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Originally Posted by aron searle
Ok so a good healing monk is hard to take down (not impossible), so this would be a great way to practice just that.
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Please give a build that has no counter build.
It doesn't exist.
How will you kill him?
Knockdown? Oh, no. He got balanced stance.
Break his stance with the warrior attack I always forget the name

But he snares you, so you can't come close enough.
Try to design 2 1vs1 builds and then try to design 2 counters. You will see the counter build will simple own the original build. No skill needed to do that.
Short example:
a hammer warrior will be very tough to defeat, but if you bring snares and/or blind he is harmless. Ward against Foes/Melee can't be avoided. So what can this warrior do? This 2 wards can be up all the time.
You could bring an Me or ranger to shutdown this E/Mo, but this shutdown Me would have no chance against the warrior.
Please, take your time and play around with a few builds - you will see it will have nothing to do with skill. The "I own you"-mentality is also a problem. My energy support necro will stand no chance against that damage dealer. But he is not supposed to. That doesn't mean the damage dealer is better or more important to the team, it just means he can deal more direct damage. But with buffs and hexes a necro may deals much more indirect damage.
It is a team game - 1vs1 is by definition unfair.
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You argue this is a team based game, so this shouldnt be done, so what. You saying you cant do ANYTHING without a team.
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Please, read my post again. It is about builds and AI doesn't know anything about builds. For farming you design a counter build for the enemies and slaught them. This is exactly my point: it is all about your build and your enemies build. Nothing more, no skill needed.
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And if you dont like it dont do it, theres plenty that do however so let them.
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I'm just trying to explain why it is a bad idea. And why shortly after it is introduced most people will call it boring.
If you want it, then fine, hope for it. But don't say "there is no reason why this isn't implemented". If you take the time considering my points you will understand why this 'feature' is unbalanced and therefore never going to be realised. And please, try to find reasons why you want it and why I'm wrong and don't say things like "in game xyz this mode was the best ever". In diablo or other games like that 1vs1 is viable, because every class has the same possibilities (just a bit different, but basically everyone can defeat anyone). In GW this isn't true. You will win and lose based on luck (what your opponent is bringing). There is no strategy, because how strategic can you be with 8 skills? Either you have the skills to kill your opponent or you haven't. If you have them, then there might be some kind of fair game but if you haven't then you can't win. Oh, you can win indeed: if your opponent can't kill you either, someone needs to leave because you'll fight forever.
Consider this common situation: noone gets down. Look at arena - sometimes you nuke at the last one standing and it takes ages to get him down, because you don't have the right skills or the one with the right skills is dead. In 4v4 or better 8v8 you can gang up on one enemy and kill him no mather what skills he has. In 1vs1 you have no chance to kill your opponent most of the time.