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Originally Posted by silverstein
I still hate getting aggroe'd by any lvl monster though when I'm just trying to walk anywhere.
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Originally Posted by Laetitia of Yenemi
how bout creating the opposite side of the coin. How bout creating the game from the Charr perspective ... same basic character classes, with missions countering the humans missions ... but eventually leading to the same place.
A thief character would be kewl but kinda against what GW is trying to do which is stop the stupidity that (sometimes) comes with MUDs is the fights over nothing. If a thief steals from you and you catch him you should be able to fight him, and you can't do that in cities, alot of programming there. The summoner sounds good and while it might make more sense to split between monk and ele it would provide a whole character class with completely different abilities. How about a demonic class that allows something close to possession or charm person. Subsets of the current classes such as crusader or paladin in PVE instead of just PVP would make it a little more interesting. Creation of new weapons would be nice. there should be two handed swords/axes and one handed hammers to round it off. Crossbows would be AWESOME! You could also make very small second hand weapons such as daggers, that are kinda a cross between weapons and focus items, not giving the full ability of either, but a little bit of both, second attack at -**% damage but also a bonus to energy or energy regen or something of the sort. A spear would be hard to do, as well as throwing hammers, but would be kewl. |
its like an oxymoron|
Originally Posted by MSecorsky
Swordsman/swordsmaster
Another melee, more in line with the fencers of lore (and today) than with the brute broadsword type. Speed, precision are greater than strength; riposting (parry with counter attack) can be a great skill (block a melee attack and riposte for +x damage). Edged light weapons can be used for critical precision hits (throat shot, lung shot) Stances would benefit them... 'Wall of Steel' for example, blade moving in rapid defense (watch some Olympians, you'll see what I mean...), Lunge (extend from standing position, lunge into enemy for extra effect/ damage)... Armor would be lighter, to allow for greater speed, than say a warrior... This could be built upon. |
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Originally Posted by johnnylange
I would have to say that this sounds like a better idea for future Warrior skills instead of a entire new class.
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Originally Posted by carnivore
so i suggest just a new skill that steals. but lowering it to 2-1% makes it a stupid waste of a skill slot in my opinion.
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Originally Posted by Excer
melee from a distant=
its like an oxymoron |

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Originally Posted by MSecorsky
Swordsman/swordsmaster
Another melee, more in line with the fencers of lore (and today) than with the brute broadsword type. Speed, precision are greater than strength; riposting (parry with counter attack) can be a great skill (block a melee attack and riposte for +x damage). Edged light weapons can be used for critical precision hits (throat shot, lung shot) |
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Originally Posted by Iceman2
how about classes where they can make sp and hp regain faster, make speels be cast faster, or give some classes sp and hp.
For example, one of the spells could be "for 10 seconds, all allies gain hp regan of +2" or "For the next spell, it will be cast 50% faster and will require 200% more sp" |
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Originally Posted by MSecorsky
I would tend to respectfully disagree, for example Strength is the primary attribute for a warrior, where this class would be more akin to Precision for increasing damage, critical hits, etc. The Lunge, if you're familiar with fencing, is a very speedy straight line attack at specific targets, more inclined to pierce the heart than to crush the skull. Adrenaline would be worthless... fencing, for example, is often called Physical Chess, and intelligence can be far greater an asset than aggression (although it has it's place). Besides, smaller, lighter weapons lend themselves to a parry/riposte as opposed to a hammer or axe. Feint, another possible skill, can freeze your opponent while you attack elsewhere.
It could be fun, and would definitely be unique. |
It would be really interesting if this class could learn hand to hand combat skills like being able to find pressure points that could have various effects.