenaline recharges but never displays the change.
Replay Value: 8/10
Yes the story is weak...but the classes are so vastly different that playing through the game once or even twice more isn't a painstaking task. It takes a bit more time to get into the game than it did the first time through but once you hit Borlis Pass the game becomes a totally different experience on your new character(s). There is a new level of fun involved in each new primary class you select.
Community: 8/10
Though the developers have little control over the community this is a huge part of a games dynamics. The developer can target a game to an audience...and the audience they target towards makes up the community. The community for this game is impressive. Though it appears to be going downhill since release there are still a number of players at any given outpost, in any given district, at any given time that are looking to help new players. I rarely find this in other games and it's a pleasant change of scenery.
PvP: ??/10
This should be addressed in deciding a final rating for this game as much of the game revolves around a PvP aspect. However, I've had little interest in PvP and thus have only played a few PUGs in the random arena. I'll leave this for someone with more experience.
End-Game Play: 6/10
Though there are things you can do after you've completed the game...such as FoW or UW runs there appears to be little inspiration to continue playing the game on a character that has completed the storyline. The drops in UW/FoW are becoming increasingly lame and there really isn't a purpose to continue going into the UW/FoW once you've seen all of it. At this point PvP becomes increasingly attractive but for the sole reason that there isn't anything else to do(so i've been back playing counter strike more often again ) If you aren't interested in FoW or 15K armor to make yourself look UBERLEET at the game for no benefit other than vanity...then you really don't have anything to do after completion.
Economy: 7/10
One of the worst economically focused development teams I've had an experience with....but in their defense it's the ONLY economically focused development team I've been in contact with . The economy is suffering. I noticed just recently when I started a second character and have gone through the Frost Gate mission and have barely had enough gold to keep Salvage and ID Kits in my inventory. Those of us that ahve been around since release, or even before in alot of cases, have gold...we have the means to attain gold...for the newcomers it's growing increasingly difficult for these players to even keep stock of the most basic items in the game. I applaud ArenaNet for making efforts to correct the economy...but their efforts are in the wrong places at the wrong times for the wrong reasons.
overall: 7.5/10
Bragg Madaxe
9.5 out of 10 ( My Review )
Most addictive game since NeverWinter Nights and Half-Life 2 for me.
My only complaint would be I wish it had more interior scenearios (houses, temples, buildings of all kinds) like NeverWinter, and a more interactive storyline with a deeper story, though the existing one is good.
But the graphics are the best I've seen since HL2, and as an artist, eye candy accounts for a big chunk of goodness.
Bragg
Most addictive game since NeverWinter Nights and Half-Life 2 for me.
My only complaint would be I wish it had more interior scenearios (houses, temples, buildings of all kinds) like NeverWinter, and a more interactive storyline with a deeper story, though the existing one is good.
But the graphics are the best I've seen since HL2, and as an artist, eye candy accounts for a big chunk of goodness.
Bragg