One thing I have found lacking in GW is the maps, as exploring turns up nothing. My Guild allies are happy to explore, but I have no interest. You know that no matter where you wander, there'll never be anything exciting to find. Compared with RPGs like Morrowind or Baldur's Gate, where you might stumble upon a fancy weapon, GW's low quality random drops seem only to serve as money.
I suppose my frustration is moreso on account of most maps having crazy twists and turns in the routes you can take, so even though your destniation is just over there, it's a sixteen mile trek around three mountains before you can reach it.
What would be nice is if exploring found vantage points for missions, or turned up hidden allies and villages and stuff, or had famous weapons - a goal or reward if you will. It'd be nice if when going to take on an enemy force, scouting around was firstly possible without you being led up a straight path into a head on encounter, and you could say find a high up cave and rain firey death from above. Play smarter as it were.
S
