Pre-made or grind
aemon
For those who plan to PvP do you plan to power level your toon to 20 befre you dive in or do you plan to just go straight for the pre-mades?
Odd Sock
Why on earth would you use Pre-mades ? So that you have skills that don't mesh with the rest of your guild ? So you don't get to unlock the Zealous components for your warrior and ranger ? I see no point whatsoever in using Pre-mades.
And by the way there's no such thing as power leveling unless you mean getting help from a lvl 20 character to do the missions with you. This will also take you alot of time.
And by the way there's no such thing as power leveling unless you mean getting help from a lvl 20 character to do the missions with you. This will also take you alot of time.
NiknudStunod
Quote:
Originally Posted by Odd Sock
Why on earth would you use Pre-mades ? So that you have skills that don't mesh with the rest of your guild ? So you don't get to unlock the Zealous components for your warrior and ranger ? I see no point whatsoever in using Pre-mades.
And by the way there's no such thing as power leveling unless you mean getting help from a lvl 20 character to do the missions with you. This will also take you alot of time. |
With any leveling system there is power leveling.
Sin
Whatever dude. There isn't power leveling in GuildWars, but it's okay if you don't know that. Really, it is.
*Edit* Go to this link and you'll learn why.
*Edit* Go to this link and you'll learn why.
Silmor
Powerlevelling is a mentality, not a threshold for the amount of hours you spend getting to point X. As long as you focus on optimal levelling speed (getting armour, runes, weapons from others, having your char ran through exploration areas to get to a certain point where you level most efficiently), that's powerlevelling.
Regardless of how inefficient or pointless you consider powerlevelling in GW, it can most certainly be done.
Regardless of how inefficient or pointless you consider powerlevelling in GW, it can most certainly be done.
Rizzen Khalazar
The point of the game is to create you own character, and use that for PVP. The fun of the game is going from level to 20, learning your character, the skills and how to use them properly.
There is no fun in been lvl 20, and not putting any effort into it. Start from scratch, you will enjoy the game more.
There is no fun in been lvl 20, and not putting any effort into it. Start from scratch, you will enjoy the game more.
Silmor
Quote:
Originally Posted by Rizzen Khalazar
The point of the game is to create you own character, and use that for PVP. The fun of the game is going from level to 20, learning your character, the skills and how to use them properly.
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Sin
Silmor, I didn't know it had a legal definition and you are it's most esteemed author
What you described is merely leveling. What is and isnt' most efficient is relative in facts and point-of-view otherwise. So as far as power leveling being a mentality, what isn't?... Okay, so what's your point? No quams with someone seeing leveling as power leveling in their mind.
Back on point?...
So now in context of GuildWars from the meaning of level, the developers have made it clear that level is insignificant. Thereby the entire use of the word "power" is a misnomer when used with GuildWars. There is "efficient" leveling. And maybe even "super efficient" leveling, there might be some $25 modifiers you could use too but I am none all that intelligent to know those.
How about "uber godly beyond the scope of possible efficient" leveling from hell? In context of how little time it takes as well as how little effort, seeing as the two happen to be very correlated by design as far as GuildWars is concerned, it would appear there really isn't any "power" leveling whatsoever.
I know, it's just astounding. Who would have thunk it could be possible that a gaming company wouldn't stoop so low as to make a game we could quickly level and have fun with whether novice or pro gamer? I am as appauled as you are, we should write Congress to make sure we can keep the terms "power leveling," "grind," "boredom," and "preparing to have fun" from ever being used together in the same sentence, especially in any way that would suggest a synonymous meaning so far as online gaming is concerned.
My God we need to stop the GuildWars revolution at once or we might find ourselves entirely enjoying this masterpiece of programming genius (73k, that's "k' client) and stop seeking to tie it into every game we've ever known and all their conditioned meanings, reflex assumption, and involvments that took us sometimes years to discover only to be outside the purview of the list of great players ever once more.
Hopefully point understood, taken, and enjoyed. I sure had fun.
What you described is merely leveling. What is and isnt' most efficient is relative in facts and point-of-view otherwise. So as far as power leveling being a mentality, what isn't?... Okay, so what's your point? No quams with someone seeing leveling as power leveling in their mind.
Back on point?...
So now in context of GuildWars from the meaning of level, the developers have made it clear that level is insignificant. Thereby the entire use of the word "power" is a misnomer when used with GuildWars. There is "efficient" leveling. And maybe even "super efficient" leveling, there might be some $25 modifiers you could use too but I am none all that intelligent to know those.
How about "uber godly beyond the scope of possible efficient" leveling from hell? In context of how little time it takes as well as how little effort, seeing as the two happen to be very correlated by design as far as GuildWars is concerned, it would appear there really isn't any "power" leveling whatsoever.
I know, it's just astounding. Who would have thunk it could be possible that a gaming company wouldn't stoop so low as to make a game we could quickly level and have fun with whether novice or pro gamer? I am as appauled as you are, we should write Congress to make sure we can keep the terms "power leveling," "grind," "boredom," and "preparing to have fun" from ever being used together in the same sentence, especially in any way that would suggest a synonymous meaning so far as online gaming is concerned.
My God we need to stop the GuildWars revolution at once or we might find ourselves entirely enjoying this masterpiece of programming genius (73k, that's "k' client) and stop seeking to tie it into every game we've ever known and all their conditioned meanings, reflex assumption, and involvments that took us sometimes years to discover only to be outside the purview of the list of great players ever once more.
Hopefully point understood, taken, and enjoyed. I sure had fun.
baranovan
The guy tries to come off as a know-it-all; seriously learn some humility. He answered the question of the thread creator and in this case a one sentence answer would suffice.
The thread author does care, since he asked the question ...
Quote:
Originally Posted by Odd Sock
That's good to know Sekkira but the fact is no one cares about that kind of stuff.
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Silmor
Sin, the moment a player can influence the speed at which his avatar gains power in the form of levels, a player can strive to optimize this speed, with or without the help of others. It's what constitutes the largest part of player skill in traditional MMORPGs, it plays a far smaller part in GW, but it's still there. What is powerlevelling according to you, if not this?
Sure, you can't powerlevel after you reach the level cap, and in Guild Wars a large portion of the content takes place after you reach that cap, but that doesn't take away the possibility for players to strive to reach level 20 as swiftly as possible. That's powerlevelling in the same way as trying to reach level 99 in another game as quickly as possible. You seem to regard it as a negative thing, and load every negative personal experience with RPGs (grinding, boredom, preparing to have fun) onto it in order to somehow demonize it. I was trying to establish the term, not give my opinion on it, because I doubt anyone cares about my opinion on it.
Until ArenaNet forces everyone to take it slow and have fun (which seems impossible, because most restriction detracts from fun), there will be people who powerlevel. To assist those people who care only for the post-level 20 content, ArenaNet provides premade PvP characters using skills and upgrades you unlocked previously, so a lot of them will choose this option instead of powerlevelling like they usually would in order to reroll a character.
Sure, you can't powerlevel after you reach the level cap, and in Guild Wars a large portion of the content takes place after you reach that cap, but that doesn't take away the possibility for players to strive to reach level 20 as swiftly as possible. That's powerlevelling in the same way as trying to reach level 99 in another game as quickly as possible. You seem to regard it as a negative thing, and load every negative personal experience with RPGs (grinding, boredom, preparing to have fun) onto it in order to somehow demonize it. I was trying to establish the term, not give my opinion on it, because I doubt anyone cares about my opinion on it.
Until ArenaNet forces everyone to take it slow and have fun (which seems impossible, because most restriction detracts from fun), there will be people who powerlevel. To assist those people who care only for the post-level 20 content, ArenaNet provides premade PvP characters using skills and upgrades you unlocked previously, so a lot of them will choose this option instead of powerlevelling like they usually would in order to reroll a character.
Cadderly
Sin, from the way I see it, you're just wrong, and defending your position against powerleveling vehemetly.
No matter how hard they try, the developers of Guild Wars can't eliminate powerleveling, powerleveling is what is going to happen in any competetive RPG if every character in the world is trying to get to level 20. Powerleveling IS a mentality, and it's the fact that a lot of players are trying to reach level 20 rather then enjoy the game.
What he was describing wasn't leveling, leveling is gaining a level, what he was describing was the process of playing ONLY to get levels.
No matter how hard they try, the developers of Guild Wars can't eliminate powerleveling, powerleveling is what is going to happen in any competetive RPG if every character in the world is trying to get to level 20. Powerleveling IS a mentality, and it's the fact that a lot of players are trying to reach level 20 rather then enjoy the game.
What he was describing wasn't leveling, leveling is gaining a level, what he was describing was the process of playing ONLY to get levels.
Loviatar
Quote:
Originally Posted by Odd Sock
I'm no mod so I can't pronouce myself on behalf of the gurus but that's my opinion. Please don't respond to this as I don't want flame wars caused by me. |
since it was left in peace where it was it seems to have passed muster.
your responce however seens to have caused a bit of friction
Ren Falconhand
I am a PvE man so I guess that answers weither I will start over or just use to pre-made, also you get better skills and weapons to use in PvP by going on quest and Missions so it is in everones best instrest to level up. It will only take about 30hrs
Sin
So if you are playing at all, meaning killing anything and doing quests to get exp, you aren't power leveling even though exp is what you are getting and you are gaining levels and that's why you are killing things and doing the quests?
Pardon me they sound the same. hahahaha
*Edit* By the way, no one playing the game does this seeking to be less efficient as they do it either. I know it's just mind boggling. Please keep reading what you want to hear into what I am saying, obviously that's helping alot.
It's okay, you all need to hang on to your idea of "establishing a term" or telling someone they're wrong for your righteousness. I totally understand, I was there too once. Believed some things are just cast in stone. Can't wait until you learn otherwise. Really.
Establish away oh great ones, you obviously have a better handle on this than I merely because you say so. hahahahah
Pardon me they sound the same. hahahaha
*Edit* By the way, no one playing the game does this seeking to be less efficient as they do it either. I know it's just mind boggling. Please keep reading what you want to hear into what I am saying, obviously that's helping alot.
It's okay, you all need to hang on to your idea of "establishing a term" or telling someone they're wrong for your righteousness. I totally understand, I was there too once. Believed some things are just cast in stone. Can't wait until you learn otherwise. Really.
Establish away oh great ones, you obviously have a better handle on this than I merely because you say so. hahahahah
Silmor
Thanks for keeping this respectful and intellectual, Sin.
Sin
Dude your desire to read what you want and claim someone elses meaning of things is what you say it is is yours alone. I merely said what I meant and didn't put words in your mouth or suggest I knew what you meant in my own way. That was your doing. So be careful where you derive your sense of righteousness.
funbun
What grind? It's only 20 levels.
baranovan
By the grind he means that a player's main objective will be getting to level 20 as quickly as possible, instead of making it a more natural progression by doing every single quest, completing all the missions, taking the time to explore every area, etc.
Lamaros
Quote:
Originally Posted by Sekkira
Wow, I think this thread has declined in quality. It was a group effort too >.>
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To answer the rather reasonable original question.
I'll divide my time and will probably check out the pre-mades a little, especialy if some good ones are on offer and my guild is ready to go, but mostly I will work on getting my first RP character up to level 20 and unlock some stuff and make my millions. Then I'll PvP most of the time.
Sin
You make a good point Lamaros....
The "long" way. Gaining skills at no skill point cost, as many will be quest rewards, seems the better way to go so far as ones character having as many skills as possible, especially since the game revolves around skill and not level.
The "long" way. Gaining skills at no skill point cost, as many will be quest rewards, seems the better way to go so far as ones character having as many skills as possible, especially since the game revolves around skill and not level.
Lansing Kai Don
Quote:
Originally Posted by aemon
For those who plan to PvP do you plan to power level your toon to 20 befre you dive in or do you plan to just go straight for the pre-mades?
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Lansing Kai Don
Badenstein
Quote:
Originally Posted by aemon
For those who plan to PvP do you plan to power level your toon to 20 befre you dive in or do you plan to just go straight for the pre-mades?
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Each character has its own weaknesses and strengths. I believe by playing all through 20 levels, which doesn't take long, I can be an advantage.
Diamondspider
The first few times I make a GW character up to 20 it won't be a grind. After that, it sure will be for me.
You can bet that I'll be powerleveling in every possible way after that. This will change, of course, as each expansion comes out, fortunately. That is, until I play through those maps a few times each also
There is nothing about GW PvE that magically makes repetitively playing through the same maps any less of a grind than any other game that requires repetitive play to achieve my goals.
You can bet that I'll be powerleveling in every possible way after that. This will change, of course, as each expansion comes out, fortunately. That is, until I play through those maps a few times each also
There is nothing about GW PvE that magically makes repetitively playing through the same maps any less of a grind than any other game that requires repetitive play to achieve my goals.
Weezer_Blue
I'm going to make
Ranger/Mesmer
Elementalist/Monk
Warrior/Necro
So I can unlock most of the useful skills and then my last guy will be my PvPer.
So I'm not going to "GRIND" through PvE. Because PvE is not "grind". PvE is part of the game. Since when is part of a game (in GW) not fun?!
Ranger/Mesmer
Elementalist/Monk
Warrior/Necro
So I can unlock most of the useful skills and then my last guy will be my PvPer.
So I'm not going to "GRIND" through PvE. Because PvE is not "grind". PvE is part of the game. Since when is part of a game (in GW) not fun?!
Diamondspider
Quote:
Originally Posted by Weezer_Blue
...
So I'm not going to "GRIND" through PvE. Because PvE is not "grind". PvE is part of the game. Since when is part of a game (in GW) not fun?! |
Grind means doing the same thing over again rather than exploring fresh content.
Vermilion Okeanos
I doubt there are much power leveling one can do at all... As they said, you probably hit lv20 within 20-30 hours... The only reason for power leveling is to get ALOT ALOT of skills points... but wth, finishing one quest is like 1000 exp... so it would be power-questing not power-leveling @_@
there are defintely power-hunting =P
I would probably have 3 PvE leveled characters, and leave 1 slot for PvP premade just to fool around with... that might change as time goes.
there are defintely power-hunting =P
I would probably have 3 PvE leveled characters, and leave 1 slot for PvP premade just to fool around with... that might change as time goes.
Diamondspider
I think that power-leveling is pretty much always for the same reason. You want to reach your goal as fast as possible because you aren't enjoying yourself.
I like to savor my RPGs, but then, I'm mostly a PvE player. For someone who ONLY really wants to PvP, I can see that pretty much all PvE would want to be power-leveled through as quickly and efficiently as possible. Why? Because they want to get to the PvP that is their goal.
I like to savor my RPGs, but then, I'm mostly a PvE player. For someone who ONLY really wants to PvP, I can see that pretty much all PvE would want to be power-leveled through as quickly and efficiently as possible. Why? Because they want to get to the PvP that is their goal.
Cain
I'll be using pre-mades until I have well established characters. The pre-mades are actually very good builds if you know how to use them properly.
As far as power leveling goes, I'll play my first character through to do all the missions and quests and whatnot, then every character after will be "power leveled" for the sole purpose of gathering skills for PvP.
As far as power leveling goes, I'll play my first character through to do all the missions and quests and whatnot, then every character after will be "power leveled" for the sole purpose of gathering skills for PvP.
TCP_Leader
"Ain't nothin' wrong with a little bump and griiiiind"
Mslynx
Quote:
Originally Posted by Sin
You make a good point Lamaros....
The "long" way. Gaining skills at no skill point cost, as many will be quest rewards, seems the better way to go so far as ones character having as many skills as possible, especially since the game revolves around skill and not level. |
tastegw
to get back on track, i will be leveling as hard as i can and looting at the same time.
perhaps premades after ive unlocked enough skills/items for it to be flexible.
perhaps premades after ive unlocked enough skills/items for it to be flexible.