Skills - Winter

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/407-winter.
You may add your comments in this thread.

Satire Elexus

Satire Elexus

Frost Gate Guardian

Join Date: Jun 2005

Hate Breeders

E/Mo

Lets say your up against an air spiking team. As most of us know lightning spells have 25% armour penetration. If this is turned into cold damage, what happens to the damage and the armour penetration? If somone casts chain lightning that does 80 or so damage with 25% armour penetration, is it still the same but just classed as cold?

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

I assume, and this really is only a guess - that if ALL elemental damage is turned to cold, then the armour pen. is negated, since cold damage doesn't penetrate armour (to my knowledge). If it doesn't already work this way then it should do, why should lightning do 25% armour pen. if it gets converted into something else?

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Hehe... the biting cold shall rip thru your armor! I think that the armor penetration remains, even if it is converted to cold. I believe that the lightning skills say in their description "This attack has 25% armor penetration", not "This attack does X lightning damage in an area that penetrates armor only when it causes lightning damage." The armor penetration doesn't seem to be conditional... All though I could be wrong...

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

Yes. The spell causes the penetration.

Lightning damage does not penetrate armor. Many Air spells do.

Perseus 101

Pre-Searing Cadet

Join Date: Aug 2005

Lands Of Fantasty

R/Mo

Ya this is my first post...were do i get this skill?

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

You get the quest here:

http://cleaned.beyondunreal.com/temp...wardQuests.htm

Perseus 101

Pre-Searing Cadet

Join Date: Aug 2005

Lands Of Fantasty

R/Mo

ty

Perseus 101

Pre-Searing Cadet

Join Date: Aug 2005

Lands Of Fantasty

R/Mo

ty

Perseus 101

Pre-Searing Cadet

Join Date: Aug 2005

Lands Of Fantasty

R/Mo

oops

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Perseus 101
oops Oops? ...

Oops?!

What in the world is wrong with you people?
You double-posted, so you make up for it by... triple posting?



THAT is what you do when you make an accident, not add to it.
Please, this is getting rediculous. There's a poster on here who's made 2 QUINTUPLE posts already, all made up of one-liners and spam. We don't need any more of it.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

You must really, REALLY, advocate "cyber garbage cleanup", as they say. Anyway, apart from the apocolyptic events that triple posting is obviously ushering, i'll confirm that lightning spells themselves don't have base armor penetration, or Lightning Surge would be used more.

One famous Combo is Winter+Greater Conflag+Drydar's Defences+Frostbound armor. USED to sucessfully turn all damage (chaos, shadow, holy not included) into cold damage. Now, however, since spirits have been considerably nerfed, I don't think it works.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Enigmatics
You must really, REALLY, advocate "cyber garbage cleanup", as they say. Anyway, apart from the apocolyptic events that triple posting is obviously ushering, i'll confirm that lightning spells themselves don't have base armor penetration, or Lightning Surge would be used more.

One famous Combo is Winter+Greater Conflag+Drydar's Defences+Frostbound armor. USED to sucessfully turn all damage (chaos, shadow, holy not included) into cold damage. Now, however, since spirits have been considerably nerfed, I don't think it works. The triple post is only mildly annoying. The lack of common sense is what gets me. It's like standing in someone's way, looking around, going, "Oh, oops. Sorry, didn't realize I was in your way.", and then sitting down and making yourself comfortable.
To add even more insult, 'oops' has as many letters as both of his other one-liners combined.

Anyway, on-topic:

Winter is most commonly used in the final PvE mission. Either the monsters are resistant to fire, or vulnerable to cold, I can't remember really.
Another PvP that many people have come up with at varying times is the one listed in the mini prima guide you get for pre-ordering-
Winter+Greater Conflag+Mantra of Frost

Winter is still OK, and narrows down a lot of options for you even without Greater Conflagration, and cold resistant armor isn't all that commonly worn otherwise.
An elementalist will know what elemental resist to wear, a mesmer will know which Mantra is applicable (even if physical+elemental isn't cold, all elemental will still be), and a necromancer could use a spell like Spinal Shivers.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Forgive me if I sound rather cranky. Putting explanations aside, I'll explain my earlier post. One of the newest updates limit the number of spirits you can have on the field to one per attribute (Wilderness Survival, Expertise, etc). Both Winter and Greater Conflag are found under Wilderness Survival.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Enigmatics
Forgive me if I sound rather cranky. Putting explanations aside, I'll explain my earlier post. One of the newest updates limit the number of spirits you can have on the field to one per attribute (Wilderness Survival, Expertise, etc). Both Winter and Greater Conflag are found under Wilderness Survival. Haven't played with spirits since the update much, so nice to know.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Ranger

* Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20

* Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds

* Distracting Shot: Decreased attack time from .75 to .5 seconds

* Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds

* Concussion Shot: Decreased attack time from .75 to .5 seconds

* Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments

* Fertile Season: Reduced duration to 15..45 seconds

* Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds

* All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range That change does not appear anywhere on the official list of Ranger adjustments. I haven't seen this mentioned anywhere but here... I can't test it right now, but can someone validate the claim that only one Spirit per attribute are allowed now?

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

i think all it means is that you can't have to winter spirits up, or two energizing winds up, anyway winter makes a R/Me with armor for cold damage a great tank.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Ok, actually tested-



Edit:
Just fixed some esthetic issues.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Thanks, I didn't think that sounded right at all.

Christine Shadow

Banned

Join Date: Sep 2005

R/E

WERE DO U GET THIS SKILL

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Question about Winter: Does the damage have to originate within Winter, or affect a target within Winter, or both, for it to change elemental types?

i.e.: If I am within Winter, Elementalist is outside, he casts a Meteor at me, does it count as cold damage? What about reversing positions? What about being within when the spell resolved, but running out (Meteor delays, so you could in fact have it both cast and resolve withing, but step outside when the damage is done)?

If anyone has tested this I'd be interested.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Edit:
Ok, tested.
Results are as follows-
Elemental damage inflicted within the spirit is Cold.
Elemental damage inflicted outside of the spirit from within the spirit is Cold.

Tested using Mantra of Frost to indicate whether the damage was cold or not (+1 energy for cold hits) with Winter vs the Master of Lightning [on Isle of the Nameless]. Once, I set the spirit within range of him, and stood outside of the spirit's range (no marker in the upper left corner), and once I set the spirit out of his range, and tested standing inside and outside of it (both people out of the spirit's range is purely for controlled experiment testing).

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Mercury Angel
Results are as follows-
Elemental damage inflicted within the spirit is Cold.
Elemental damage inflicted outside of the spirit from within the spirit is Cold. Wow, thanks: To be clear though, Attacker = A, Defender = D, 1 = affected by winter, 0 = not affected by winter

(A, D) = (0..1)
(1,1)=1
(1,0)=1
(0,1)=1
(0,0)=0

Correct? As in, if one or the other is in winter's range it is cold? Great testing, thanks

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Epinephrine
Wow, thanks: To be clear though, Attacker = A, Defender = D, 1 = affected by winter, 0 = not affected by winter

(A, D) = (0..1)
(1,1)=1
(1,0)=1
(0,1)=1
(0,0)=0

Correct? As in, if one or the other is in winter's range it is cold? Great testing, thanks Right, perfect method of expressing it.