I came up with this idea and have tried to poke holes in it myself, but I can't see a downside other than it sort of flies in the face of a "multiplayer" evironment.
Ok this might be stupid, but it makes sense to me:
I like to go out questing/farming, but I dont have many on my "Friends" list and PUGs are just downright hopeless! So I spend most of my time with henchies. The "punishment" for this is that if you have 4 henchies with you, you only get 1/5 of the drops. This is why solo bots/farming is so prevelent. My suggestion is this. Have the henchies "keep" the drops they get. At the end of the mission (if completed successfully) you are given the opportunity to "buy" the items they got in drops. The prices should be steep, maybe very steep, but the opportunity is would now be there to not "miss" good drops AND create a gold sink.
I think this could only apply to missions, since just heading out to adventure does not have an "endgame" like a mission. So there you go, it would encourage people to do missions too!!!
Anyway, thats my though...any merit???
S
