NCSoft against Hydramancers?

The Ice Master

The Ice Master

Frost Gate Guardian

Join Date: Jul 2005

We Step On Puppies [PuP]

E/Me

When I first got Guild Wars, I read the manual and understood that elementalists casted elements. (fire, water, earth, and air) When I went to register my name for an elementalist, I decided water would be cool, and chose the name The Water Master. This was taken, so I chose The Ice Master. (Little did I know at the time that water attacks are actually ice/cold damage attacks.)
When I found out I was very happy, and from the moment I stepped into Ascalon pre-searing, I was looking for ice skills.
I found some, and I was playing about 30 minutes to an hour a day for two weeks of playing, and finally got the ice skill which takes 5 energy, and no recharge time. (Like flare but for water dmg.)
I was so happy that I had gotten this skill, but when I finally used it, something was terribly wrong. I had to get right next to enemies to fire the stupid thing! I moused over it, and saw that they gave it half range of a normal elementalist skill.
What does NCSoft have against hydramancers?! Do you think they could change this? I don't to be an air elementalist with the name The Ice Master!

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

try not panicing after getting just 1 skill.

you'll get plenty of good skills later down the road. you see, the problem with having a character that can do so many things, makes the skill distribution a little stretched. so be patient and you'll be rewarded

The Ice Master

The Ice Master

Frost Gate Guardian

Join Date: Jul 2005

We Step On Puppies [PuP]

E/Me

This is the best watermancer skill because it is such a quick cast. And its the only quick cast I have. :\. I have other skills, its just not fair to give air elementalists and pyromancers a fast cast skill with full range, and leave the hydras out.... Any ideas on why they did this?

Zenny

Zenny

Lion's Arch Merchant

Join Date: Apr 2005

Moa Birds [MB]

Mo/N

Later along the line you can get Water Trident (Elite).

5 Energy - 1 Second Cast - 3 Recharge
Send out a water trident at target foe. Water Trident strikes for 5-53 cold damage if it hits. If it hits a moving foe, that foe is knocked down.


Doesn't have the 1/2 Spell Range like Ice Spear and it knocksdown targets too! It's not quite what you're looking for (No Recharge), but it's the best there is in the Water Magics.

Aria

Aria

Sig Fairy

Join Date: Feb 2005

Once upon a time..

Not to rain on anyone's parade.. but flare isn't exactly the highlight of the pyromancer line. No recharge isn't everything..

And to lead you on one of my favorite threads.. Ensign can explain this much better than I could ever hope to on any day of the century:

http://www.guildwarsguru.com/forum/s...92&postcount=9

SOT

SOT

Banned

Join Date: May 2005

East Texas

I cannot see how NCsoft would have anything against character builds in a game it made to accomodate them?

Maybe I need less narcotics.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Water isn't a pure damage line like Fire and Air, for one. Ensign explains it all very nicely in the link Aria posted, but there's a few other specific points I wanted to toss up for evaluation:

1) Water damage spells like Ice Spikes are hexes, and will trigger Soul Barbs. Its a mediocre combo, I'd say, but it does give a slight boost to damage.

2) Maelstorm absolutely demolishes caster mobs in PvE, since the AI is too idiotic to move out of the AoE when and instead eats interrupt after interrupt. It is the absolute bane of Monk bosses existences, as well.

It also works nicely on murdering the Unworthy at the entrance to Tombs, but then you're saddled with carrying it into a PvP match, where it is far less useful.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

also with NR hexes become not so good

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Like earth, water is mainly a support class. So even once you get the main skills from the water line, you won't do as much damage as a fire or air ele. Though, you will slow your opponents down, PvE mobs won't move much anyway.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Water would be an extremely popular PvP line if Nature's Renewal didn't bend it over backwards and hit it like a schoolgirl. It's not the most damaging line, but its tactical options are excellent.

Peace,
-CxE

Iceciro

Lion's Arch Merchant

Join Date: Jul 2005

Surface Warfare and Tactics

E/N

NR is the bane of my existance (dedicated GvG hydro here.) It really is a shutdown on most of my attack methods, because as said before, many of the mightier water skills are Hex spells. But link an AoE water spell with Feast of Corruption, and the damage is INSANE.

As for Ice Spear, the half-range does suck, but theres not much you can do about it, so deal. Honestly? Get a water wand and Conjure Frost, and you do about as much damage per hit, and get to use your wand's range, and doesnt suck up 5 energy per hit. All-around better.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Quote:
Not to rain on anyone's parade.. but flare isn't exactly the highlight of the pyromancer line. No recharge isn't everything..
Later on the game, the no recharge is pretty nice if you use it in conjunction with Ether Reneweal. Slap on Aura of Restoration and Fire Attunement, cast Ether Renewal and spam Flare, dealing damage on your enemies and recovering energy very rapidly.

Though, I do not use Flare as much as I used to, since the damage output isn't comparable to enemies that regen health.

The Ice Master

The Ice Master

Frost Gate Guardian

Join Date: Jul 2005

We Step On Puppies [PuP]

E/Me

So basically, I should make another character for my Guild becasue hydramancer sucks at PvP?

I mean, we all know PvP is usually a more fun battle than a PvE...

Is water good against any other player types?

Iceciro

Lion's Arch Merchant

Join Date: Jul 2005

Surface Warfare and Tactics

E/N

Depends. Does your guild have good warriors? The AoE slowing effects of water are marvelous at stopping your warrior's beatdown target from escaping.

And there's no point in remaking, unless you really hate the name, just switch your attributes and skills.

The Ice Master

The Ice Master

Frost Gate Guardian

Join Date: Jul 2005

We Step On Puppies [PuP]

E/Me

I think I'll keep it at ice...
I have wanted to try a monk account or something... Like Mo/W. Might try that...

Yeah, when I do PvP, I always slow down the enemies and hit them with as many area spells as I have.

Iceciro

Lion's Arch Merchant

Join Date: Jul 2005

Surface Warfare and Tactics

E/N

Watch your warriors, especially when they'rehunting casters, and nail whoever they're after with a slow spell. They'll thank you for not having to carry/use hamstring.