Well it seems many people are intrigued by the idea of new class and character builds.
I would love to see classes that break away from the normal ideas of character builds.
Its hard to conjure a character class and still make him as equally balanced as the others.
So heres mine.
-Engineer-
This character would have skills like old fashioned proximity mines and ranged propelled weapons. couldnt go too much into detail with this.
-Jester-
This guy could have an array of different armors based on different types of jesters, such as harlequin armor, which could give resistance against weakness. He would have skills that would alter the targets ability to play. Skills like, when cast, gives the targets screen that drunk off ale effect and makes them unable to attack for certain amount of time.
another skill could be "compass confusion" where the targets walking controls switch around at random for a period of 10 secs. Those all seem PVP i know, but I have others.
One could make opponants deal damage to allies. Another could make opponants sit down randomly, I call it "dizzy"
I think the Jester build has plenty of possibilities.
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So I know plenty of you have ideas, feel free to post them
New class ideas! Post your own
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-Crusader-
Similar to a warrior. This guy doesn't have real heavy armor, but he can attack quick as most of his primary skills would be based on stances. His primary weapons could be Maces, Lances, or Pole-arms. He could also have certain enchantments that help out team-mates within a certain area. Another possibility for a similar type of class would be a Samurai. Same basic premise, only instead of maces etc, he uses two handed swords or staffs.
-Summoner-
This character summons elementals or golems to fight for him. He has some damage redirection and reduction skills as well to help maintain his minions.
Similar to a warrior. This guy doesn't have real heavy armor, but he can attack quick as most of his primary skills would be based on stances. His primary weapons could be Maces, Lances, or Pole-arms. He could also have certain enchantments that help out team-mates within a certain area. Another possibility for a similar type of class would be a Samurai. Same basic premise, only instead of maces etc, he uses two handed swords or staffs.
-Summoner-
This character summons elementals or golems to fight for him. He has some damage redirection and reduction skills as well to help maintain his minions.
-Duel Weilding Assassin-
This characer would have no shield, would move 10% faster than other builds, and would duel weild two different one handed weapons. The balance to this is, each weapon would do 45% less dmg. But combined thats still 110% weapon dmg. So its like a weapon and then some. Lower armor AI than warriors. Skill would include evasive techniques, where the player would be given health or energy for each successful dodge or evade while under the spell.
This characer would have no shield, would move 10% faster than other builds, and would duel weild two different one handed weapons. The balance to this is, each weapon would do 45% less dmg. But combined thats still 110% weapon dmg. So its like a weapon and then some. Lower armor AI than warriors. Skill would include evasive techniques, where the player would be given health or energy for each successful dodge or evade while under the spell.
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Originally Posted by Nizzim
-Duel Weilding Assassin-
This characer would have no shield, would move 10% faster than other builds, and would duel weild two different one handed weapons. The balance to this is, each weapon would do 45% less dmg. But combined thats still 110% weapon dmg. So its like a weapon and then some. Lower armor AI than warriors. Skill would include evasive techniques, where the player would be given health or energy for each successful dodge or evade while under the spell. |
still open to the idea itself though i suppose if it could truly be balanced.
i would love to see a dual-wield class in GW 
lots of damage, but lots of danger to the character as well.. and the skimpy armour the designers keep making might even be appropriate for it
because the armour would need to be light, to allow them to move and attack swiftly. no shield, would leave them vulnerable. i think that fine line would be exciting to walk.

lots of damage, but lots of danger to the character as well.. and the skimpy armour the designers keep making might even be appropriate for it
because the armour would need to be light, to allow them to move and attack swiftly. no shield, would leave them vulnerable. i think that fine line would be exciting to walk.I think Final Fantasy Tactics has some good ideas:
Mime:
Some kind of a whole set of skills to completely mime bosses. I know this can be bad sometimes, so give him some mesmer-like skills too xD.
Lancer:
Melee from the distance, his weapons are spears, he can use elementals within the melee attacks (in a limited way, not doing the same amount as eles of course)
Thief!:
Fast attacks with knives, steal gold, exp, skill points, weapons/artifacts or something from the inventory (since armor is personalized its pointless to steal this, and could piss a lot of FoW armor owners
). Make the chance very low or this could end being a getto...
Mime:
Some kind of a whole set of skills to completely mime bosses. I know this can be bad sometimes, so give him some mesmer-like skills too xD.
Lancer:
Melee from the distance, his weapons are spears, he can use elementals within the melee attacks (in a limited way, not doing the same amount as eles of course)
Thief!:
Fast attacks with knives, steal gold, exp, skill points, weapons/artifacts or something from the inventory (since armor is personalized its pointless to steal this, and could piss a lot of FoW armor owners
). Make the chance very low or this could end being a getto...c
i think thiefs/assassins/rogues would be far to strong. they blend skill from ranger and warrior class, yet they can still pick a second profesion. so i object to them.
and i like summons, but its basically just taken from the idea of a rangers pet and a necros ability to summon a unlimited amount of minions
edit: engineer=ranger with traps
and i like summons, but its basically just taken from the idea of a rangers pet and a necros ability to summon a unlimited amount of minions
edit: engineer=ranger with traps
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Originally Posted by carnivore
i think thiefs/assassins/rogues would be far to strong. they blend skill from ranger and warrior class, yet they can still pick a second profesion. so i object to them.
and i like summons, but its basically just taken from the idea of a rangers pet and a necros ability to summon a unlimited amount of minions edit: engineer=ranger with traps |
But meh, its tougher to think of these than expected
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Originally Posted by carnivore
i think thiefs/assassins/rogues would be far to strong. they blend skill from ranger and warrior class, yet they can still pick a second profesion. so i object to them.
and i like summons, but its basically just taken from the idea of a rangers pet and a necros ability to summon a unlimited amount of minions edit: engineer=ranger with traps |

That said, you wont be able to steal from inventory of course
c
Nephelhim:
a race of half human-half demons. i would be a lil difficult to come up with an entire set of skills but I would say they would be inherantly magickal and therefore should beging with a higher rate of energy.
Their magick would be dark or chaotic magick with the ability to possess foes to work on his/her behalf for a limited amount of time.
would be able to conjure minor demons.
would be able to teleport to just outside the area of effect to avoid large numbers of enemies.
would be allowed to use only swords as a main weapon.
.....the right people ( or I, if I had more time ) could come up with alot to do with a class like this.
a race of half human-half demons. i would be a lil difficult to come up with an entire set of skills but I would say they would be inherantly magickal and therefore should beging with a higher rate of energy.
Their magick would be dark or chaotic magick with the ability to possess foes to work on his/her behalf for a limited amount of time.
would be able to conjure minor demons.
would be able to teleport to just outside the area of effect to avoid large numbers of enemies.
would be allowed to use only swords as a main weapon.
.....the right people ( or I, if I had more time ) could come up with alot to do with a class like this.
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I think some sort of theif or rogue type character that has a primary attribute to make his aggro circle a little smaller each point into it, or a skill that minimizes the aggro for a short while with a long recharge time to even it out a bit, but I know that would make it a lot easier to do droknar or any other run and chest farming, and Anet wouldn't like anymore of that. I still hate getting aggroe'd by any lvl monster though when I'm just trying to walk anywhere.
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Originally Posted by silverstein
I think some sort of theif or rogue type character that has a primary attribute to make his aggro circle a little smaller each point into it, or a skill that minimizes the aggro for a short while with a long recharge time to even it out a bit, but I know that would make it a lot easier to do droknar or any other run and chest farming, and Anet wouldn't like anymore of that. I still hate getting aggroe'd by any lvl monster though when I'm just trying to walk anywhere.
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how bout creating the opposite side of the coin. How bout creating the game from the Charr perspective ... same basic character classes, with missions countering the humans missions ... but eventually leading to the same place.
A thief character would be kewl but kinda against what GW is trying to do which is stop the stupidity that (sometimes) comes with MUDs is the fights over nothing. If a thief steals from you and you catch him you should be able to fight him, and you can't do that in cities, alot of programming there.
The summoner sounds good and while it might make more sense to split between monk and ele it would provide a whole character class with completely different abilities.
How about a demonic class that allows something close to possession or charm person.
Subsets of the current classes such as crusader or paladin in PVE instead of just PVP would make it a little more interesting.
Creation of new weapons would be nice. there should be two handed swords/axes and one handed hammers to round it off. Crossbows would be AWESOME! You could also make very small second hand weapons such as daggers, that are kinda a cross between weapons and focus items, not giving the full ability of either, but a little bit of both, second attack at -**% damage but also a bonus to energy or energy regen or something of the sort. A spear would be hard to do, as well as throwing hammers, but would be kewl.
A thief character would be kewl but kinda against what GW is trying to do which is stop the stupidity that (sometimes) comes with MUDs is the fights over nothing. If a thief steals from you and you catch him you should be able to fight him, and you can't do that in cities, alot of programming there.
The summoner sounds good and while it might make more sense to split between monk and ele it would provide a whole character class with completely different abilities.
How about a demonic class that allows something close to possession or charm person.
Subsets of the current classes such as crusader or paladin in PVE instead of just PVP would make it a little more interesting.
Creation of new weapons would be nice. there should be two handed swords/axes and one handed hammers to round it off. Crossbows would be AWESOME! You could also make very small second hand weapons such as daggers, that are kinda a cross between weapons and focus items, not giving the full ability of either, but a little bit of both, second attack at -**% damage but also a bonus to energy or energy regen or something of the sort. A spear would be hard to do, as well as throwing hammers, but would be kewl.
