Max Damage Rare Weapons, Fellblades, Shadow Bows included.

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

Rare Sundering Fellblade of Enchanting (Requires 12 Swordsmanship):
15 - 22 Damage, +12% vs. Hexed Foes.
Armor Penetration +10%, 9% chance.
Enchantments last 17% longer.

Rare Vampiric Cleaver of Axe Mastery (Requires 8 Axe Mastery):
6 - 28 Damage, +14% Damage while Enchanted.
Lifestealing 2.
Axe Mastery +1, 20% chance.

Rare Smiting Rod (Requires 12 Smiting Prayers):
11 - 21 Damage, +4 Energy while Health < 50%

Rare Ivory Bow of Marksmanship (Requires 9 Marksmanship):
15 - 28 Damage, +17% while health < 50%
Marksmanship +1, 15% chance.

Purple Air Wand (Requires 12 Air Magic):
11 - 22 Damage, +3 Energy while Health > 50%

Rare Heavy Forehammer (Requires 13 Hammer Mastery):
19 - 35 Damage, +14% Damage while in Stance.
Lengthens Weaness Duration on Foe.

Rare Healing Ankh (Requires 9 Healing Prayers):
Energy +12
Water Magic +1, 17% chance while using Skills.

Rare Vampiric Horn Bow of Defense (Requires 10 Marksmanship):
15 - 28 Damagem +13% Damage while Health > 50%
Life stealing 3.
Armor +5.

Rare Poisoner's Shadow Bow of Shelter (Requires 10 Marksmanship):
15 - 28 Damage, +14% Damage while in Stance.
Lengthens Poison Duration on Foe.
Armor +6 vs. Physical Attacks.

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