new character class/type
kg_lildude1
I made up a new character class that would be cool, I even listed some examples of weapons below, below the paragraph is the actual build, with attributes and skills included, if anyone from GW staff reads this and likes it, feel free to make this kind of char, but just give me some credit where it’s due
they should make a fighter/martial arts class where you use your hands and feet like weapons, but you can equip stuff like, leather gloves, brass, iron, steel, drake, dragon knuckles, each one looking cool and still be able to dish out the same amount of damage as other melee damage weapons, however depending on your weapon, you should be able to take damage or deal it, i.e. if you punch a boulder elemental with leather gloves, obviously you take damage, and if you hit the foe enough times while you are taking more damage than receiving, i.e. you punch the boulder elemental 10 times, then you start to bleed (bloody knuckles gave me the idea ^_^) they should also have their own attribute and skill set, like below
Attributes
Speed - How fast you can hit again after landing a successful blow. (note that blows must hit or be evaded/dodged, if the blow misses, then you have a 2-1 second delay before you can start hitting again)
Strength - How much power you pack in your punch, also affects how heavy of a weapon you can yield.
Natural Resistance - How much armor bonus you gain vs everything, because lets face it, you can't go use martial arts with a big heavy armor on. -----primary class only
Spirit Power - Increases mana and the size of your spirit pool (I’ll explain that later), and every few level's it increases mana regeneration +1. -----primary class only
Martial Arts - Affects your style and technique of fighting, higher levels means better technique and much more powerful style of fighting.
Skills
Some of the elite skills require soul points to use, you gain soul points by gaining exp and killing monsters, the size of your soul points pool depends on your spirit power. However, you cannot killa few weak monsters and get the same amount of soul points as you would get from stronger ones. If used in the PvP arena, soul gain will be determined by the amount of damage you do, like 75-100 damage = 1 point.
Power Punch - damage +X-XX. Based on strength.
Double Punch - hit x2, second punch deals 15-5% less damage each time you use this skill, the counter drops while killing/earning exp, or completely drops if you kill a boss. Based on martial arts.
Charged Punch - you charge your fist for 2 seconds, then deal a devasting blow for x2-5 normal damage. Based on strength.
Uppercut [elite] - you swing your fist upward into the foe's jaw, cracking the jaw causing a deep wound and bleeding for 10-25 seconds. Based on strength, you have a 50% chance to miss with martial arts of 7 or lower.
Hook Fist - you swing your fist from the side hitting your foe, if it hits your foe in the head, the foe becomes dazed for 7-15 seconds. Based on Strength, you have a 25% chance to miss with martial arts of 4 or lower.
Leg Sweep - You swing your leg 360 degrees on the ground, knocking down adjacent foes, you are are dazed for 5-1 seconds after you swing all the way around. Based on speed, your adjacent foes have a 25% chance to fortify their positions, and not get knocked down with speed of 3 or lower. *foes always have a 1-5% chance to block this*
Fists of Fury [elite] - When you first activate this skill, every time you press this skill after the first time, you will perform a melee attack, this spell can not be stopped until the allotted time is over, this spell will last for 10-15 seconds after initial activation. This attack spell costs 75% of your current mana, and 10 soul points. You can attack a potential 10% faster for each level of speed you have. (So even if you are pressing the button so fast that you break it, it won't matter unless you have the speed to actually hit that fast.) Based on Spirit Power. You gain 10% attack speed for each level of speed you have.
Mana Bound Rush [elite] - When you activate this skill, you lose 1 soul point every 3 seconds, but gain an energy regeneration of +1-9, this skill will not end until energy bar is full, or you run out of soul points. Based on spirit power.
Blood Bound Rush [elite] - When you activate this skill, you lose 1 soul point every 10 seconds, but gain an health regeneration of +1-9, this skill will not end until you reach full health, or you run out of soul points. Based on spirit power.
Dying Hero’s Spirit [elite] – When you die with this spell, all foes within your field of view take 25-125 chaos damage. In addition when you die, you get resurrected instantly as a ghostly hero with a 60-20% death penalty, you are not affected by normal conditions, except for “on fire” and “blind”. While you are in spirit form you deal only chaos damage, also your body will remain where it originally died. If you die while in spirit form, your spirit must be resurrected, and then your body must be resurrected. If you do not wish to remain in spirit form, you can cast any revival skill/signet on yourself and bring you back to your original body with no death penalty, but you will lose all mana. This is an equip skill, you gain its effects by wearing the skill, and it cannot be used as a spell. Based on spirit power, this skill will work 100% of the time with a spirit power of 10 or more, anything under only has a xx% chance to succeed. X = level of spirit power. I.e. 7 spirit power = 70% chance. This skill requires two skill slots.
Head Butt – you smash your head into your foe’s, dazing both of your foe for 15-20 seconds, and you for 20-15. Based on Natural Resistance.
Tengu Style Fighting [elite] – You rush into battle with a 25-75% attack and run speed boost. This is an martial arts equip skill, you may have up to 1-2 at a time. At level 10 martial arts you can equip 2, until then only 1. Based on martial arts.
Offensive Style Fighting – You have the most lethal weapon of all, your body. You throw your body around recklessly, but deal more damage. Damage +25%, Armor rating -15%. Based on Martial Arts
Defensive Style Fighting – You are too careful to get into those tough situations and exploit the weakness of your foes. Armor rating +30%, Damage -20%. Based on Martial Arts.
this is just a start
If enough people like this as a start then i can add more diverse skills, and maybe even armors and weapons *names, etc*
some feedback would be cool ^_^
just keep in mind this was a start from the top of my head!
they should make a fighter/martial arts class where you use your hands and feet like weapons, but you can equip stuff like, leather gloves, brass, iron, steel, drake, dragon knuckles, each one looking cool and still be able to dish out the same amount of damage as other melee damage weapons, however depending on your weapon, you should be able to take damage or deal it, i.e. if you punch a boulder elemental with leather gloves, obviously you take damage, and if you hit the foe enough times while you are taking more damage than receiving, i.e. you punch the boulder elemental 10 times, then you start to bleed (bloody knuckles gave me the idea ^_^) they should also have their own attribute and skill set, like below
Attributes
Speed - How fast you can hit again after landing a successful blow. (note that blows must hit or be evaded/dodged, if the blow misses, then you have a 2-1 second delay before you can start hitting again)
Strength - How much power you pack in your punch, also affects how heavy of a weapon you can yield.
Natural Resistance - How much armor bonus you gain vs everything, because lets face it, you can't go use martial arts with a big heavy armor on. -----primary class only
Spirit Power - Increases mana and the size of your spirit pool (I’ll explain that later), and every few level's it increases mana regeneration +1. -----primary class only
Martial Arts - Affects your style and technique of fighting, higher levels means better technique and much more powerful style of fighting.
Skills
Some of the elite skills require soul points to use, you gain soul points by gaining exp and killing monsters, the size of your soul points pool depends on your spirit power. However, you cannot killa few weak monsters and get the same amount of soul points as you would get from stronger ones. If used in the PvP arena, soul gain will be determined by the amount of damage you do, like 75-100 damage = 1 point.
Power Punch - damage +X-XX. Based on strength.
Double Punch - hit x2, second punch deals 15-5% less damage each time you use this skill, the counter drops while killing/earning exp, or completely drops if you kill a boss. Based on martial arts.
Charged Punch - you charge your fist for 2 seconds, then deal a devasting blow for x2-5 normal damage. Based on strength.
Uppercut [elite] - you swing your fist upward into the foe's jaw, cracking the jaw causing a deep wound and bleeding for 10-25 seconds. Based on strength, you have a 50% chance to miss with martial arts of 7 or lower.
Hook Fist - you swing your fist from the side hitting your foe, if it hits your foe in the head, the foe becomes dazed for 7-15 seconds. Based on Strength, you have a 25% chance to miss with martial arts of 4 or lower.
Leg Sweep - You swing your leg 360 degrees on the ground, knocking down adjacent foes, you are are dazed for 5-1 seconds after you swing all the way around. Based on speed, your adjacent foes have a 25% chance to fortify their positions, and not get knocked down with speed of 3 or lower. *foes always have a 1-5% chance to block this*
Fists of Fury [elite] - When you first activate this skill, every time you press this skill after the first time, you will perform a melee attack, this spell can not be stopped until the allotted time is over, this spell will last for 10-15 seconds after initial activation. This attack spell costs 75% of your current mana, and 10 soul points. You can attack a potential 10% faster for each level of speed you have. (So even if you are pressing the button so fast that you break it, it won't matter unless you have the speed to actually hit that fast.) Based on Spirit Power. You gain 10% attack speed for each level of speed you have.
Mana Bound Rush [elite] - When you activate this skill, you lose 1 soul point every 3 seconds, but gain an energy regeneration of +1-9, this skill will not end until energy bar is full, or you run out of soul points. Based on spirit power.
Blood Bound Rush [elite] - When you activate this skill, you lose 1 soul point every 10 seconds, but gain an health regeneration of +1-9, this skill will not end until you reach full health, or you run out of soul points. Based on spirit power.
Dying Hero’s Spirit [elite] – When you die with this spell, all foes within your field of view take 25-125 chaos damage. In addition when you die, you get resurrected instantly as a ghostly hero with a 60-20% death penalty, you are not affected by normal conditions, except for “on fire” and “blind”. While you are in spirit form you deal only chaos damage, also your body will remain where it originally died. If you die while in spirit form, your spirit must be resurrected, and then your body must be resurrected. If you do not wish to remain in spirit form, you can cast any revival skill/signet on yourself and bring you back to your original body with no death penalty, but you will lose all mana. This is an equip skill, you gain its effects by wearing the skill, and it cannot be used as a spell. Based on spirit power, this skill will work 100% of the time with a spirit power of 10 or more, anything under only has a xx% chance to succeed. X = level of spirit power. I.e. 7 spirit power = 70% chance. This skill requires two skill slots.
Head Butt – you smash your head into your foe’s, dazing both of your foe for 15-20 seconds, and you for 20-15. Based on Natural Resistance.
Tengu Style Fighting [elite] – You rush into battle with a 25-75% attack and run speed boost. This is an martial arts equip skill, you may have up to 1-2 at a time. At level 10 martial arts you can equip 2, until then only 1. Based on martial arts.
Offensive Style Fighting – You have the most lethal weapon of all, your body. You throw your body around recklessly, but deal more damage. Damage +25%, Armor rating -15%. Based on Martial Arts
Defensive Style Fighting – You are too careful to get into those tough situations and exploit the weakness of your foes. Armor rating +30%, Damage -20%. Based on Martial Arts.
this is just a start
If enough people like this as a start then i can add more diverse skills, and maybe even armors and weapons *names, etc*
some feedback would be cool ^_^
just keep in mind this was a start from the top of my head!
Gauge Ironfist
No offense but the Martial Artist has been a common theme for a new class, and many if the skills/ attributes as well have been used. Now im not saying that you are taking others ideas or whatnot, but to say that its all your idea is a little up there.
Now, on another note, I do like very much this idea, skills seem coold, but would need alot of tuneing to get so that the character wasnt godly, or crappy.
Now, on another note, I do like very much this idea, skills seem coold, but would need alot of tuneing to get so that the character wasnt godly, or crappy.
Isis Snowflame
I would really like to see a ninja type character because hey face it ninja are just cool with a dual wield capabilty.
monkeyink
There are some major flaws with this character build that would require a significant amount of work on the part of the developers.
First, not a single skill in the game requires two skill slots. Do you have any idea what kind of work would be involved in retooling to skill bar to accomadate that 1 dual-slotted skill?
Second, Spirit Power is completely absurd. It's an attribute that you can put points in which will increase your "Spirit Pool", increase your energy regeneration, gives you a larger energy pool AND affects skills? Oh, yeah...that'll definately happen.
Third, they aren't going to give a character a +75% running speed increase.
Fourth, they aren't going to give one class TWO primary only attributes
Fifth, they aren't going to implement a points system that is only usable by one class. Why would this class use "Soul Points" and everyone else be forced to use Faction Points?
I'm not going to go into further discussion on this because there really wouldn't be any point. There's no problem with being creative and making suggestions like this but as a programmer, I can say that these suggestions are not developer friendly AT ALL.
First, not a single skill in the game requires two skill slots. Do you have any idea what kind of work would be involved in retooling to skill bar to accomadate that 1 dual-slotted skill?
Second, Spirit Power is completely absurd. It's an attribute that you can put points in which will increase your "Spirit Pool", increase your energy regeneration, gives you a larger energy pool AND affects skills? Oh, yeah...that'll definately happen.
Third, they aren't going to give a character a +75% running speed increase.
Fourth, they aren't going to give one class TWO primary only attributes
Fifth, they aren't going to implement a points system that is only usable by one class. Why would this class use "Soul Points" and everyone else be forced to use Faction Points?
I'm not going to go into further discussion on this because there really wouldn't be any point. There's no problem with being creative and making suggestions like this but as a programmer, I can say that these suggestions are not developer friendly AT ALL.
Isis Snowflame
Im not up on my technical jargan but like i say regardless of class Id like to see either a new class or the warrior be able to wield 2 similar style weapons. not mixing skills but a granting a lower defense (lack of shield) and a bonus to damage. Again Im not technical but I dont think it would be that complicated to do. Carrect or educate me if Im wrong.
Iceciro
No martial artist class... It doesnt fit with the current setting, the reason we say the monk should be able to is because of what they do via /dance command, and the fact that it makes logical sense that people can hit each other with fists, the NPCs do it all the time. But an entire class devoted to it? silly.
Sprit power? Come on, just call it Ki and let everyone see the DBZ rip-off you're trying to make this class into.
Sprit power? Come on, just call it Ki and let everyone see the DBZ rip-off you're trying to make this class into.
kg_lildude1
Quote:
Originally Posted by monkeyink
Second, Spirit Power is completely absurd. It's an attribute that you can put points in which will increase your "Spirit Pool", increase your energy regeneration, gives you a larger energy pool AND affects skills? Oh, yeah...that'll definately happen.
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and it's so great to see EVERYONE IS SO NICE NOWADAYS
jeebus all i hear is complaints, not even hey nice idea, but could use some tweaking/work, no you just full blown insult me
also, i created this from the top of my head, nothing i made here came from anywhere else, if I and another person have same idea it is purely coicidence
and for all you complainers, i'd like to see you create a completely new class, so then i can complain to you, so you know how it feels
and also, i am not "ripping off" DBZ, DBZ was nice, when i was 8..... if you still care about it and your like 12+ then you seriously need to take some pills
monkeyink
yeah, warriors have adreniline, not some uber attribute that allows you to boost 4 aspects of your game all at the same time. According your description of spirit power, it's an attribute that does the following:
Increases your Spirit Pool
Increases your Energy Pool
Increases skills tied to Spirit Power
Speeds up energy regeneration
HELLO! How could you even remotely compare that to adrenaline? Adrenaline builds up during a fight and allows you to use specialized attacks that (in many cases) won't drain anything from your tiny energy pool. Furthermore, Adrenaline EXPIRES shortly after each battle.
Is that seriously the only response you have to the entire post. I said there was nothing wrong with being creative and I stand by that. I highly suggest putting more thought into something as complex as new character classes if you want to see fewer "complaints" from your fellow GW players.
I say "complaints" because I was giving an honest critique. I'd be "complaining" if your class had already been inserted into the game. As it stands, it's an idea in need of a great deal of work.
Increases your Spirit Pool
Increases your Energy Pool
Increases skills tied to Spirit Power
Speeds up energy regeneration
HELLO! How could you even remotely compare that to adrenaline? Adrenaline builds up during a fight and allows you to use specialized attacks that (in many cases) won't drain anything from your tiny energy pool. Furthermore, Adrenaline EXPIRES shortly after each battle.
Is that seriously the only response you have to the entire post. I said there was nothing wrong with being creative and I stand by that. I highly suggest putting more thought into something as complex as new character classes if you want to see fewer "complaints" from your fellow GW players.
I say "complaints" because I was giving an honest critique. I'd be "complaining" if your class had already been inserted into the game. As it stands, it's an idea in need of a great deal of work.
Red Sonya
Ninjas don't fit into this fantasy world. Now a rogue/assassin type would. Backstab and sneak.
Ultimate_Gaara
No more ninja or rogue suggestions.. for the love of Guild Wars no more!, dont get me wrong i love ninjas, but they do NOT belong here...
why doesnt anyone ever suggest vikings, priates, or alchemist?.. do they have something against them?, why is it always ninjas and rogues...
why doesnt anyone ever suggest vikings, priates, or alchemist?.. do they have something against them?, why is it always ninjas and rogues...
Flaming Prietess
in another tread said adding new races why not have like elven archers and dwarfen warriors.....
twicky_kid
only benifit i see from making a dual weapon weilder is a faster attack speed. that is pointless because it has already been done with current skills + i can weild a shield so i can have + hp -2 absorption higher def and "block" skills. it would be outclassed by the current warrior.
martial artist would be cool but to tell the truth it won't happen. it would req a totally different weapon type that could only be used by 1 class. the classes are made to be hybrids. not to mention making drops lowered because of increased number of different types of weapons on the game.
i think the current classes are just fine for a long time. only thing i want to see is an increase # of characters per account. you should be able to make 1 of each class. then use the ascension to change your 2nd if needed.
martial artist would be cool but to tell the truth it won't happen. it would req a totally different weapon type that could only be used by 1 class. the classes are made to be hybrids. not to mention making drops lowered because of increased number of different types of weapons on the game.
i think the current classes are just fine for a long time. only thing i want to see is an increase # of characters per account. you should be able to make 1 of each class. then use the ascension to change your 2nd if needed.
Angryhob0z
Quote:
Originally Posted by monkeyink
Third, they aren't going to give a character a +75% running speed increase. |
uhh elementalists have a skill that increases their speed by 70% i think for like 30 seconds...
dont know the exact numbers....
ExplosiveBadger
Where do you get that running skill? I'm an elementalist and I'm dying for a running spell
monkeyink
I'd be more impressed if he could name the skill. I just searched the skill database for all skills that increase running speeds and the fasted boost an elementalist gets is +33% movement speed.
Windborn Speed
Armor of Mist
+70% for 30 seconds. I highly doubt it. If that were the case you'd see nothing but W/E making the droknar's run.
Windborn Speed
Armor of Mist
+70% for 30 seconds. I highly doubt it. If that were the case you'd see nothing but W/E making the droknar's run.
sgtclarity
No offense,
it WOULD sound great
except it reminds me too much of WoW,
Rogue combo points
it WOULD sound great
except it reminds me too much of WoW,
Rogue combo points
Damon Windwalker
Quote:
Originally Posted by Isis Snowflame
I would really like to see a ninja type character because hey face it ninja are just cool with a dual wield capabilty.
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Snuk the Great
Don't think that ninjas would be bad, though those have weapons too. The katana is really important, just like some other weapons I cant (or barely) pronounce :P. I don't think that just fighting would be an option. First of they need to change there entire idea on fighting and it would require no weapons, which would not fit in here (my opinion).
But it would be fun to see Eastern battle style included .
But it would be fun to see Eastern battle style included .
Angryhob0z
yeah that was my bad i was thinkin of something my friend was telling me and mustve got it confussed with something else
Red Sonya
Quote:
Originally Posted by Damon Windwalker
I want to see a pirate class. Pirates are more cool than ninjas.
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JoDiamonds
Quote:
Originally Posted by monkeyink
I'm not going to go into further discussion on this because there really wouldn't be any point. There's no problem with being creative and making suggestions like this but as a programmer, I can say that these suggestions are not developer friendly AT ALL.
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At least some of the things suggested are quite doable, and aren't necessarily restricted to this class, necessarily. Just for kicks, let's go over the complaints:
Quote:
First, not a single skill in the game requires two skill slots. Do you have any idea what kind of work would be involved in retooling to skill bar to accomadate that 1 dual-slotted skill? |
Also, there's tricks to get around the implementation problems sometimes, by tweaking design. It's not so hard to just empty out the slot after the slot that has the dual-slot skill. The skill still only takes one slot, but the "dual-slot" ability only takes place when moving skills around. You can only put it in slots 1-7, and it knocks out the slot after it. If you put a skill in the slot after it, it knocks out the dual-slot skill.
See, that's not so hard on the programmers. (I'm not saying it's trivial, but since we're adding dual-slot skills to all classes, it's probably worth it.)
Quote:
Second, Spirit Power is completely absurd. It's an attribute that you can put points in which will increase your "Spirit Pool", increase your energy regeneration, gives you a larger energy pool AND affects skills? Oh, yeah...that'll definately happen. |
Quote:
Third, they aren't going to give a character a +75% running speed increase. |
Quote:
Fourth, they aren't going to give one class TWO primary only attributes |
Quote:
Fifth, they aren't going to implement a points system that is only usable by one class. Why would this class use "Soul Points" and everyone else be forced to use Faction Points? |
Come on, this isn't so unreasonable. It's unrefined, but a perfectly good idea. One of the best things about many role playing games of any kind is how different characters have different "resources" and limitations.
All told, little of this could be used exactly as described, I'd imagine, but lots of good ideas. The ideas that get used come out of quantity more than quality. 99% of ideas are crap in general, but that just means you need at least a hundred of them. =)
JoDiamonds
Pirates can totally fit into this world. What do you think the Cathans are, anyway? ;-)
I mean, Pirates are just thieves in a boat. We can have thieves on boats!
I mean, Pirates are just thieves in a boat. We can have thieves on boats!
monkeyink
Quote:
Originally Posted by JoDiamonds
You are mostly right, but to be fair, brainstorming crazy ideas is a great way to start. As a game designer, the goal is rarely to just be programmer friendly.
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Quote:
Originally Posted by JoDiamonds
Not only will the expansion include multiple dual-slot skills, we're going to throw in some skills that take up to 3-4 slots!
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Quote:
Originally Posted by monkeyink
Fifth, they aren't going to implement a points system that is only usable by one class. Why would this class use "Soul Points" and everyone else be forced to use Faction Points?
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Quote:
Originally Posted by JoDiamonds
Because no one would use something like that... adrenaline? Exhaustion?
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Thanks for the great feedback on my critique. I'm glad I got some support and some counter-points on my comments.
JoDiamonds
I should be more clear: I have no inside scoop. I am completely speculating, and have no authority on What Will Come.
On the multiple slot thing, was more a prediction of what wouldhappen. You are absolutely correct that it would not get implemented for a single skill, but if they liked the idea they'd just use it for multiple skills.
But overall, I'd agree that this thread has mostly been a nice, friendly, productive discussion. =)
On the multiple slot thing, was more a prediction of what wouldhappen. You are absolutely correct that it would not get implemented for a single skill, but if they liked the idea they'd just use it for multiple skills.
But overall, I'd agree that this thread has mostly been a nice, friendly, productive discussion. =)
Snuk the Great
Quote:
Originally Posted by JoDiamonds
Pirates can totally fit into this world. What do you think the Cathans are, anyway? ;-)
I mean, Pirates are just thieves in a boat. We can have thieves on boats! |
Krank
i would love a rouge character, they were always my favorite to play in Diablo/knight online/everquest, dual wielding FTW