29 Jul 2005 at 18:20 - 11
I have run 1man, 2man, and 3man UW forays. In each case my build has been the same. In our groups my monk is the protection monk-tank.
In all cases I am using the Level 17 protective bond + low max health strategy. Mending I run at +3 or +4 regen, just depends. Solo it has to be at +4, that way you get 1 regen when bleeding.
Solo: (Mo/W) protective bond / essence bond / balt's spirit / mending / balt's aura / spellbreaker / healing breeze / bonetti's defense. In the SS I have blessed signet, but that is unnecessary and I bring Spellbreaker now.
SS: http://users.easystreet.com/~crdodds/gw/soloaatxes.jpg
2man: I swap out balt's aura for rebirth. Other party member brings: rebirth / zealot's fire / essence bond / spells of their choice. Draw conditions is good for kicking off zealots. Orison, breeze, and balt's aura makes a nice setup. My 2man partner is an EMo. As an EMo he can make good use of Ether Renewal. Swap that out for Balt's aura, cast breeze on yourself + ether renewal, and spam draw conditions on the monk-tank. Huge smite spike using no mana until Renewal runs out.
3man: Third party member should also be Mo/* or */Mo. Zealot's fire / rebirth / essence bond are the requirements. They can run same build as #2, or swap out something for healing seed - makes the monk-tank (me) unkillable via melee for duration of the seed, as I am healed more than I get hit for (which is 5 ). Chaos storm or maelstrom or other anti-casting AE is useful also for the coldfires, but they can be killed without them - just makes it easier.
Mobius