Need help on these 2 builds, what to change, and what not to change.
This is my Group PVE/PVP character
Elementalist/Monk
Fire Magic 12
Energy Storage 9
Healing 9
Protection 3
Immolate
Fireball
Phoenix
Fire Storm
Lava Font
Healing Hands
Healing Breeze
Rebirth
This is my farming solo PVE guy.
Warrior/Monk
Attributes:
-----------
[] Strength: 2
[] Swordsmanship: 12
[] Tactics: 8
[] Healing Prayers: 10
Skills:
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Final Thrust
Galrath Slash
One Hundred Blades
Sever Artery
Healing Breeze
Word of Healing
Bonetti's Defense
Frenzy
Elemantlist/Monk and Warrior/Monk
Strycker
walder
That build will take you so long to solo with it just won't be worth it. There are a few good ones on this forum, that's just not one of them.
Strycker
Err, im assumin you mean the Warrior/Monk. Care pointin me to one that actuactly uses its Warrior skills?
Scavenger
This might help u, i found it on "update: suicide monk" and its pretty badass and the comments arent mine i jus copied and pasted everything(cept the pic). original author was superj24
Class: Warrior / Monk
Assumed items:
+2 to Tactics
Attributes: (cost)
Strength: 0 (0)
Tactics: 5+2 (15)
Healing Prayers: 8 (37)
Protection Prayers: 9 (48)
Smiting Prayers: 12 (97)
Total attribute points used: 197/200
gear i used, lvl 7 tatics required shiled with +18 health mod 13AL
sword with +5AL
Skills:
1) Zealot's Fire (availability) - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 37 fire damage.
2) Shielding Hands (availability) - (5,34,25) For 10 seconds, damage received by target ally is reduced by 12.
3) "Watch Yourself!" (availability) - (4a,0,0) Party members near you gain +20 armor for 8 seconds.
4) Reversal of Fortune (availability) - (5,14,2) The next time target ally would take damage, that ally gains that amount of health instead, maximum 54.
5) Shield of Judgment (availability) (elite) - (15,1,45) For 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 damage. This is an elite skill.
6) Healing Breeze (availability) - (10,1,2) For 10 seconds, target ally gains health regeneration of 6.
7) Mending (availability) - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.
8) Balthazar's Spirit (availability) - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
i expiremented with a few skills in this build to see what worked best, and this was the skill line-up that really made it easy to tank up to 12-15 mantle all at the same time. it was totally amazing. Shield of Judgment is a great skill to bring in this mission along with zealots fire.
Class: Warrior / Monk
Assumed items:
+2 to Tactics
Attributes: (cost)
Strength: 0 (0)
Tactics: 5+2 (15)
Healing Prayers: 8 (37)
Protection Prayers: 9 (48)
Smiting Prayers: 12 (97)
Total attribute points used: 197/200
gear i used, lvl 7 tatics required shiled with +18 health mod 13AL
sword with +5AL
Skills:
1) Zealot's Fire (availability) - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 37 fire damage.
2) Shielding Hands (availability) - (5,34,25) For 10 seconds, damage received by target ally is reduced by 12.
3) "Watch Yourself!" (availability) - (4a,0,0) Party members near you gain +20 armor for 8 seconds.
4) Reversal of Fortune (availability) - (5,14,2) The next time target ally would take damage, that ally gains that amount of health instead, maximum 54.
5) Shield of Judgment (availability) (elite) - (15,1,45) For 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 damage. This is an elite skill.
6) Healing Breeze (availability) - (10,1,2) For 10 seconds, target ally gains health regeneration of 6.
7) Mending (availability) - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.
8) Balthazar's Spirit (availability) - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
i expiremented with a few skills in this build to see what worked best, and this was the skill line-up that really made it easy to tank up to 12-15 mantle all at the same time. it was totally amazing. Shield of Judgment is a great skill to bring in this mission along with zealots fire.
Strycker
Yeah, but is that good in any other places? Im not neccessarily goin to do Riverside, I may wander around. Plus id actuactly like to use my sword.
Rizzen Khalazar
I also asked the same question, and no one answered. I dont think this build is any good for 1 on 1 PVE. Against multiple mobs, this build is damn sweet. But not having any points into a weapon means you hit for jack with it. So you rely on the magic skills with this build.
Scavenger
if u read the original post he mostly uses it for gettin loot to feed his alts and makin money and thats pretty much it from what i read
...besides u said it was for farming lol
...besides u said it was for farming lol
Strycker
Farmin doesent neccesarily mean goin to riverside and massacurin mobs. Farmin for me is runnin around anywhere and everywhere and killing mobs.
walder
Well Word of Healing isn't a self heal to start. Get Orison in there and your Warrior will be able to solo, but it will take you a really long time to kill everyone 1 by 1.
Scavenger
http://www.guildwarsguru.com/forum/s...ead.php?t=3383
thats original go there and ask questions cuz i didnt get that far in the 1 bwe i played i dont no what riverside is
thats original go there and ask questions cuz i didnt get that far in the 1 bwe i played i dont no what riverside is