
they should make a fighter/martial arts class where you use your hands and feet like weapons, but you can equip stuff like, leather gloves, brass, iron, steel, drake, dragon knuckles, each one looking cool and still be able to dish out the same amount of damage as other melee damage weapons, however depending on your weapon, you should be able to take damage or deal it, i.e. if you punch a boulder elemental with leather gloves, obviously you take damage, and if you hit the foe enough times while you are taking more damage than receiving, i.e. you punch the boulder elemental 10 times, then you start to bleed (bloody knuckles gave me the idea ^_^) they should also have their own attribute and skill set, like below
Attributes
Speed - How fast you can hit again after landing a successful blow. (note that blows must hit or be evaded/dodged, if the blow misses, then you have a 2-1 second delay before you can start hitting again)
Strength - How much power you pack in your punch, also affects how heavy of a weapon you can yield.
Natural Resistance - How much armor bonus you gain vs everything, because lets face it, you can't go use martial arts with a big heavy armor on. -----primary class only
Spirit Power - Increases mana and the size of your spirit pool (I’ll explain that later), and every few level's it increases mana regeneration +1. -----primary class only
Martial Arts - Affects your style and technique of fighting, higher levels means better technique and much more powerful style of fighting.
Skills
Some of the elite skills require soul points to use, you gain soul points by gaining exp and killing monsters, the size of your soul points pool depends on your spirit power. However, you cannot killa few weak monsters and get the same amount of soul points as you would get from stronger ones. If used in the PvP arena, soul gain will be determined by the amount of damage you do, like 75-100 damage = 1 point.
Power Punch - damage +X-XX. Based on strength.
Double Punch - hit x2, second punch deals 15-5% less damage each time you use this skill, the counter drops while killing/earning exp, or completely drops if you kill a boss. Based on martial arts.
Charged Punch - you charge your fist for 2 seconds, then deal a devasting blow for x2-5 normal damage. Based on strength.
Uppercut [elite] - you swing your fist upward into the foe's jaw, cracking the jaw causing a deep wound and bleeding for 10-25 seconds. Based on strength, you have a 50% chance to miss with martial arts of 7 or lower.
Hook Fist - you swing your fist from the side hitting your foe, if it hits your foe in the head, the foe becomes dazed for 7-15 seconds. Based on Strength, you have a 25% chance to miss with martial arts of 4 or lower.
Leg Sweep - You swing your leg 360 degrees on the ground, knocking down adjacent foes, you are are dazed for 5-1 seconds after you swing all the way around. Based on speed, your adjacent foes have a 25% chance to fortify their positions, and not get knocked down with speed of 3 or lower. *foes always have a 1-5% chance to block this*
Fists of Fury [elite] - When you first activate this skill, every time you press this skill after the first time, you will perform a melee attack, this spell can not be stopped until the allotted time is over, this spell will last for 10-15 seconds after initial activation. This attack spell costs 75% of your current mana, and 10 soul points. You can attack a potential 10% faster for each level of speed you have. (So even if you are pressing the button so fast that you break it, it won't matter unless you have the speed to actually hit that fast.) Based on Spirit Power. You gain 10% attack speed for each level of speed you have.
Mana Bound Rush [elite] - When you activate this skill, you lose 1 soul point every 3 seconds, but gain an energy regeneration of +1-9, this skill will not end until energy bar is full, or you run out of soul points. Based on spirit power.
Blood Bound Rush [elite] - When you activate this skill, you lose 1 soul point every 10 seconds, but gain an health regeneration of +1-9, this skill will not end until you reach full health, or you run out of soul points. Based on spirit power.
Dying Hero’s Spirit [elite] – When you die with this spell, all foes within your field of view take 25-125 chaos damage. In addition when you die, you get resurrected instantly as a ghostly hero with a 60-20% death penalty, you are not affected by normal conditions, except for “on fire” and “blind”. While you are in spirit form you deal only chaos damage, also your body will remain where it originally died. If you die while in spirit form, your spirit must be resurrected, and then your body must be resurrected. If you do not wish to remain in spirit form, you can cast any revival skill/signet on yourself and bring you back to your original body with no death penalty, but you will lose all mana. This is an equip skill, you gain its effects by wearing the skill, and it cannot be used as a spell. Based on spirit power, this skill will work 100% of the time with a spirit power of 10 or more, anything under only has a xx% chance to succeed. X = level of spirit power. I.e. 7 spirit power = 70% chance. This skill requires two skill slots.
Head Butt – you smash your head into your foe’s, dazing both of your foe for 15-20 seconds, and you for 20-15. Based on Natural Resistance.
Tengu Style Fighting [elite] – You rush into battle with a 25-75% attack and run speed boost. This is an martial arts equip skill, you may have up to 1-2 at a time. At level 10 martial arts you can equip 2, until then only 1. Based on martial arts.
Offensive Style Fighting – You have the most lethal weapon of all, your body. You throw your body around recklessly, but deal more damage. Damage +25%, Armor rating -15%. Based on Martial Arts
Defensive Style Fighting – You are too careful to get into those tough situations and exploit the weakness of your foes. Armor rating +30%, Damage -20%. Based on Martial Arts.
this is just a start
If enough people like this as a start then i can add more diverse skills, and maybe even armors and weapons *names, etc*
some feedback would be cool ^_^
just keep in mind this was a start from the top of my head!