'Perfect' definitions
Calnaion Blackhawk
can every please contribute and define 'perfect' as im annoyed by the amount of people putting 'perfect' weapons and they are not,
perfect sword - [15-22][Req8][+15% while health ABOVE 50%][HP +30]
Perfect Vampiric anything [ Health Degen 1, health Gained 5]
perfect sword - [15-22][Req8][+15% while health ABOVE 50%][HP +30]
Perfect Vampiric anything [ Health Degen 1, health Gained 5]
TheTim
11-22 dmg for staffs
6-28 dmg for axes
19-35 dmg for hammers
15-28 dmg for bows
Skill Enhancing Upgrades (like sword pommel of swordsmanship)
20% chance to increase skill
Defense Upgrades
+5 Armor
Warding Upgrades (ie: armor vs physical)
+7 armor (vs _______)
Health Upgrades (staff head, staff wrapping etc...)
+30 Health
Armor Penetration Upgrades (sundering)
+10 with 10% chance
6-28 dmg for axes
19-35 dmg for hammers
15-28 dmg for bows
Skill Enhancing Upgrades (like sword pommel of swordsmanship)
20% chance to increase skill
Defense Upgrades
+5 Armor
Warding Upgrades (ie: armor vs physical)
+7 armor (vs _______)
Health Upgrades (staff head, staff wrapping etc...)
+30 Health
Armor Penetration Upgrades (sundering)
+10 with 10% chance
Merrial
I had the same question a while back and here is the info I got.
Sword / 15-22 Damage / 1.33 seconds
Axe / 6-28 Damage / 1.33 seconds
Hammer / 19-35 Damage / 1.75 seconds
Bow / 15-28 Damage / varies
Wand / 11-22 Damage / 1.75 seconds
Staff / 11-22 Damage / +10 Energy / 1.75 seconds
Shield / 16 Armor N/A
Focus / +12 Energy N/A
Thanks again for whoever gave me this. :thumbsup:
Sword / 15-22 Damage / 1.33 seconds
Axe / 6-28 Damage / 1.33 seconds
Hammer / 19-35 Damage / 1.75 seconds
Bow / 15-28 Damage / varies
Wand / 11-22 Damage / 1.75 seconds
Staff / 11-22 Damage / +10 Energy / 1.75 seconds
Shield / 16 Armor N/A
Focus / +12 Energy N/A
Thanks again for whoever gave me this. :thumbsup:
Anarkii
Quote:
Originally Posted by Calnaion Blackhawk
can every please contribute and define 'perfect' as im annoyed by the amount of people putting 'perfect' weapons and they are not,
perfect sword - [15-22][Req8][+15% while health ABOVE 50%][HP +30] Perfect Vampiric anything [ Health Degen 1, health Gained 5] |
Theres nothing such as a perfect sword. Some prefer h>50, some enchanted, others stance. The Min Req is 7, not 8 for max damage. HP+30 is not the best pommel to put on.
Perfect Vampiric Axe haft and sword hilt are 3:1, not 5:1.
If you like, make a list of MAX damage items and upgrades, not perfect.
Drav3n
Quote:
Originally Posted by Anarkii
Both of your definitions are wrong btw.
Theres nothing such as a perfect sword. Some prefer h>50, some enchanted, others stance. The Min Req is 7, not 8 for max damage. HP+30 is not the best pommel to put on. Perfect Vampiric Axe haft and sword hilt are 3:1, not 5:1. If you like, make a list of MAX damage items and upgrades, not perfect. |
SOT
Quote:
Originally Posted by TheTim
Health Upgrades (staff head, staff wrapping etc...)
+30 Health |
Anarkii
Quote:
Originally Posted by SOT
+35
|
TheTim
+35 health?
Never seen one of those as an upgrade. Maybe you are thinking of the health buffs on shields. Which I've seen up to +45 (while hexed or enchanted) and +30 always.
Never seen one of those as an upgrade. Maybe you are thinking of the health buffs on shields. Which I've seen up to +45 (while hexed or enchanted) and +30 always.
Shandoo Bilari
All wrong by my and most other trader definitions:
Perfect weapons are the ones that have flat +% damage that is NOT dependent on another req such as health, while enchated, while hexed.
'+% damage health > 50' is not a perfect weapon.
But I suppose the argument is arbitrary as it is subject to opinion.
Perfect weapons are the ones that have flat +% damage that is NOT dependent on another req such as health, while enchated, while hexed.
'+% damage health > 50' is not a perfect weapon.
But I suppose the argument is arbitrary as it is subject to opinion.
Algren Cole
uhm..'perfect' = the weapon the best suits your needs....there is no universal perfect in this game.
noblepaladin
Quote:
Originally Posted by Shandoo Bilari
All wrong by my and most other trader definitions:
Perfect weapons are the ones that have flat +% damage that is NOT dependent on another req such as health, while enchated, while hexed. '+% damage health > 50' is not a perfect weapon. But I suppose the argument is arbitrary as it is subject to opinion. |
ShinJin Kahn
Perfect is a term used by players to let other players know the mod or weapon they have is "maxed" out, max % max damage, max whatever,
"perfect" means "best as it can be".
"perfect" means "best as it can be".
Lorelei
I disagree with Shinjin. Perfect means "without flaw", not just "best as it can be". The later is just "best" yet still may have flaws.
But it is semantic
But it is semantic
Shandoo Bilari
Quote:
Originally Posted by Shandoo Bilari
But I suppose the argument is arbitrary as it is subject to opinion.
|
But since we were talking about what people call 'perfect' I was of the thought that we were not talking about 'max damage' weapons. /shrug
ShinJin Kahn
well, wouldn't you say a 10/10 sundering mod was perfect?, there nothing better then 10/10.
Shandoo Bilari
But that is a perfect mod not a perfect weapon.
/gets back on the merry-go-round of interpretation.
/gets back on the merry-go-round of interpretation.
Algren Cole
Quote:
Originally Posted by ShinJin Kahn
well, wouldn't you say a 10/10 sundering mod was perfect?, there nothing better then 10/10.
|
Lorelei
I think the original poster had a beef about people called a weapon "perfect" when it is just one of the "best" weapons out there.
ShinJin Kahn
Quote:
Originally Posted by Algren Cole
Vampiric 5:1 is better than 10/10 sundering, for my use...perfect is relative to the buyer.
|
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing moron.
Algren Cole
Quote:
Originally Posted by ShinJin Kahn
well a quater pounder with cheese is better then a 10/10 sundering, but whats that go to with anything right?.
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing moron. |
that made alot of sense...I'm glad that you have such difficulty understanding rudimentary thought process.
Starsky-sama
everyone keeps stating +15%. there are +20%dmg w/ hp >/< 50%...??..
Laetitia of Yenemi
There are only +20% weapons while hexed or under 50%, not over 50%/enchanted or vs. hexed.
Perfect does depend on the situation. A perfect bow (ranger here) within a good party for me would be 15% always with -10 while attacking. If the party is good I get the 15% but the -10 has no effect. A perfect hammer for an adrenaline warrior would be 15% with -1 energy regen cause they wouldn't use it as much. When I solo in griffins I switch between the 15>50 to a 20<50 to use the max abilities of both in any given situation.
A perfect mod, though, is not based on opinion as perfect means 100%. A 10/10 sundering is just as perfect as a 5/-1 vampiric as neither gets any better.
Laetitia
Perfect does depend on the situation. A perfect bow (ranger here) within a good party for me would be 15% always with -10 while attacking. If the party is good I get the 15% but the -10 has no effect. A perfect hammer for an adrenaline warrior would be 15% with -1 energy regen cause they wouldn't use it as much. When I solo in griffins I switch between the 15>50 to a 20<50 to use the max abilities of both in any given situation.
A perfect mod, though, is not based on opinion as perfect means 100%. A 10/10 sundering is just as perfect as a 5/-1 vampiric as neither gets any better.
Laetitia
elenna
Quote:
Originally Posted by TheTim
+35 health?
Never seen one of those as an upgrade. Maybe you are thinking of the health buffs on shields. Which I've seen up to +45 (while hexed or enchanted) and +30 always. |
Mario 64 Master
What about weapons that have +15% damage with no condition and no drawback mod either? I saw somebody selling a hammer on this forum with that mod.
I hear they only dropped for the first week or so.
I hear they only dropped for the first week or so.
TheTim
Quote:
Originally Posted by elenna
I think you can get +35 health from putting both a Hale Staff head +5 and a Staff Wrapping of Fortitude +30 on a staff.
|
elenna
I didn't know there was a hale staff head +30. That's nice to know.
Tellani Artini
I always take +armor over +health. An ounce of prevention is worth a pound of cure. 590 health would be nice, though.
And the first thing I got with my faction was a staff wrapping of enchanting +20%. The only upgrade modifier that boosts the effectiveness of your skills 100% of the time. As a monk I never leave pvp character creation without it.
And the first thing I got with my faction was a staff wrapping of enchanting +20%. The only upgrade modifier that boosts the effectiveness of your skills 100% of the time. As a monk I never leave pvp character creation without it.
Anarkii
Quote:
Originally Posted by Mario 64 Master
What about weapons that have +15% damage with no condition and no drawback mod either? I saw somebody selling a hammer on this forum with that mod.
I hear they only dropped for the first week or so. |
shinrisen
Quote:
Originally Posted by Anarkii
Both of your definitions are wrong btw.
Theres nothing such as a perfect sword. Some prefer h>50, some enchanted, others stance. The Min Req is 7, not 8 for max damage. HP+30 is not the best pommel to put on. Perfect Vampiric Axe haft and sword hilt are 3:1, not 5:1. If you like, make a list of MAX damage items and upgrades, not perfect. |
could someone clear this up please?
Devts-Waver
Quote:
Originally Posted by Calnaion Blackhawk
can every please contribute and define 'perfect' as im annoyed by the amount of people putting 'perfect' weapons and they are not,
perfect sword - [15-22][Req8][+15% while health ABOVE 50%][HP +30] Perfect Vampiric anything [ Health Degen 1, health Gained 5] |
Darriths Novastar
I think the "perfect" term came from the days of Diablo2 where most of the armor sets have multiple stats combinations and the highest one could get is considered perfect but yet again i never know what i am talking about.. i am a bona fide n00b.
Whats up with this Go REDENGINE stuff..
Whats up with this Go REDENGINE stuff..
Starsky-sama
if somone has a "perfect weapon" (and I mean Perfect in every stat from req. to all the bells and whistles), can they plz post it. it would be nice to look at. hehe.
Numa Pompilius
I just realized today that I have what must be a perfect shield... 16 armor, +45 health in stance, -2 damage in stance, req: 7 tactics.
I mean, I knew it was gold, but it hadn't dawned on me it was maxed out until today.
Considering that it's a skull shield not an eternal shield, it's probably worth, oh, 1000 gold or some insane sum like that. Not that I'm going to sell it.
Darriths: see here: http://www.guildwarsguru.com/forum/s...ad.php?t=39387
I mean, I knew it was gold, but it hadn't dawned on me it was maxed out until today.
Considering that it's a skull shield not an eternal shield, it's probably worth, oh, 1000 gold or some insane sum like that. Not that I'm going to sell it.
Darriths: see here: http://www.guildwarsguru.com/forum/s...ad.php?t=39387
snepp
Quote:
Originally Posted by shinrisen
I have a question, someone just used his whole vocab just to insult me for calling a 3:1 Hilt a perfect vampiric sword upgrade, claiming there IS such thing as 5:1 swords. Now, I asked around and alot of people say no, 3:1 is the max, and alot of people DO say 5:1 is the max. (something about checking out the priest of Balthazar or something? Rather odd.)
could someone clear this up please? |
Axe 3:1
Hammer 5:1
Bow 5:1
Red Locust
I'm pretty sure "perfect" means the best it can be, as in 20% longer enchantments, +5 energy insightful, 5:1 vampiric hammer, etc.
Otherwise, it's impossible to tell who considers what to be the best mod, since different mods are useful for different builds. Wouldn't really make any sense now, would it?
Otherwise, it's impossible to tell who considers what to be the best mod, since different mods are useful for different builds. Wouldn't really make any sense now, would it?