Combined Guild Hall Suggestion Thread

Pashet

Pashet

Frost Gate Guardian

Join Date: May 2005

Illinois

House Nightshade

R/Mo

I went through a bunch of threads and found as many of the Guild Hall imrovement suggestions as I could find. I don't mean to take credit for them I just wanted to get it all in one place.

Keep the ideas coming everyone. I'll try to keep up with the thread and add them as they come. Your job is to discuss the ideas and make or break them. Have fun.

Here's the list. Let me know if I missed any.

1. Guild Storage. Shared Dump or Private Storage or both.
2. NPCs. Walking around, merchants. Dwarven ale, comforts. Gold sinks.
3. Practice area.
4. Enemies or quests for your guild only.
5. Guild bank.
6. Decorations, awards hall. Gold sink.
7. Player housing. More Gold sinks. (furniture, taxidermy, trophies)
8. Bulletin board
9. Drawing board for strategy discussions
10. Guild crafter, armorer, weapons
11. Guild hall expansion (land and buildings were both suggested)
12. Menagerie or zoo of captured enemies.
13. Being able to throw celebrations in your guild’s honor
14. Mini games to play with your guild
15. A World Spell to affect all guild members (See http://www.guildwarsguru.com/forum/s...ad.php?t=38573)
16. Ability to create parties from the guild hall.
17. Special access to areas (Tomb, practice match area)
18. Unrated random battles.
19. Map of the guild island
20. Repeatable Fishing quest. With a fish tank for the biggest fish. (see http://www.guildwarsguru.com/forum/s...ad.php?t=37812)
21. Zunie storage quests (see http://www.guildwarsguru.com/forum/s...ad.php?t=37812)
22. Rentable guild mounts for getting around the guild island
23. New guild hall styles/islands.
24. waterfall/fountain for bathing with associated commands
25. officers territory available to others by invite/unlock only
26. Special titles given by guild leader.
27. More guild ranks.
28. Guild point system (http://www.guildwarsguru.com/forum/s...d.php?p=358613)
29. Uhhh. This http://www.guildwarsguru.com/forum/s...ad.php?t=32736
30. quickfind info through roster to locate guildmates (http://www.guildwarsguru.com/forum/s...d.php?p=359037)

Here are the main threads I used to get the ideas.

http://www.guildwarsguru.com/forum/s...ad.php?t=20958

http://www.guildwarsguru.com/forum/s...ad.php?t=14567

http://www.guildwarsguru.com/forum/s...ad.php?t=19901

http://www.guildwarsguru.com/forum/s...ad.php?t=37812
http://www.guildwarsguru.com/forum/s...d.php?p=358613
http://www.guildwarsguru.com/forum/s...d.php?p=359037

EDIT: added mini games 7/28
EDIT: added world spell, ability to create parties 7/29
EDIT: added special access to areas 7/30
EDIT: added random battles, map, fishing, storage quests, mounts, halls 8/1
EDIT: changed 8. to stragegy, added bathing waterfall
EDIT: officers territory added, special titles, guild titles, guild point system, added Guild War PvE system, quickfind guild mates8/6

BrandonIT

BrandonIT

Frost Gate Guardian

Join Date: May 2005

Dallas, TX

Tribal Instincts

R/E

Absolutely need 1,2,3,5,6.

8 (Message board) would be nice, even better would be in-game short email system (255 chars) but that's another thread.

The others are fluff but would be nice.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

how would 12 work ?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I'm a huge fan of #1 if you have to pay for the upgrades. Out the wazoo.

Gold sink.

teny10

teny10

Frost Gate Guardian

Join Date: Jul 2005

Servants of Fortuna

W/Mo

nice. thx for bring out #4.
/signed

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

These are all excellent suggestions, although some are certainly more needed than others. Every time I go to my guild's hall I get depressed. There is so much potential in the guild hall, and it's not being used. But I think perhaps the most overlooked, and the OP hinted at this, is its use as a gold sink. The gold sinks that exist in the game currently are woefully insufficient. The guild hall could fix this. You want a guild storage? That'll be 50k please. Oh, you want to expand it? 50k more. How about a skirmish arena? Great... 100k and we'll get right on that. We should be able to turn our guild hall's into an episode of Pimp My Ride, but all those bells and whistles should cost us a TON.

Thanks to the OP for summarizing all the guild hall ideas in one place.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Aracos79
These are all excellent suggestions, although some are certainly more needed than others. Every time I go to my guild's hall I get depressed. There is so much potential in the guild hall, and it's not being used. But I think perhaps the most overlooked, and the OP hinted at this, is its use as a gold sink. The gold sinks that exist in the game currently are woefully insufficient. The guild hall could fix this. You want a guild storage? That'll be 50k please. Oh, you want to expand it? 50k more. How about a skirmish arena? Great... 100k and we'll get right on that. We should be able to turn our guild hall's into an episode of Pimp My Ride, but all those bells and whistles should cost us a TON.

Thanks to the OP for summarizing all the guild hall ideas in one place.
Make that 50K plus 50K wood plus 10K granite slabs plus...

You get the point...

Could even increase the cost for increased capabilities... more storage at a higher price. (Require obsidian shards? Hmm... is that too cruel...)

Darriths Novastar

Darriths Novastar

Ascalonian Squire

Join Date: Jul 2005

Dragons Avatar

E/Mo

Like to post here to get this thread some attention, maybe. I absolutely would love to have storage at my guild hall. All of these Ideas are awesome some more than others and to have just a few implemented would make guild functions more dynamic.

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

I would also suggest some kind of mini games within guildhalls.

Also there may be raids missions for the guildhalls.

Eltargrim

Eltargrim

Academy Page

Join Date: Jul 2005

Canada

Trance of Asgard

E/Mo

Pashet, thanks for summarizing the points

1. Great. I mean, loving it. Definately needed. Questions, though: for a guild dump, how big would the storage area be? Infinite? Per person? Numbered vaults, each with 25 storage?

2. Dear god, yes. Merchies, random NPCs, maybe even a skill trainer?

3. Nice, but too easy to abuse, IMO. Unless there aren't any rewards; maybe an area to test the effectiveness of builds? Or a PvP area, just for guild members? A practice area would be nice, but it couldn't give awards without being too abusable.

4. That's one that'd be tricky to implement, unless it was sort of like a Collector. 'Collect X of item Y (where Y is a non-tradeable item) to get exp'.

5. Yep. One problem would be with withdrawing gold, though. What if someone steals the entire thing? Or it could be that only the leader could withdraw gold. The least-abusable possibility would be that the gold in the vault could only be used for Hall upgrades; you would see the total balance, and the amount you donated. You could withdraw what you donated, but nothing else. The leader could use the money in the vault to buy upgrades.

6. Yes, yes, and YES!

7. Could be an issue with island size compared to guild size. Unless there was only one house that stores everyone's room in Malletspace

Still, I like the idea. Upgrades for your room would come out of your gold, and then you could move them around, take them away, sell them, etc. Would customizing furniture be a good idea? A question for the ages

8. The only problem I could forsee would be the UI. ANet could probably even use the chat filters for the boards. Of course, only text messages should be allowed; no sigs, avvys, pictures, etc.

9. I assume you mean that #8 wouldn't allow for replying to posts, and #9 would be more like a forum? You could probably combine the two.

10. Fits under NPCs, really. All that would be needed is a limit on how powerful the weapons/armour are. A good idea would be matching the Guild crafters to the crafters of the most advanced city/outpost the player has reached.

11. Hard to expand an island. Are you talking about adding walls/rooms, etc, or trying to add on more space?

12. All you'd have to do is limit the number of creatures per player, probably only one. Make it so only non-human creatures could be captured, preferably non-humanoid. One question: how would you capture the creatures?

13. What exactly do you mean by this? Invite non-members into the hall? Special decorations?

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

some of these are not needed, but the ones that are are pointed out.

/signed

Iceciro

Lion's Arch Merchant

Join Date: Jul 2005

Surface Warfare and Tactics

E/N

/signed

For a game called GUILD Wars, the Guild Hall is woefully useless....

Wrynn

Wrynn

Frost Gate Guardian

Join Date: May 2005

A place far away from where I want to be.

Quote:
Originally Posted by Pashet
I went through a bunch of threads and found as many of the Guild Hall imrovement suggestions as I could find. I don't mean to take credit for them I just wanted to get it all in one place.

Here's the list. Let me know if I missed any.

1. Guild Storage. Shared Dump or Private Storage or both.
2. NPCs. Walking around, merchants. Dwarven ale, comforts. Gold sinks.
3. Practice area.
4. Enemies or quests for your guild only.
5. Guild bank.
6. Decorations, awards hall. Gold sink.
7. Player housing. More Gold sinks. (furniture, taxidermy, trophies)
8. Bulletin board
9. Drawing board for message discussions
10. Guild crafter, armorer, weapons
11. Guild hall expansion
12. Menagerie or zoo of captured enemies.
13. Being able to throw celebrations in your guild’s honor

Here are the main threads I used to get the ideas.

http://www.guildwarsguru.com/forum/s...ad.php?t=20958

http://www.guildwarsguru.com/forum/s...ad.php?t=14567

http://www.guildwarsguru.com/forum/s...ad.php?t=19901
1: YES..... YES... NOW! (ok as far as implementing a shared storage, to prevent thievery by new members, all non-officers will put in a request, ie: request for 100 cloth, TWO officers or just the leader will have to approve this request, for an officer to take anything out, they put in a request, which then has to be approved by TWO other officers or the leader)

2: eh, im fine w/out but if its there, i wont complain.

3:Practice area would be nice, but they are kinda already implementing it with guild skirmishes... i just wish you could face off against a hench team (no rewards ala faction of course), but just practicing timing, coordination and the like.

4: I think it could be fun, how would you balance the rewards tho? would it even GIVE drops/loot? Or would it just be for fun? My idea is that it could be guild memebers only, and its a kinda mini-FoW type thing, but instead of drops, you get GH upgrades, or drops for the stuff needed for upgrades, know what i mean? so in order to upgrade the hall, you either pay a lot, or beat the snot outta a lot of high level enemies (it should be CHALLENGING to win, like FoW, but not unbalancing. and there should be a hall upgrade or two that you can ONLY get through these mini quests.

5: Isnt this the same as #1? Guild bank i think could be abused, see #1, just wait till you get up to a couple mil, and watch three officers go at once or something. Too much potential for "this guy stole my guilds money!"

6: YES YES YES!!! In the common (flag stand area) there should be a big awards/stuffed heads/trophies spot so like if we go kill glint as a guild, theres a giant obsidian glint skull (like the cool one in droks now) rotscales skull (even tho its a level 30, its pathetically easy to beat)

7: YES. each player can buy their own room (leaders would get one for free) that can be customized, added to/expanded, I want to have a huge room and put tons of stuff in there, BUT make it so other people can come with you into your room or whatever.

8: Unfortunantly this would probably be a huge strain on anets servers (can you imagine the server space to host one of the top guilds that has huge numbers of members? it would get way over the top, what id suggest is two extra tabs on the guild menu, leave the announcement alone, add another "information tab" thats a lot longer, formattable, etc. Im sick of reserving the announcement box for teamspeak info!

9: you mean like a mini-map of the hall so you can draw out paths??

10: again potential for problem causing, think of the LAG man! if your computer had to render billions of potential armor combinations, rather than like what, 75 different sets? (not counting dyes)
while i agree it would rock, to have custom guild armor, the design process would prolly be very tedious at best, and very impractical

11:expansion for what? they are already huge... expanding would cause more problems i think... (with map pathing, etc, especially for "visiting" guilds)
wandering NPCs wouldnt be a problem, as they can be removed at round start, merchant, storage box, etc, all can be removed, but if there is all sorts of weird expansions, then you might start causing problems with other people joining your hall (remember they will have to load all the extra crap you got in there) most of what was already covered has been expansions, so this is either redundant or unnecc.

12: while i think this would be interesting, i dont see it being practical...

13: this would be cool, specially if you could have it in LA or something :P like a roped off area with guards :P

Isis Snowflame

Ascalonian Squire

Join Date: Jul 2005

Abysmal Hounds [HELL]

E/Mo

I would like to tsee the ability to be able to put the guild emblem on something more than a cape like maybe a tabard for the ranger or emblazoned on the front of a shield for the warrior when youre doing pve or maybe for all.

Omega Complex

Omega Complex

Lion's Arch Merchant

Join Date: Jun 2005

Arlington, TX

/signed

Great ideas and thanks for combining them all into one thread. Some are just fluff, but good fluff, and some are desparately needed (even though my personal characters backpack/belt pouch/2x bags hold more than double the storage box >.<)

Iceciro

Lion's Arch Merchant

Join Date: Jul 2005

Surface Warfare and Tactics

E/N

We need more "fluff" because we need more gold sinks. It can remove the more rich character's gold from the game, and allow many "poor" players in a guild to band together to buy say, 15k banner stands, and feel soldiarity.

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

I would LOVE to see an expanded use guild hall. Ours rarely gets used right now because most of my guild is still practicing their personal PvP skills.

/signed

Some of the ideas aren't as important as others, but all are interesting enough to look into.

mushi

mushi

Academy Page

Join Date: Jul 2005

London

Organised Spam (OS)

/signed

Relgar Wraithclaw

Ascalonian Squire

Join Date: May 2005

I dont have much meaningful to add other than to say I agree with all the suggestions. When I took a tour of them from Lion's Arch I believe my reaction was, "Is that ALL there is?"

Pashet

Pashet

Frost Gate Guardian

Join Date: May 2005

Illinois

House Nightshade

R/Mo

Quote:
Originally Posted by Relgar Wraithclaw
I dont have much meaningful to add other than to say I agree with all the suggestions. When I took a tour of them from Lion's Arch I believe my reaction was, "Is that ALL there is?"
Yeah, it was really deserted wasn't it. Absolutely NOTHING there.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

I'm loving the suggestions! I'm game for all of them

Darriths Novastar

Darriths Novastar

Ascalonian Squire

Join Date: Jul 2005

Dragons Avatar

E/Mo

/signed

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Great idea. I would suggest, instead of writing "edit" with each edit, just add the new suggestions to the current list in sequence and (if possible) include in brackets beside them a post herein that explains the detail)

tooot toooot (that's my own horn going off)

Since a few people have mentioned number 12, either not understanding how it would work or not understanding how it could be practical, I'll summarize the very basics

1-buy a cage for 2-20 plat
2-hire a creature catcher for 2-20 plat
3-protect the catcher while in the feild for his cast time, don't let him or the target die
4-choose the cage to put the creature in in your guild hall
5-release the creature in your hall to combat vs. your guild, a single player or another creature

This would be good for training, fun, and brag rights (omfgz! i just gvged and they had 10 seige worms!!!!)

edit: creatures would not be used in GvG but would still be visible and caged

corax5

corax5

Krytan Explorer

Join Date: Apr 2005

Ye olde England.

/signed
These ideas are all great. It would be so cool if they made a little ring or something similar for guild members to have little 1v1s while everyone else could stand at the edge and watch/cheer etc.

Mango Midget

Mango Midget

Lion's Arch Merchant

Join Date: Apr 2005

Under a hippo.

TC

Me/W

I read somewhere that they are going to make a guild staroage and practice area,but that sorce my not be correct.
/signed

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

Some great ideas here and great idea for a thread btw..

Storage and practise areas would be really useful, hmm maybe access to the Tomb via the hall would be a good feature for those past a certain point that is. Maybe if they simply added a practise match option via the organising match menu (against random guilds) instead of having to find a guild ready to practise unrated at the same time

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

/signed

I love the ideas of Storage and a Merchant - plus they should be fairly easy to implant into the game.

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

ya MUSt

Alchem

Pre-Searing Cadet

Join Date: Jul 2005

E/Mo

On expanding the Guild Hall and such...maybe it could unlock a seperate area to go to thats not in the GvG area. This area could be for maybe inviting other guilds for celebrations, a place for the merchants and NPCs to roam about, and a place for housing (it could be done like Anarchy Online where its the same building, but a different zone for each person, and by entering the building, you go to the team leaders room, but maybe add a lobby area just for the sake of having it).

cyberzomby

Lion's Arch Merchant

Join Date: Mar 2005

Netherlands

The Heroics

N/Me

They are going to do storage and practise area.
Hope that storage is more like a bank system where you can deposit items to fellow guildmembers

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

well i did mention most of the storage and practice and non GvG areas in the *ahem* one post that the OP missed....

http://www.guildwarsguru.com/forum/s...ad.php?t=37812

and, just in case anyone missed what i said....

* will split it up for you*

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

we definately need more stuff to do in a hall.
i dont have one as yet, not made it far enough into the game to get the cash and dont realy need one when theres only 2 of you in the guild ^^ lol

but i have been thinking about this a lot lately, (specialy last night when the guru was down for me) and have tought of a few things, some of which i know have been said befor, but others that might not have.

a Guild Officer in all large towns that you can get info from, when you just have a guild and no hall. then later, once you *have* a hall, you can do quests (the leader or the officers need to start the quest, but anyone can join in from the guild) to get stuff for your guild hall

like a practice area. you get the basic fenced off area after the quest, with a circle in the dirt for 1 on 1 practice battles. then, you can pay gold for other stuff, such as up to 4 archery targets (they show damage done to them for everyone watching, so you could ahve guild archery contests) 2 monk type practice dumines and 2 cloth dummies for fighter and melee weps testing.
with these, you can test how good your damage is with wepons and skills or spells working and they just show damage, they dont die.

quest for a guild underground area, with an empty bar/tavern area.
it also has a Map room (shows the map of the island on a table, is good for straegy meetings) with a Guild Notice board (you also get one upstairs in the main open hall area when you get the underground area)
a large open area where you can but small statues of the Gods and Goddessess (it anoys me that the statues are all busted. i want small ones that you can buy and pop in the little temple area and prey to or offer gold to)
and a barraks style area with bunkbeds which you can add some lockers to later.

go to fishermans wharf, or quay place and get a quest that will let you have a guild Pond with Fishing game
you fish for the biggest fish, and it gets put in a tank and your name goes under it on a plaque with its wight. then at the end of the month, your name goes on the winners board and the fish goes back in the pond ^^
(a bit lie in Zelda's occarina of time. done this way so we get to fish, but not to sell the fish, kk? )

quest with the Zunie (sp) agents. first, for a guild stash at the agent with no (storeage) behind her name. this is just a stash the same size as your onw, but can hold 50k in plat and is useable by the guild. ether leader only or leader n officer can take out, any guild memeber can add.
then quest again for an agent to be stationed in your guild hall.

after that, you buy the small, med, large and HALL sizes of stash space.
you can also quest for the *personal* character store, available in the barraks. it is the same size as an opened bag, that 10 slots, and you can keep just 15k in it, but it is just for ONE character.
lockers appear beside the bunks, and even if you opened each one, you woud *still* only access YOUR characters store

quest with one of each of the towns and major stopping points for alcohol for the bar
like Ascalon Beer in the old ruins of ascalon.
Yaks Bend Mead from that dwarf guy up in Yaks bend, and so on till you get to Droknas, where you can quest to get the Dwarven Ale *grins*

also, quest with the Guild Agent for various service people, or paye a large amount for them, if you have the cash but not the time.
Guild Armourer...who will make you a set of any armour other than the collectors or specials like fissure and asencsion. they look like the later ones, sure, but they have the stats for the stuff you get in Lions arch

same for a wepons merchant. for a fee and the materials, you can get im to make any style of wepon (baring the special stuff) but it will still have the stats of a similar white item found in the lions arch area.

this will alow those that just want to look good, but are not going to get to the areas in later parts, for whatever their reasons, to be able to have fun in the game and look like they want, but will not unbalance the game as the stuff is just the same, damage and armour class wise, as the basic stuff you get made up for you in lions arch.

*think i got everything lol*

gravety

Pre-Searing Cadet

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by Relgar Wraithclaw
I dont have much meaningful to add other than to say I agree with all the suggestions. When I took a tour of them from Lion's Arch I believe my reaction was, "Is that ALL there is?"
Yeah, me too! They looked nice but I expected at least extra storage space for all that sigil cash!

As they stand Guild Halls are redundant for PvE guilds

/signed

Guild Master

Academy Page

Join Date: Jun 2005

N/W

how bout guild mounts? just a suggestion for GvG since the areas are so large. /signed. thanx for bringing up the celebrations idea!

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

hehe..well i still am hoping that they will add a few new halls to each chapter. even 1 hall or 2 per chapter would give us some more variety.

personaly, i would like to see a beach style hall, with parasols and mats by the waters edge and a few guild hall only emotes.../sunbathe for one character lies down on their back and dozes in the sun

and a crystal hall, made form chunks or slabs or even mason cut blocks of the damn crystals that the Charr chucked at us. may as well make use of the frelling stuff, and its solid. pop a large, decorative spikey one in the center, and in GvG, it shoots out random electric energy when players get too near heheh.

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

Quote:
Originally Posted by Relgar Wraithclaw
I dont have much meaningful to add other than to say I agree with all the suggestions. When I took a tour of them from Lion's Arch I believe my reaction was, "Is that ALL there is?"
Heh... that was pretty much the same reaction I had...

I still say my guild, because of our play style, would have been better off in Nomad's Isle, but we ended up with Warrior's.

I like the look, but beyond that, it's BORING... definately needs a practice area and a Leader/officer only storage place (basically like an armory storage box/room)

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

more like bank strongvault ^^ Emil

the officers and leader take out, but anyone in the guild can put in ^^
*specially if you have a nice cute Xuni lass to hold the doors for ye, eh? *wink wink*

a fountain that you could stand in or waterfall with a shalow pool would also be nice.
(with the commantds /wash which makes you kneel down and wash yer face, and /shower, which makes you do the shower scrub animation ^^ and /train...this one is for the monks ^^ you stand under the waterfall and do that punch in the falls training to show how much of a hard ass you can be even though your bits are blue from cold and dropping off ^^)

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

1, There working on it .
2. yes
3. There working on this too.
4. no (mu opinion, but if anyone else wants it im oke wiht it ).
5. yes
6. yes
7. yes (always wanted it)
8. yes
9. isnt this 8?
10. yes, but it should be more of a upgrader, getting your guildlabel on it or something .
11. yes
12. lol, yes
13. yay
14. yes
15. yes, "hold the line" (c&c generals :P)
16. double yes
17. maybe
18. yes
19. yes
20. minigames
21. yes
22. lol, yeah
23. of course :P.

Anyway, if they see this and think there gonna include this, it is gonna take lots and lots of time :P. So dont think we would be seeing al of them soon :P.

Pashet

Pashet

Frost Gate Guardian

Join Date: May 2005

Illinois

House Nightshade

R/Mo

bumping back to first page.

Seth Deathcaller

Ascalonian Squire

Join Date: Aug 2005

W/R

most of these i alreay had and was about to post on here im glad someone else beat me to it before i made a mistake, one thing i can reccomend is that the leader and officers have there own quaters where they can relax and stuff have like locks on it so that only you can get in ad such and that you would have to unlock it to allow someone in, and also have your own title that the leader can give you or you can give it to yourself depending on what you do or what you are good at in the guild, like Head of Recruitment and Mergers and such, well anyway i just hope that all this stuff that is listed will become a part of GW b/c i would like to see most of this happen.