The Hall Of Heroes Bad Points....
Timoz
Just a small moan here about some strategies used in the Hall Of Heroes. I’ll paint a lil picture first…
So, you form a group of trusted, experienced GW gamers who won’t let you down, you sort out the builds, plans, co-ordination within the group and all those what’s and what not’s pug groups always seem to slip up on . You set off with the ambition of gaining entry to the Hall and winning the favor….
After entering the tomb and turning out victorious following consecutive fighting over long periods of time and many hard fought battles, you end up in the vault patiently waiting and planning for the almighty Hall Of Heroes with your team mates.
Finally you enter, 10 minutes of fierce fighting against some of the finest strategies there are….
There’s 2 minutes left, you’ve killed the Americans..( I represent Europe here) just the Koreans left, half the Korean team fall like flies and your team remains intact, you kill the Korean ghostly hero, and here it is, your chance to take the altar in the spectacular Hall Of Heroes, the ultimate victory as many will see it.
Just one thing left, getting your own hero onto the altar, which yes you do.. but the center of the altar, now that’s a different question.
Which is what I’ve been building up to, something which has happened to my team so many times in the HoH over the past few days:
People decide with 40 or so seconds left that its smart to stand in the middle of the altar to disallow your ghostly hero to take the altar and work towards winning the favor. Yes, I suppose after thinking about it its true, it can be a good strategy and many will think, oh dear what a moaner, I hate this guy he sucks.. My build and strategy is much better and they should have just killed the rest.. There is always at least one strategy and one team that will beat your own or you find hard to break down in such short periods of time, that is my answer to those.
But to be honest I just think this is poor that in the ultimate tournament finale of GW, this happens.
As quoted from a very close friend of myn who fights alongside me… It’s hardly winning the Hall Of Heroes in a blaze of glory… I agree with him.
For those who have not yet reached the Hall, you want to know how Koreans claim the alter and keep it for so long?.. And how they always seem to have the favor?… They stand in the way after you’ve killed most of their team with so little time left… This DOES happen often. Most Korean tams are as good as the next team and easily beaten by a well co-ordinated team. But there are favor winning teams who have specialized the art of standing still upon the altar after losing their ghost… yes.. a blaze of glory for the finest tournament, what a way to win!… or not.
Yes, I’m here in this particular thread to moan as you can see, but also just to air a small idea which, to me, would make a world of difference; ghostly heroes able to claim from anywhere upon the altar, NOT just the center which can so easily be covered up.
Whilst im at it moaning about the HoH, a little question for people, is it me or are henchman in the Tomb much much worse than those in PvE? which yes, to be fair those in pve were upgraded in the last patch.. We all lose some team members to lag or other personal reasons at various times, but for a key player with a specific build to be replaced often by a fighter henchman, who seems to find it fun not only to run in alone and die, but to do this continuously, and repetitively EVEN after resurrecting.. It kind of lets the team and strategy down a bit eh. Anyone else seeming to have this problem? Or is it just a bugged crazy henchman with a continuous suicidal tendency.. ?
So.. I just want to see what people think of these small ideas I’ve explained. Please reply and feel free to complain and add to this as im sure some will.
Thanks, Timo
So, you form a group of trusted, experienced GW gamers who won’t let you down, you sort out the builds, plans, co-ordination within the group and all those what’s and what not’s pug groups always seem to slip up on . You set off with the ambition of gaining entry to the Hall and winning the favor….
After entering the tomb and turning out victorious following consecutive fighting over long periods of time and many hard fought battles, you end up in the vault patiently waiting and planning for the almighty Hall Of Heroes with your team mates.
Finally you enter, 10 minutes of fierce fighting against some of the finest strategies there are….
There’s 2 minutes left, you’ve killed the Americans..( I represent Europe here) just the Koreans left, half the Korean team fall like flies and your team remains intact, you kill the Korean ghostly hero, and here it is, your chance to take the altar in the spectacular Hall Of Heroes, the ultimate victory as many will see it.
Just one thing left, getting your own hero onto the altar, which yes you do.. but the center of the altar, now that’s a different question.
Which is what I’ve been building up to, something which has happened to my team so many times in the HoH over the past few days:
People decide with 40 or so seconds left that its smart to stand in the middle of the altar to disallow your ghostly hero to take the altar and work towards winning the favor. Yes, I suppose after thinking about it its true, it can be a good strategy and many will think, oh dear what a moaner, I hate this guy he sucks.. My build and strategy is much better and they should have just killed the rest.. There is always at least one strategy and one team that will beat your own or you find hard to break down in such short periods of time, that is my answer to those.
But to be honest I just think this is poor that in the ultimate tournament finale of GW, this happens.
As quoted from a very close friend of myn who fights alongside me… It’s hardly winning the Hall Of Heroes in a blaze of glory… I agree with him.
For those who have not yet reached the Hall, you want to know how Koreans claim the alter and keep it for so long?.. And how they always seem to have the favor?… They stand in the way after you’ve killed most of their team with so little time left… This DOES happen often. Most Korean tams are as good as the next team and easily beaten by a well co-ordinated team. But there are favor winning teams who have specialized the art of standing still upon the altar after losing their ghost… yes.. a blaze of glory for the finest tournament, what a way to win!… or not.
Yes, I’m here in this particular thread to moan as you can see, but also just to air a small idea which, to me, would make a world of difference; ghostly heroes able to claim from anywhere upon the altar, NOT just the center which can so easily be covered up.
Whilst im at it moaning about the HoH, a little question for people, is it me or are henchman in the Tomb much much worse than those in PvE? which yes, to be fair those in pve were upgraded in the last patch.. We all lose some team members to lag or other personal reasons at various times, but for a key player with a specific build to be replaced often by a fighter henchman, who seems to find it fun not only to run in alone and die, but to do this continuously, and repetitively EVEN after resurrecting.. It kind of lets the team and strategy down a bit eh. Anyone else seeming to have this problem? Or is it just a bugged crazy henchman with a continuous suicidal tendency.. ?
So.. I just want to see what people think of these small ideas I’ve explained. Please reply and feel free to complain and add to this as im sure some will.
Thanks, Timo
KuTeBaka
body blocking is perfectly legal, its not that hard to kill one person blocking the altar.
Timoz
Thats the thing... im not talking about one or 2, seems to be a select group of 3 or four just chosen for this job every time..
I'm not claiming its illegal either just to make that clear, im just trying to emphasising the fact it seems to be happening more and more, and it just seems unfair after the ghostly has been killed that you cant take it...
The fact that you can stand still and win in the final tournament even if your hero is down just doesnt appease me.
I'm not claiming its illegal either just to make that clear, im just trying to emphasising the fact it seems to be happening more and more, and it just seems unfair after the ghostly has been killed that you cant take it...
The fact that you can stand still and win in the final tournament even if your hero is down just doesnt appease me.
KelvinC
Next time, if you know they will do this, try to attack them earlier so you could wipe out their whole party without running out of time.
UberRusty
Bodyblocking + Heal Balling = Good game!
Drakron
Add a ranger with oak shoot and NR and its for teh win ...
ManadartheHealer
Quote:
Originally Posted by Drakron
Add a ranger with oak shoot
|
Bodyblocking is a (more or less) legitimate strategy. Just learn how to counter it
PieXags
Ghosts should be able to go through players, I mean hell, they're ghosts afterall.
Lagg
Not a shining beacon of fairplay, but well, whatever they do to us, we can do to them, too.
MCS
Quote:
For those who have not yet reached the Hall, you want to know how Koreans claim the alter and keep it for so long?.. And how they always seem to have the favor?… They stand in the way after you’ve killed most of their team with so little time left… |
You can kill half their team in under 2 minutes but can't finish 3 people blocking your hero?
Okay....
Quote:
Bodyblocking + Heal Balling = Good game! |
Como Fort
I think what Timo is trying to say is that the Ghosty should be able to take the altar when the other Ghostly Hero is dead, regardless of body blocking. I also feel exactly the same as Pie Xags in that he is infact a ghost, therefore he can push through people.
You can't even call this a strategy. I mean, if everyones going to be doing this then its not even going to be a battle. It will be 10 mins of non-stop heal balling on the altar with like 8 monks and the ghosty, except all 3 teams will be trying to do the same thing.
Just fix it so that a Ghostly Hero can take the altar, not just from the VERY middle of the altar, but have a small, fixed area on the middle most point (seems as though the altar is infact a circle), which will allow the Ghostly Hero to have, lets say, a bit more freedom in taking the altar.
You can't even call this a strategy. I mean, if everyones going to be doing this then its not even going to be a battle. It will be 10 mins of non-stop heal balling on the altar with like 8 monks and the ghosty, except all 3 teams will be trying to do the same thing.
Just fix it so that a Ghostly Hero can take the altar, not just from the VERY middle of the altar, but have a small, fixed area on the middle most point (seems as though the altar is infact a circle), which will allow the Ghostly Hero to have, lets say, a bit more freedom in taking the altar.
MCS
Um Como thats great except how the hell do you plan on killing the hero, with far more life than anything else up there, if you can't kill one of those "8 monks".
The fact is if you can kill their hero you should be able to kill enough of their team to get your hero in there.
Go ask for tips from sBs they're pros at slipping their hero in at the last second.
Well used to be they don't tomb much anymore.
The fact is if you can kill their hero you should be able to kill enough of their team to get your hero in there.
Go ask for tips from sBs they're pros at slipping their hero in at the last second.
Well used to be they don't tomb much anymore.
Timoz
Thanks for that Como you seemed to say in more detail what i am trying to.
PieXags
It's just a stupid concept that people can block ghosts.
I mean hell in the GW MANUAL it says that those who are dead found themselves unable to interact and affect the living. So why the HELL does that suddenly change when they're in the tombs? Read through the manual, the part that tells the story behind the Hall of Heroes, it says that it used to be for the glorious dead, and that when humans found a way in they were pissed off, big time. However, it also says that despite them being pissed off, they couldn't do anything to them and get them out because they were GHOSTS. The simple fact that they're ghosts should allow them to at least walk through players to the altar, it's just retarded and senseless otherwise, even the manual says they can't physically interact with them, so why is it...when they want to get on the altar they suddenly get stopped by a few people's bodies?
I mean hell in the GW MANUAL it says that those who are dead found themselves unable to interact and affect the living. So why the HELL does that suddenly change when they're in the tombs? Read through the manual, the part that tells the story behind the Hall of Heroes, it says that it used to be for the glorious dead, and that when humans found a way in they were pissed off, big time. However, it also says that despite them being pissed off, they couldn't do anything to them and get them out because they were GHOSTS. The simple fact that they're ghosts should allow them to at least walk through players to the altar, it's just retarded and senseless otherwise, even the manual says they can't physically interact with them, so why is it...when they want to get on the altar they suddenly get stopped by a few people's bodies?
Timoz
Finally someone who agrees
Linkie
I like it the way it is now. Puts ganking at a disavdantage.
Dan Mega
It may be cheap but hey if it works they're smarter than you for using it to their advantage.
teny10
What's wrong w/ sacrifising your body for the good of your country/region? That's pretty noble you know.
Del12
I agree with Timoz. There's something wrong having to guide an NPC to a location in order to gain the alter. Especially where half the other team is still standing. NPCs don't always take the best routes, and this can be really frustrating for a team that was clearly winning the match. I would like to see the ghost be able to control the alter from anywhere on the alter, not just the center. This wouldn't remove 'body blocking' all together, it would just be easier to get around that sort of thing. Maybe a team could body block for 10 seconds, not 40-50.
Como Fort
Yeah, perhaps that when someone stands on the place the Ghost needs to be in, after a set amount of time it gets a health degeneration :P
MSecorsky
Couldn't you use meteor storm or the like to knock em down and run to center while they're flopping like flounders on the bottom of a boat?
ComMan
That's what people get for standing on the stairs until 2 minutes are left. Now THAT is what needs to stop.
Lagg
Quote:
Originally Posted by PieXags
The simple fact that they're ghosts should allow them to at least walk through players to the altar, it's just retarded and senseless otherwise, even the manual says they can't physically interact with them, so why is it...when they want to get on the altar they suddenly get stopped by a few people's bodies?
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Basically, it would mean the Ghostly Hero and Priest become somewhat of spectators; and the fact that they are invulnerable would greatly alter game mechanics.
Como Fort
Yes, because something else would have to be killed for morale and your team would ways be ressurected. You should be able to kill the ghost, there isn't a problem with that, it should just be the ghosts movements that are altered.
Linkie
anyone can load a character up with elementalists with air spike and drag along a few monks, wait on the stairs till there's 2 minutes and attempt to take down the priest in 2 minutes. I'm sorry, you're gonna have to be a bit more creative than that.
Como Fort
Well what happens if you haven't just tried to win in the past 2 minutes, have actually fought 2 teams at the same time, beaten them both, but there is so little time left and some small group of warriors has just camped on the altar. Its not fair to fight for 7 minutes and then get beaten by a team you've already beaten.
Timoz
... which is exactly what happend to me and Como THREE TIMES OVER...
we're not the kind of people who leave it until the last 2 minutes we go and kill everything and fight. However as i have said there are those who we're unable to kill in short periods of time as they use the healing ball strat, body blocking altar with short periods of time left.. this is really draining the hall of heroes and takes the fun out of the battle, i say make it more interesting and prevent body blocking by the ways people have suggested.
we're not the kind of people who leave it until the last 2 minutes we go and kill everything and fight. However as i have said there are those who we're unable to kill in short periods of time as they use the healing ball strat, body blocking altar with short periods of time left.. this is really draining the hall of heroes and takes the fun out of the battle, i say make it more interesting and prevent body blocking by the ways people have suggested.
Thomasuwoo
I'm quite happy the way it is now. Heck if it was any easier then that we'd keep getting thoese matches where NO BODY moves for the first 8 minutes. God I HATE when that happens. And even if they do fix it, I'll still be waiting in the distance with my distracting shot aimed right for that hero's claim resource .
Linkie
If two teams can't kill one team in 7 minutes, they obviously don't deserve the hall.
Xellos
Yeah never thought about it that way, If your a Ghost, why can't you go through people? :P
But still, spirit spam makes body blocking a rare occurance half the time.
Second, if 1 team out of the 2 attackers is also a defensive team like spirits, then your screwed no matter what unless you rely on the holding team to somehow suck with spirits proving their HoH deservance was purely by abusing some overpowered strategy for HoH and not skill.
But still, spirit spam makes body blocking a rare occurance half the time.
Second, if 1 team out of the 2 attackers is also a defensive team like spirits, then your screwed no matter what unless you rely on the holding team to somehow suck with spirits proving their HoH deservance was purely by abusing some overpowered strategy for HoH and not skill.
Calnaion Blackhawk
well, as i have to put something constructive on after having a go at a whiner about NR, i guess i have to renew that and say that i agree with Pie Xags and Como,Timo, i have been in the HoH and come up against body blockers, yes its a strategy, but my god is it a cowardly strategy, why not just fight and kill them off instead of trying to just constantly block and be an ass. the HoH is called the Hall Of Heroes, and quite Frankly, Thats not really a hero-ish thing to do, it requires NO skills, NO fighting, and IMO NO brains, come on, what happened to the Figthing HoH, also the indiviuality, Ive not seen one Korean Team, and Yes u may be offended but its the truth, ive not come across one korean team that hasnt used the Balths aura+warrior strategy, and ive faced ALOT of korean teams, EVERYONE uses the same strategy, Air eles, Balths aura+warriors, Bone Fiend armys, a couple of rangers teams come along and everyone starts moaning about how they want them weakened and how they are so overpowered. u want overpowered? try lowering the amount of damage Air eles do 100+damage is stupid!!
Red Sonya
Lol yet another "gamey" tactic that has no skill or strategy to it at all. The standing Hero should take the altar from any place on the altar, not just the center if the other teams Hero is down. Plain and simple. If you've lost that many on your team that your only resort is to use cheesy gamey tactics then it should be nullified and nerfed so that the real strategists and tacticians and best players get the win.
Timoz
Quote:
Originally Posted by Linkie
If two teams can't kill one team in 7 minutes, they obviously don't deserve the hall.
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If its a question of deserving the hall you think that people who stand still on the spot blocking people deserve the hall? Again, hmmm.. i think not.
Surely you'd much rather see a team with good strategy who have fought their way there take it
Calnaion Blackhawk
Quote:
Originally Posted by Red Sonya
Lol yet another "gamey" tactic that has no skill or strategy to it at all. The standing Hero should take the altar from any place on the altar, not just the center if the other teams Hero is down. Plain and simple. If you've lost that many on your team that your only resort is to use cheesy gamey tactics then it should be nullified and nerfed so that the real strategists and tacticians and best players get the win.
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agreed, after all the game says, its not abou time played its about skill, and to be honest its not doing that!
Kaylee Ann
Quote:
Originally Posted by Red Sonya
Lol yet another "gamey" tactic that has no skill or strategy to it at all. The standing Hero should take the altar from any place on the altar, not just the center if the other teams Hero is down. Plain and simple. If you've lost that many on your team that your only resort is to use cheesy gamey tactics then it should be nullified and nerfed so that the real strategists and tacticians and best players get the win.
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Quote:
Originally Posted by Timoz
Surely you'd much rather see a team with good strategy who have fought their way there take it
|
You know what would be a good strategy? If you are really getting screwed by this tactic that often maybe you should consider bringing someone who can do large amounts of AoE damage to that same alter, ie a fire elem.
Swarnt Brightstar
Pfft, if they dont make it fairer (that IS a word, right?) I'm not even gonna try...
That's a concept... finally someone finds the use of a fire ele! (on an unrelated note, why are alot of fire ele's skills require you to be within melee range? or some range that's relatively close?)
Quote:
You know what would be a good strategy? If you are really getting screwed by this tactic that often maybe you should consider bringing someone who can do large amounts of AoE damage to that same alter, ie a fire elem. |
That's a concept... finally someone finds the use of a fire ele! (on an unrelated note, why are alot of fire ele's skills require you to be within melee range? or some range that's relatively close?)
Como Fort
Hmm, I like winter....
Timoz
Even if you did use a fire ele, and winter wasnt up, which it usually is from at least one team in hoh, not just my own team
This wouldnt clear out a group of warriors and lets say one monk maybe 2 with so many seconds left with healing ball on the altar whilst they body block.
This wouldnt clear out a group of warriors and lets say one monk maybe 2 with so many seconds left with healing ball on the altar whilst they body block.