The new Guild Hall

Sendai

Elite Guru

Join Date: Feb 2005

Here's a vid of the new guild hall (it's really quick and the quality ain't that good).
http://mallory.celeonet.fr/BurningIsland.wmv

Hmm... i guess that's all, i just wanted to share the vid. I really like this hall, it's simply beautiful. It's not a really tactical Hall (there's "almost" only one way and you actually have no other choice but to make it through the other team. You can't do some "guild lord rush" like at the Frozen Hall).

Thumpy

Thumpy

Academy Page

Join Date: Apr 2005

Minnesota

Very cool, wish that lava would hurt you to sum sort of degree but stil cool!

,
-Thumpy

Synthos

Synthos

Lion's Arch Merchant

Join Date: Mar 2005

Sounds sort of morcheebaish. Whats the music.

Why the hell do that allow you to walk through the lava? Proably havent programmed it in yet. I imagine it will catch you on fire eventually :P

The Human Torch

The Human Torch

Ascalonian Squire

Join Date: Mar 2005

Delta Green

E/Me

Well, so far they haven't ever allowed you to take damage in a safe area like exploring the guild hall. I'm guessing the lava "turns on" when the guild battle actually starts.

Synthos

Synthos

Lion's Arch Merchant

Join Date: Mar 2005

Quote:
Originally Posted by The Human Torch
Well, so far they haven't ever allowed you to take damage in a safe area like exploring the guild hall. I'm guessing the lava "turns on" when the guild battle actually starts.
No waaay! If your stupid enough/ curious enough to walk into the lava you should catch on fire Otherwise it feels like your wadeing into lukewarm chicken stu

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

Reminds me of the "fire that doesn't burn" in WoW. I'd sometimes go to Ironforge and go for a swim in the molten iron near the Great Forge, just because I could.

Freyas

Freyas

Champion of the Absurd

Join Date: Jan 2005

Spirits of War

Mo/W

When you're in a guild battle, stepping into lava gives you both crippled and "on fire" conditions- meaning you'll be moving slowly and losing 14 hp per second while you're there.

As for the tactical advantages for the guild hall, it's probably the best guild hall for an AoE-oriented build. If they decide to head to the lava, you can drop some water spells on them to slow them further, and if they take the narrow bridges, there's nowhere for them to go to get out of AoE spells.

Auh

Auh

Lion's Arch Merchant

Join Date: Apr 2005

Yes, You do get crippled and take fire damage from lava. I used to sprint through it in the Crag to get an artifact across easier.

Synthos

Synthos

Lion's Arch Merchant

Join Date: Mar 2005

Oh wow, how do you res someone in lava? They would just die right away again.

tektonik

Lion's Arch Merchant

Join Date: Apr 2005

Rebirth FTW!

Sendai

Elite Guru

Join Date: Feb 2005

the lava doesn't hurt when you are in your guild hall and haven't launched a battle, but when you're in "combat mode" and facing another team, as stated before, it makes you crippled and on fire.

edit: btw, the music is Ivy - Worry About You

BlackArrow

Banned

Join Date: Feb 2005

The big surprise in that guild hall are the level 28 Cursed Flame Sentinels that guard the back way.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by Synthos
No waaay! If your stupid enough/ curious enough to walk into the lava you should catch on fire Otherwise it feels like your wadeing into lukewarm chicken stu
no no.. he's right.


my guild got the Druid's guild hall (or will get...) and one of our members reported that although the waters of the river don't do anything when you are exploring the area, they are actually magical and are "turned on" once you begin to battle. i'm guessing the lava is the same way - cause we've probably all burned ourselves at the Crag for fun.

ShaneFalco

Ascalonian Squire

Join Date: Apr 2005

There are different Guild Halls?

That's really neat if there are. Does anyone have a link where I can check them out?

Uthar

Uthar

Banned

Join Date: Feb 2005

That was useful... the only problem I was having was telling the camera operator "No no, turn to the right! Not now! Then!"

Like they could actually hear me, y'know.

Xapti

Xapti

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Very nice video actually. Why: because it was simple and showed the guild hall nicely. I didn't have to wait for the video to load really, and it even had music.

I really wish you brought the camera on that stone head with fangs or whatever though, although they show it in the ArenaNet video too. I was wondering what area that Head was in, and now I know...

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Anyone care to make a video of each of the 7 guild halls as a tour after release?


There are three guild halls that have special properties so far (that I know of):
Druid's Hall: Healing waters of river
Ice Hall: Stand still on the ice and get slowed movement for a few seconds
Lava Hall: Stand in the lava and get fryed

Not sure if the hunter's, warrior's, dead, or magician's halls have anything special.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Hahaha I ran through that fire durring a battle, then I ran at them. No one will oppose Ignited Ranger Varis.

Xapti

Xapti

Frost Gate Guardian

Join Date: Feb 2005

Mo/

The castle/catacombs-like one has tar covering all of the middle courtyard around the flag, which slows movement. There's also a little double-portculius in the middle area (which you could control by switches), but doesn't seem to work right now.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

cool. thanks

so the magician's, hunter's, and warrior's are still fairly basic then?