Aiming (the opposite of Flurry)

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Yet another one of my awful skill suggestions.


Aiming (or whatever else you want to call it, Calculated Blows or something)

Stance. For 5 seconds, your attack rate is decreased by 25%, but you deal 33% more damage.



Would be a good combo after having used Flurry, actually. First use Flurry to load your adrenaline, then the above to actually use the adrenal skills you've just charged..

chaos dragoon

chaos dragoon

Krytan Explorer

Join Date: Jun 2005

The Warrior Nation[WN]

R/

just use beserkers stance.you get to attack 33% faster and 20% adrenaline charge with no penalty accept it goes away when u use a skill.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

That's the whole point. You could use Berserker's instead of Flurry, but once your adrenaline is full, it would be great to have a stance that gives your attacks more damage, at the cost of speed.

Just imagine a Final Thrust combined with Judge's Insight and Strength of Honor in that stance.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

seeing as these are both stances you couldn't use them at the same time if you wanted to......

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

he said to increase the damage as the expense of speed after charging the adrenaline skills. at that point, Berserker's/Flurry is useless and replaced by the stance.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by Arvydas
he said to increase the damage as the expense of speed after charging the adrenaline skills. at that point, Berserker's/Flurry is useless and replaced by the stance.
Exactly.

You don't even have to use any adrenaline charging skill (be it stance or other) per se. You can just wait till your adrenaline charges the traditional way and then use the stance to have extra damage when your adrenal skills come into action.