'Perfect' definitions

Calnaion Blackhawk

Lion's Arch Merchant

Join Date: May 2005

England , Wiltshire

[mB] Mental Block

E/

can every please contribute and define 'perfect' as im annoyed by the amount of people putting 'perfect' weapons and they are not,

perfect sword - [15-22][Req8][+15% while health ABOVE 50%][HP +30]
Perfect Vampiric anything [ Health Degen 1, health Gained 5]

TheTim

TheTim

Ascalonian Squire

Join Date: Jul 2005

Ontario

H Two O

W/E

11-22 dmg for staffs
6-28 dmg for axes
19-35 dmg for hammers
15-28 dmg for bows

Skill Enhancing Upgrades (like sword pommel of swordsmanship)
20% chance to increase skill

Defense Upgrades
+5 Armor

Warding Upgrades (ie: armor vs physical)
+7 armor (vs _______)

Health Upgrades (staff head, staff wrapping etc...)
+30 Health

Armor Penetration Upgrades (sundering)
+10 with 10% chance

Merrial

Ascalonian Squire

Join Date: Jul 2005

E/W

I had the same question a while back and here is the info I got.

Sword / 15-22 Damage / 1.33 seconds
Axe / 6-28 Damage / 1.33 seconds
Hammer / 19-35 Damage / 1.75 seconds
Bow / 15-28 Damage / varies
Wand / 11-22 Damage / 1.75 seconds
Staff / 11-22 Damage / +10 Energy / 1.75 seconds
Shield / 16 Armor N/A
Focus / +12 Energy N/A

Thanks again for whoever gave me this. :thumbsup:

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by Calnaion Blackhawk
can every please contribute and define 'perfect' as im annoyed by the amount of people putting 'perfect' weapons and they are not,

perfect sword - [15-22][Req8][+15% while health ABOVE 50%][HP +30]
Perfect Vampiric anything [ Health Degen 1, health Gained 5]
Both of your definitions are wrong btw.
Theres nothing such as a perfect sword. Some prefer h>50, some enchanted, others stance. The Min Req is 7, not 8 for max damage. HP+30 is not the best pommel to put on.

Perfect Vampiric Axe haft and sword hilt are 3:1, not 5:1.

If you like, make a list of MAX damage items and upgrades, not perfect.

Drav3n

Drav3n

Ascalonian Squire

Join Date: Jun 2005

Chaos Horde

Quote:
Originally Posted by Anarkii
Both of your definitions are wrong btw.
Theres nothing such as a perfect sword. Some prefer h>50, some enchanted, others stance. The Min Req is 7, not 8 for max damage. HP+30 is not the best pommel to put on.

Perfect Vampiric Axe haft and sword hilt are 3:1, not 5:1.

If you like, make a list of MAX damage items and upgrades, not perfect.
True...but perfects have the most "wanted" mods at the best they can be.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by TheTim
Health Upgrades (staff head, staff wrapping etc...)
+30 Health
+35

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by SOT
+35
+30 is the max upgrade for health.Where you got the +35?

TheTim

TheTim

Ascalonian Squire

Join Date: Jul 2005

Ontario

H Two O

W/E

+35 health?

Never seen one of those as an upgrade. Maybe you are thinking of the health buffs on shields. Which I've seen up to +45 (while hexed or enchanted) and +30 always.

Shandoo Bilari

Shandoo Bilari

Academy Page

Join Date: May 2005

NoVa

Dark Brotherhood

Mo/

All wrong by my and most other trader definitions:

Perfect weapons are the ones that have flat +% damage that is NOT dependent on another req such as health, while enchated, while hexed.

'+% damage health > 50' is not a perfect weapon.

But I suppose the argument is arbitrary as it is subject to opinion.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

uhm..'perfect' = the weapon the best suits your needs....there is no universal perfect in this game.

noblepaladin

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Shandoo Bilari
All wrong by my and most other trader definitions:

Perfect weapons are the ones that have flat +% damage that is NOT dependent on another req such as health, while enchated, while hexed.

'+% damage health > 50' is not a perfect weapon.

But I suppose the argument is arbitrary as it is subject to opinion.
Unfortunately many people find those weapons less desirable than something with +15% > 50%hp because they inherently come with -5 energy, -1 energy regen, or -10 armor when attacking, so there are a lot of people who would disagree that it's "perfect". I think the problem with "Perfect" is that it implies the best, and there is no best weapon for all situations.

ShinJin Kahn

Academy Page

Join Date: Jul 2005

Dragon Slayer Guild

W/Mo

Perfect is a term used by players to let other players know the mod or weapon they have is "maxed" out, max % max damage, max whatever,

"perfect" means "best as it can be".

Lorelei

Frost Gate Guardian

Join Date: Apr 2005

Somewhere unexpected

I disagree with Shinjin. Perfect means "without flaw", not just "best as it can be". The later is just "best" yet still may have flaws.

But it is semantic

Shandoo Bilari

Shandoo Bilari

Academy Page

Join Date: May 2005

NoVa

Dark Brotherhood

Mo/

Quote:
Originally Posted by Shandoo Bilari
But I suppose the argument is arbitrary as it is subject to opinion.
Yeah, after seeing the same weapon a gazillion times, I just find the flat damage to be the 'rarest" therefore they are what I would deem 'perfect'. The negative attibutes associated with them can for the most part be offset to a degree buy mods (ie -10 while attacking::+5 armor mod).

But since we were talking about what people call 'perfect' I was of the thought that we were not talking about 'max damage' weapons. /shrug

ShinJin Kahn

Academy Page

Join Date: Jul 2005

Dragon Slayer Guild

W/Mo

well, wouldn't you say a 10/10 sundering mod was perfect?, there nothing better then 10/10.

Shandoo Bilari

Shandoo Bilari

Academy Page

Join Date: May 2005

NoVa

Dark Brotherhood

Mo/

But that is a perfect mod not a perfect weapon.

/gets back on the merry-go-round of interpretation.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by ShinJin Kahn
well, wouldn't you say a 10/10 sundering mod was perfect?, there nothing better then 10/10.
Vampiric 5:1 is better than 10/10 sundering, for my use...perfect is relative to the buyer.

Lorelei

Frost Gate Guardian

Join Date: Apr 2005

Somewhere unexpected

I think the original poster had a beef about people called a weapon "perfect" when it is just one of the "best" weapons out there.

ShinJin Kahn

Academy Page

Join Date: Jul 2005

Dragon Slayer Guild

W/Mo

Quote:
Originally Posted by Algren Cole
Vampiric 5:1 is better than 10/10 sundering, for my use...perfect is relative to the buyer.
well a quater pounder with cheese is better then a 10/10 sundering, but whats that go to with anything right?.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing moron.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by ShinJin Kahn
well a quater pounder with cheese is better then a 10/10 sundering, but whats that go to with anything right?.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing moron.

that made alot of sense...I'm glad that you have such difficulty understanding rudimentary thought process.

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

everyone keeps stating +15%. there are +20%dmg w/ hp >/< 50%...??..

Laetitia of Yenemi

Krytan Explorer

Join Date: Jul 2005

R/Me

There are only +20% weapons while hexed or under 50%, not over 50%/enchanted or vs. hexed.

Perfect does depend on the situation. A perfect bow (ranger here) within a good party for me would be 15% always with -10 while attacking. If the party is good I get the 15% but the -10 has no effect. A perfect hammer for an adrenaline warrior would be 15% with -1 energy regen cause they wouldn't use it as much. When I solo in griffins I switch between the 15>50 to a 20<50 to use the max abilities of both in any given situation.

A perfect mod, though, is not based on opinion as perfect means 100%. A 10/10 sundering is just as perfect as a 5/-1 vampiric as neither gets any better.

Laetitia

elenna

Frost Gate Guardian

Join Date: Apr 2005

PHC

Quote:
Originally Posted by TheTim
+35 health?

Never seen one of those as an upgrade. Maybe you are thinking of the health buffs on shields. Which I've seen up to +45 (while hexed or enchanted) and +30 always.
I think you can get +35 health from putting both a Hale Staff head +5 and a Staff Wrapping of Fortitude +30 on a staff.

Mario 64 Master

Mario 64 Master

wats going on

Join Date: Jan 2005

Trumbull, Connecticut

Nuclear Launch Detected [Nu]

W/Mo

What about weapons that have +15% damage with no condition and no drawback mod either? I saw somebody selling a hammer on this forum with that mod.

I hear they only dropped for the first week or so.

TheTim

TheTim

Ascalonian Squire

Join Date: Jul 2005

Ontario

H Two O

W/E

Quote:
Originally Posted by elenna
I think you can get +35 health from putting both a Hale Staff head +5 and a Staff Wrapping of Fortitude +30 on a staff.
Thanks. I realize that though. My post was simply based on separate upgrades. If you combine the two you could get +60 health. Since each has +30 at max.

elenna

Frost Gate Guardian

Join Date: Apr 2005

PHC

I didn't know there was a hale staff head +30. That's nice to know.

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

I always take +armor over +health. An ounce of prevention is worth a pound of cure. 590 health would be nice, though.

And the first thing I got with my faction was a staff wrapping of enchanting +20%. The only upgrade modifier that boosts the effectiveness of your skills 100% of the time. As a monk I never leave pvp character creation without it.

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by Mario 64 Master
What about weapons that have +15% damage with no condition and no drawback mod either? I saw somebody selling a hammer on this forum with that mod.

I hear they only dropped for the first week or so.
Yes, they dropped only in the first week of the release. The hammer being sold was a 14%. A friend of mine has a longsword with 13% always, no-penalty, and another has a longbow +13% no-penalty

shinrisen

Ascalonian Squire

Join Date: Jul 2005

SoS

W/Mo

Quote:
Originally Posted by Anarkii
Both of your definitions are wrong btw.
Theres nothing such as a perfect sword. Some prefer h>50, some enchanted, others stance. The Min Req is 7, not 8 for max damage. HP+30 is not the best pommel to put on.

Perfect Vampiric Axe haft and sword hilt are 3:1, not 5:1.

If you like, make a list of MAX damage items and upgrades, not perfect.
I have a question, someone just used his whole vocab just to insult me for calling a 3:1 Hilt a perfect vampiric sword upgrade, claiming there IS such thing as 5:1 swords. Now, I asked around and alot of people say no, 3:1 is the max, and alot of people DO say 5:1 is the max. (something about checking out the priest of Balthazar or something? Rather odd.)

could someone clear this up please?

Devts-Waver

Devts-Waver

Frost Gate Guardian

Join Date: Jun 2005

USA, GA

Forgotten Legends

W/Mo

Quote:
Originally Posted by Calnaion Blackhawk
can every please contribute and define 'perfect' as im annoyed by the amount of people putting 'perfect' weapons and they are not,

perfect sword - [15-22][Req8][+15% while health ABOVE 50%][HP +30]
Perfect Vampiric anything [ Health Degen 1, health Gained 5]
a perfect req would be 7. don't believe me? pm with my ign Devts Waver and i'll show you mine. And yes, it's a max damage.

Darriths Novastar

Darriths Novastar

Ascalonian Squire

Join Date: Jul 2005

Dragons Avatar

E/Mo

I think the "perfect" term came from the days of Diablo2 where most of the armor sets have multiple stats combinations and the highest one could get is considered perfect but yet again i never know what i am talking about.. i am a bona fide n00b.

Whats up with this Go REDENGINE stuff..

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

if somone has a "perfect weapon" (and I mean Perfect in every stat from req. to all the bells and whistles), can they plz post it. it would be nice to look at. hehe.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I just realized today that I have what must be a perfect shield... 16 armor, +45 health in stance, -2 damage in stance, req: 7 tactics.
I mean, I knew it was gold, but it hadn't dawned on me it was maxed out until today.

Considering that it's a skull shield not an eternal shield, it's probably worth, oh, 1000 gold or some insane sum like that. Not that I'm going to sell it.


Darriths: see here: http://www.guildwarsguru.com/forum/s...ad.php?t=39387

snepp

Academy Page

Join Date: Jun 2005

E/Mo

Quote:
Originally Posted by shinrisen
I have a question, someone just used his whole vocab just to insult me for calling a 3:1 Hilt a perfect vampiric sword upgrade, claiming there IS such thing as 5:1 swords. Now, I asked around and alot of people say no, 3:1 is the max, and alot of people DO say 5:1 is the max. (something about checking out the priest of Balthazar or something? Rather odd.)

could someone clear this up please?
Sword 3:1
Axe 3:1
Hammer 5:1
Bow 5:1

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

I'm pretty sure "perfect" means the best it can be, as in 20% longer enchantments, +5 energy insightful, 5:1 vampiric hammer, etc.

Otherwise, it's impossible to tell who considers what to be the best mod, since different mods are useful for different builds. Wouldn't really make any sense now, would it?