Bows With Plus Energy Bonuses
Greentongue
Since bows are two handed and rangers are heavily energy dependent, and Expertise seems to vary each Beta Event, has anyone seen a bow with a plus Energy bonus?
This seems like a critical item for a Ranger. Once you get a bow with an Attribute requirement, it makes sense that some would provide energy bonuses. Maybe even in place of a higher base damage.
This seems like a critical item for a Ranger. Once you get a bow with an Attribute requirement, it makes sense that some would provide energy bonuses. Maybe even in place of a higher base damage.
Bgnome
i have heard of those +energy on hit mods showing up on bows.
Omnipotent Being
I haven't seen any bows that have +energy, but I have a couple bows the give +1 energy on contact, but your energy regeneration is -1.
Ensign
There aren't any bows with straight +energy bonuses, though there are likely rares with conditional bonuses, like '+2 energy when health is above 50%'.
Zealous Bow Strings are what you're looking for - +1 energy per hit, -1 energy regeneration. That nets you energy regen with normal shots, and with Dual Shot or Barrage they start to be outstanding.
Failing that, Marksman's Wager is still one of the best energy recovery skills in the game.
Expertise is really what you want, though. The problem is that it really don't do anything until you get it to a high (10+) level. At low level Rangers shouldn't even bother with bow skills, but should spend their energy on survival skills and their secondary class. You can switch into your Marksmanship and other Expertise based skills once you have Expertise up at a level that makes those playable.
It's really hard to understate how dependent on Expertise a Ranger is.
Peace,
-CxE
Zealous Bow Strings are what you're looking for - +1 energy per hit, -1 energy regeneration. That nets you energy regen with normal shots, and with Dual Shot or Barrage they start to be outstanding.
Failing that, Marksman's Wager is still one of the best energy recovery skills in the game.
Expertise is really what you want, though. The problem is that it really don't do anything until you get it to a high (10+) level. At low level Rangers shouldn't even bother with bow skills, but should spend their energy on survival skills and their secondary class. You can switch into your Marksmanship and other Expertise based skills once you have Expertise up at a level that makes those playable.
It's really hard to understate how dependent on Expertise a Ranger is.
Peace,
-CxE
Greentongue
Quote:
Originally Posted by Ensign
It's really hard to understate how dependent on Expertise a Ranger is.
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What I don't understand is if/why they shouldn't.
Ensign
If you put base +energy on bows, then you're giving people Expertise *and* a greatly improved base energy supply. It isn't like it would be one or the other, people would use both, and skills would have to be balanced accordingly - thus making characters dependant upon both a +energy bow *and* Expertise.
I don't think Bows need +energy, I just think that Expertise needs to actually do something at low levels. You want your Expertise to be at least 9, and you likely want it into the 12/13/14 range. Until that point it just doesn't do enough to notice. If Expertise was frontloaded instead of backloaded as it is now, it'd be a much better attribute.
Peace,
-CxE
I don't think Bows need +energy, I just think that Expertise needs to actually do something at low levels. You want your Expertise to be at least 9, and you likely want it into the 12/13/14 range. Until that point it just doesn't do enough to notice. If Expertise was frontloaded instead of backloaded as it is now, it'd be a much better attribute.
Peace,
-CxE
Greentongue
So basicly adding +energy would address the symptom instead of the problem. Got it.
Thanks.
Thanks.
Acronym
Quote:
Originally Posted by Greentongue
So basicly adding +energy would address the symptom instead of the problem. Got it.
Thanks. |
Ensign
Quote:
Originally Posted by Greentongue
So basicly adding +energy would address the symptom instead of the problem. Got it.
|
Now, at low levels, sure, that +8 energy helps deal with the high cost of your skills. But then look at what happens once you hit 14 Expertise with the same bow at high levels. Suddenly that +8 energy looks like +20 energy from all of the reductions - so you haven't really dealt with the huge energy imbalance, you've just cranked up the energy available to everyone proportionally.
The problem really is with Expertise and the way its 'linear' returns actually give off decidedly non-linear results. It does next to nothing until level 9, and at level 12/13/14 you get great returns. Plus it's an energy multiplier, so any further additions are just that much more effective.
Basically you just have to suffer through the low levels using skills from your secondary and normal bow attacks, and once you get into the level 15 range you can crank all your APs over and actually be an effective Marksman. It's an odd strategy, but it's the one that works.
Peace,
-CxE
Shrapnel_Magnet
Hey, Ensign, I've read that @ level 12, Expertise should lower the cost of many Ranger skills by 60%... is that number accurate... and if it is, does it lower skills like say Read the Wind? Cause 60% off of 5 Energy puts it at like what? 2 Energy to cast? If that's the way it works, then wow... lol... I've never gotten it high enough to see a difference, that's why I ask.
Pharalon
Expertise is current 4% reduction per lvl. So at lvl 12 it would be 48% reduction. Still pretty hefty.
Ensign
Shrapnel_Magnet
lol, hmm, I guess I didn't look too hard in the Guides section then, eh? That's pretty cool then... the reason I asked was because I remember having Expertise @ level 3 and not seeing a difference in my 10 Energy skills (on the HUD)... (like Dual Shot)... does it not show you when you hover your key over the skill in question? I really didn't pay attention when I was using it cause I figured that my HUD wouldn't lie to me, lol.
Thanks.
Thanks.
Pharalon
Quote:
Originally Posted by Shrapnel_Magnet
I really didn't pay attention when I was using it cause I figured that my HUD wouldn't lie to me, lol.
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Ensign
The article was just added recently, you didn't miss it before. =)
The HUD is hard to read for figuring out Expertise - your energy is constantly regenerating, and you can actually have fractional energy values. At Expertise 3, a 10 energy skill would cost 9 energy - not enough of a difference to really notice during a firefight. The attribute really doesn't do anything until you get it up to 9, and it doesn't start to really shine until it gets to 12. Before then the effect is pretty much negligible.
Peace,
-CxE
The HUD is hard to read for figuring out Expertise - your energy is constantly regenerating, and you can actually have fractional energy values. At Expertise 3, a 10 energy skill would cost 9 energy - not enough of a difference to really notice during a firefight. The attribute really doesn't do anything until you get it up to 9, and it doesn't start to really shine until it gets to 12. Before then the effect is pretty much negligible.
Peace,
-CxE
Halfy
But I am assuming that expertise levels still apply to skills linked to that attribute. ie Marksmans wager: the energy gained per hit is depended on level. On that note 5-9 is not a great spread considering 12+ levels. Does that mean from lvl 1-4 you get 5 energy back, 5-8, 6 energy and so on?
This clarification will be helpful as I am actually making a build with expertise (no bow attacks, only for the Wager) so I would rather not dump needless points into it and take the 5 energy at lvl 1.
any suggestions?
This clarification will be helpful as I am actually making a build with expertise (no bow attacks, only for the Wager) so I would rather not dump needless points into it and take the 5 energy at lvl 1.
any suggestions?
Ensign
Marksman's Wager is 5 energy per hit at attribute 0, 6 at 2, 7 at 5, 8 at 8, 9 at 11, and 10 at 14.
Whatever you're doing with a Ranger, you're still going to be benefitting from Expertise so you'll likely want some anyway - I don't think I'd pump it just for MW. Of course if I was thinking about taking it just for MW I'd seriously consider flipping my professions.
Peace,
-CxE
Whatever you're doing with a Ranger, you're still going to be benefitting from Expertise so you'll likely want some anyway - I don't think I'd pump it just for MW. Of course if I was thinking about taking it just for MW I'd seriously consider flipping my professions.
Peace,
-CxE
Galatea Orea
What is your opinion on whether the Ranger is underpowered. I have a Level 11 with a fairly good bow who hardly does any damage. She certainly couldn't survive alone. Does damage increase at higher levels, because right now it's frustrating.
Halfy
The question of what exactly Marksmans Wager fuels is ambigious. Here is the quote from the Ranger profession here at GWguru
I have also read in the guide thread on expertise this:
So which is it? In the case of my build, I have shouts, stances and curses, while only one prep and no bow attacks. According to the first, high expertise would not apply. However, if the second holds true, It would be worth investing some points.
Any light shed on this would be helpful.
Galatea what are your ranks in Marksmanship? The more the better your damage, as well as a nice bow to go along with it of course.
Quote:
Every rank in Expertise reduces energy costs on any attack skills, preparations, or traps by 5%. |
Quote:
Expertise reduces the costs of all Attack Skills, Preparations, Traps, Stances, and Shouts by 4% per attribute level. |
Any light shed on this would be helpful.
Galatea what are your ranks in Marksmanship? The more the better your damage, as well as a nice bow to go along with it of course.
Ensign
Quote:
Originally Posted by Halfy
So which is it? In the case of my build, I have shouts, stances and curses, while only one prep and no bow attacks. According to the first, high expertise would not apply. However, if the second holds true, It would be worth investing some points.
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As I said, if you aren't investing in Expertise you need to seriously rethink your class selection. It's easily the most powerful primary attribute in the game.
Quote:
Originally Posted by Galatea Orea
What is your opinion on whether the Ranger is underpowered. I have a Level 11 with a fairly good bow who hardly does any damage. She certainly couldn't survive alone. Does damage increase at higher levels, because right now it's frustrating.
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If you want to be dealing damage you absolutely need a high Marksmanship attribute - ideally you want it firmly planted at 12. Eight ranks of Marksmanship should double your damage output, with a max at level 12. In addition high Marksmanship will let you use the better bow available, giving you a double hit of damage. Without a good bow you aren't going to be doing much of anything - you really want a 16-28 damage bow with the best mods possible.
But, in short, the Ranger isn't a bad class. They're like the old D&D mages - a bad joke at low level, but if you grin and suffer through it you end up with a powerhouse later on.
Peace,
-CxE
Xapti
Hehe.. and old D&D monks too. I remember rolling 1hp for their d4 hp. (although I know there's rules about being able to take max and such)