Every amusement park has mascots... low paid grunts who sweat all day in poorly ventilated rubber suits, kicked by children and dieing slowly from a daily accumulated heat stroke.
I would like to see Anet have some player NPC's. A few quest givers that (not always on and not always in the same city) that are truly interactive, whose quests may change depending on your level and whose rewards may change depending on what they have in stock. Something to add a truly random feature to the game.
I know this would be tough to implement... but it wouldn't be impossible...
What if Rurik was real, and could respond everytime I call him a lazy potato or remind him that the only reason he misses his childhood Ascalon is because of his intimacy with the sheep?
player NPC's
DrSLUGFly
Iceciro
There should be a repeatable mission where you just beat the crap outta Rurik.
Hell, it doesn't even have to give exp.
Hell, it doesn't even have to give exp.
John Bloodstone
Nice idea - however a player NPC is something of an oxymoron is it not?
DrSLUGFly
Quote:
Originally Posted by Iceciro
There should be a repeatable mission where you just beat the crap outta Rurik.
Hell, it doesn't even have to give exp. |
stratos_v2
i'm guessing that he means a player as-in a real live person.
Not a paying customer. Interesting idea, but from the perspective of Anet it would probebly be quite a expensive quest to maintain
In light of the friday update/beta memories topic however, Anet could do something that looks like this.
And that is simply to allow some more medling into the players lives.
By allowing DM's to controle NPC's, and make up quests and events on the fly. (If they so please and offcourse sparsly)
So the npc in sardelic whom tells you he wants to stay there (and something about pudding) could just wel decide to go hiking and take a group of people all acrose old ascalon. (while the party offcourse needs to keep him alive)
Such spontanious DM/player interaction via the reality constructed within the game could realy spice up the world.
It could even go as far as a NPC in LA spontaniously decided to yell at someone whom was yelling in local chat about something or the other.
Not a paying customer. Interesting idea, but from the perspective of Anet it would probebly be quite a expensive quest to maintain
In light of the friday update/beta memories topic however, Anet could do something that looks like this.
And that is simply to allow some more medling into the players lives.
By allowing DM's to controle NPC's, and make up quests and events on the fly. (If they so please and offcourse sparsly)
So the npc in sardelic whom tells you he wants to stay there (and something about pudding) could just wel decide to go hiking and take a group of people all acrose old ascalon. (while the party offcourse needs to keep him alive)
Such spontanious DM/player interaction via the reality constructed within the game could realy spice up the world.
It could even go as far as a NPC in LA spontaniously decided to yell at someone whom was yelling in local chat about something or the other.
DrSLUGFly
I think it would be super cool if you had a quest that had a player ally (NPC/Anet) who at the end turned aggro on you and gave you a hell of a surprise