New class ideas! Post your own

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

then thats making being a mesmer primary less and less useful

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

not really, fast casting doesnt play that big of a part in the mesmer primary anyway

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

-Transformer-
The Transformer has the ability to transform into all kinds of animals and is abled to have a complete skill bar for each animal he can transform in. He is also able to call his animal friends for help.

I would like being abled to play as something else then human, but complete new races isn't really my thing Something like this would be a nice solution.

chaos dragoon

chaos dragoon

Krytan Explorer

Join Date: Jun 2005

The Warrior Nation[WN]

R/

i dont like the steal thing at all.

you just got your max dmg gold goldly cystaline sword for 250k after a month of farming.you go to try it in pvp and a theif gets lucky and steals it.

that would piss people off.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

so?

I hate how much we care about peoples feelings in this game

unequip it if you see a thief in pvp.

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

so whats the point of having a theif then if you expect everyone to carry a crap weapon while fighting you?

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

maybe you could like get a theif safe bag and put 5 items you dont want stolen in it.

The theif could get a random item out of your bags except for that bag

chaos dragoon

chaos dragoon

Krytan Explorer

Join Date: Jun 2005

The Warrior Nation[WN]

R/

im against stealing anything at all it is dumb to take away stuff that ppl earned.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

wouldnt make a difference...

People dont care about what other people earned until now?

Iraqalypse Now

Lion's Arch Merchant

Join Date: Jun 2005

Seattle, Wa

Nuclear Babies

E/Mo

The basic premise of adding a new class would be to add new gameplay and thematic elements, then build the class around them. One good example would be spells based on something similar to adrenalin, but with different triggers. Trigger Ideas:

Teammates taking damage
Teammates dealing damage
opponents taking damage
Casting spells
Casting spells on allies
Casting spells on enemies
Casting enchantment
Casting Hex

Some of the more specific triggers would only work with a couple classes, so they are out of the question. I think the best ones are with pure spellcasting - sucessfully casting a spell on an enemy or ally. Casting spells on ally would be abused by draw conditions, so casting spells on enemy seems better. Now its time for a theme, and I think a good theme would be a demonic spellcaster. Attributes - Subversion Magic, Chaos Magic, Demonic Magic, and Dark Affinity. Subversion magic would be similar to necro's curses, chaos magic directly damages opponents, demonic magic is mostly self-buffs, and dark affinity is the primary attribute and it gives charge to "dark adrenalin" moves and other odds and ends that a demon should have.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

Quote:
Originally Posted by Iraqalypse Now
The basic premise of adding a new class would be to add new gameplay and thematic elements, then build the class around them. One good example would be spells based on something similar to adrenalin, but with different triggers. Trigger Ideas:

Teammates taking damage
Teammates dealing damage
opponents taking damage
Casting spells
Casting spells on allies
Casting spells on enemies
Casting enchantment
Casting Hex

Some of the more specific triggers would only work with a couple classes, so they are out of the question. I think the best ones are with pure spellcasting - sucessfully casting a spell on an enemy or ally. Casting spells on ally would be abused by draw conditions, so casting spells on enemy seems better. Now its time for a theme, and I think a good theme would be a demonic spellcaster. Attributes - Subversion Magic, Chaos Magic, Demonic Magic, and Dark Affinity. Subversion magic would be similar to necro's curses, chaos magic directly damages opponents, demonic magic is mostly self-buffs, and dark affinity is the primary attribute and it gives charge to "dark adrenalin" moves and other odds and ends that a demon should have.


thats a cool idea, I think eles should only be able to cast elites once theyve cast like 5 spells, thatd be a cool thing to implement

ChildrenOfBodom

Frost Gate Guardian

Join Date: Apr 2005

The Circle of Nine

A/D

the assassin would be f*ckin fun

SOT

SOT

Banned

Join Date: May 2005

East Texas

- Shape Shifter -

Can change into any monster equal to their own level and use that creatures skills in addition to their own, and can "capture" new one's by mastering higher level shifts...

Creed

Creed

Frost Gate Guardian

Join Date: May 2005

Melee class: Pugilist (Still not sure on the name )

This class would have two choices of weapons both quite diffrently styled:

Spear: Peircing damage. Two Handed. Attack 13-30.(max values are the only given) this weapon should have a slightly longer attack range than that of a sword hammer or axe. Roughly the same attack speed as Hammer.

Spear skills would include:

Defensive stance: +2 Health regain. Duration 20-42 seconds. While in defensive stance you cannot cause criticals.

Offensive stance: -2 Energy regain. Duration 10-24 seconds. While you're in Offensive stance your attacks deal 20% more damage. Any non-attack skill used ends Offensive stance.

Trip: If you hit a running foe with this attack they are knocked down, and suffer from 'cripple' for 4-9 seconds. This attack only does 9-20 damage. (This would be to do with the slightling longer than melee range if a warrior should run from you.)

{Elite}: Azure Lunge: Lose all energy. Attack +10 damage. If this attack hits you inflict bleeding, and deep wound on your enemy. If this attack misses you are knocked down. (50% failure rate with 6 or less in Spear attribute)

And the second of the two weapons would be..

Knuckle: (Much more than simply a fist a knukle would be a gloves weapon placed over the hand to be used while punching.) Attack speed would be slightly faster than other weapons due to its low attack power. Attack: 8-17.

With the knuckle idea i will introduce two new conditions which i will show as we go on.

Skills:

Fury: Attack speed is increased by 15%. Each time you are hit you lose 10-4 energy.

Relentless attack: If this attack hits, your enemy is bruised. For 8-26 seconds.

Bruised: Bruised would be a condition which Slows the attack speed of an enemy by 10%, and also gives them a 10% chance to miss attacks.

Ether Swing: If this skill hits you intterupt your targets action. If that action was a spell, your target loses 1-9 energy.

Shove: If this attack hits a target using a spell, that target is knocked down.

I'll post some ideas for a Mage class next Depends if people like this idea.

This classes attributes would be set up like so:

Spear (Under a diffrent name not simply spear)
Knuckle
Pugilists defence (Primary) Each point in this attribute would increase maximum health much the same way Energy storage works for Mages) All their shout/stances would come from here too.
Melandrus Devinity: This attribute would increase defences vs. Elements. And some healing skills would also be available here. etc.

SOT

SOT

Banned

Join Date: May 2005

East Texas

-Headache-

If this attack hits, your target suffers from blindness and vertigo and loss of energy for 12 seconds, and cannot attack, block, or move, and must make a saving throw versus death or be instantly turned into a truncheon.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Instead of adding new classes (and having to rebalance the whole game), why not let existing level 20 characters sort of phase into an "elite class" according to their chosen professions; "locking" them for good (no more changing professions in the desert).

I'm not saying we should have 30 new classes, per se, just let existing characters learn new skills and maybe let them use one elite skill for each profession.

silverstein

Ascalonian Squire

Join Date: Jul 2005

TeamHoax

W/Mo

Quote:
Originally Posted by Creed
Melee class: Pugilist (Still not sure on the name )

This class would have two choices of weapons both quite diffrently styled:
Correction, the class would have many choices of weapons because every class in guild wars can use any weapon they want.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

Quote:
Originally Posted by silverstein
Correction, the class would have many choices of weapons because every class in guild wars can use any weapon they want.
not neccessarily, i mean yes anyone can use anything.

But certain weapons require certain attributes to get the full potential of the weapon

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

maybe sayed before but ok

Dragoon a master of dragons his weapon is a javalin and he can summon a pet dragon to aid him in battle in the begining he must pick his favourite dragon like a green one or red one

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

oooooooor add in a dragon as a pet...

the pugilist sounds fun, but not entirely new.

also, about the headache skill, if that existed then it would have to have major cool down and/or be an elite, also, why would they need to be blinded if theyre not alowed to attack

Die_trying_inc

Ascalonian Squire

Join Date: Jul 2005

Arizona [USA]

Knights of the Round

R/N

This thread amazes me with how many suggestions there are to make this game more and more like World of Warcraft. It's as if people are completely ignoring the fact that there are 3.5 million players of WoW and think their ideas are original when they're clearly taken from it. heh.