Idea to reduce farming and create a gold sink.
Skean Dau
I came up with this idea and have tried to poke holes in it myself, but I can't see a downside other than it sort of flies in the face of a "multiplayer" evironment.
Ok this might be stupid, but it makes sense to me:
I like to go out questing/farming, but I dont have many on my "Friends" list and PUGs are just downright hopeless! So I spend most of my time with henchies. The "punishment" for this is that if you have 4 henchies with you, you only get 1/5 of the drops. This is why solo bots/farming is so prevelent. My suggestion is this. Have the henchies "keep" the drops they get. At the end of the mission (if completed successfully) you are given the opportunity to "buy" the items they got in drops. The prices should be steep, maybe very steep, but the opportunity is would now be there to not "miss" good drops AND create a gold sink.
I think this could only apply to missions, since just heading out to adventure does not have an "endgame" like a mission. So there you go, it would encourage people to do missions too!!!
Anyway, thats my though...any merit???
Ok this might be stupid, but it makes sense to me:
I like to go out questing/farming, but I dont have many on my "Friends" list and PUGs are just downright hopeless! So I spend most of my time with henchies. The "punishment" for this is that if you have 4 henchies with you, you only get 1/5 of the drops. This is why solo bots/farming is so prevelent. My suggestion is this. Have the henchies "keep" the drops they get. At the end of the mission (if completed successfully) you are given the opportunity to "buy" the items they got in drops. The prices should be steep, maybe very steep, but the opportunity is would now be there to not "miss" good drops AND create a gold sink.
I think this could only apply to missions, since just heading out to adventure does not have an "endgame" like a mission. So there you go, it would encourage people to do missions too!!!
Anyway, thats my though...any merit???
Kha
Moved to Sardelac Sanitarium.
Imp
I can see it now, "oh hey here you go max damaged gold storm bow 1k". Turn around and sell it for go knows how much money.
Sammiel
Quote:
Originally Posted by Imp
I can see it now, "oh hey here you go max damaged gold storm bow 1k". Turn around and sell it for go knows how much money.
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sidepocket13
people dont seem to get the fact that, per Gail Grey, an honest farmer is ok! anet seems to have nothing wrong with farming! as far as making sure bots dont buy things from henchmen........ have 1 of those "type the letters you see in that box" thing come up when you try to buy it back from the henchmen.......
Skean Dau
1) I was going to put the "Type word here" suggestion...that would remove BOTs.
2) 1k for a gold storm bow, would not be the idea...read the OP...an equation could be put in place to make it, for example only, 100x merchant value. Therefore a sword valued at 200 gold would cost 20K to buy. It should be set up so that often times you would have to go..."Damn that would be nice, but I cant buy it!"
2) 1k for a gold storm bow, would not be the idea...read the OP...an equation could be put in place to make it, for example only, 100x merchant value. Therefore a sword valued at 200 gold would cost 20K to buy. It should be set up so that often times you would have to go..."Damn that would be nice, but I cant buy it!"
sidepocket13
The 20X thing isnt a bad idea for rare items, considering if you try to sell an item to a vendor thats listed as worth 300gp its REAL worth with person to person trade is usually around 25k. and if its not rare, dont buy it. you wouldnt have gotten it with the old system anyway.
Blow_Holez
Thats a good idea Skean. I don't really see anything wrong with it.
Drakron
I do.
Its pointless, people solo farm not to get the perfect bow but to be able to afford it in case it shows up on sale ... nobody hunts for items only but for the money.
Turning henchman into traders just adds a link to the trading chain.
People farm because they are poor and in this game the ONLY way to get money without turning into a Runner is by farming.
Its pointless, people solo farm not to get the perfect bow but to be able to afford it in case it shows up on sale ... nobody hunts for items only but for the money.
Turning henchman into traders just adds a link to the trading chain.
People farm because they are poor and in this game the ONLY way to get money without turning into a Runner is by farming.
Dax
whoops double post
Dax
Quote:
Originally Posted by Skean Dau
I came up with this idea and have tried to poke holes in it myself, but I can't see a downside other than it sort of flies in the face of a "multiplayer" evironment.
Ok this might be stupid, but it makes sense to me: I like to go out questing/farming, but I dont have many on my "Friends" list and PUGs are just downright hopeless! So I spend most of my time with henchies. The "punishment" for this is that if you have 4 henchies with you, you only get 1/5 of the drops. This is why solo bots/farming is so prevelent. My suggestion is this. Have the henchies "keep" the drops they get. At the end of the mission (if completed successfully) you are given the opportunity to "buy" the items they got in drops. The prices should be steep, maybe very steep, but the opportunity is would now be there to not "miss" good drops AND create a gold sink. I think this could only apply to missions, since just heading out to adventure does not have an "endgame" like a mission. So there you go, it would encourage people to do missions too!!! Anyway, thats my though...any merit??? |
Seems to me...and forgive me if I sound like a broken record, but people are only interested in high price items when they farm. If there was a way to put more value or demand into the raw material market there would be more interest. Since people consider only certain items worth anything because there is no real crafting dependacy for gathering, there is no real value in anything. I on;y play solo and with henchmen and I did just fine, but then again I didn't expect to be rich in a month.
Your idea is interesting but really doesn't solve the problem.
Red Sonya
What i keep seeing is there are people that want the same amount as Joe Blow got in a month, but, Joe Blow played 16 hours a day for 30 days and they only play 2 hours a day for 30 days. That's what i see too much of. It takes time to earn money, if you can't play 16 hours a day, oh well, that's not the games fault or Joe Blows fault. Wanting everything on a silver or equal platter vs days played instead of "time" played is the individuals fault.
So you can't have a full set of 15k armor in 30 days awwwww that's a crying shame isn't it? lol Or a max damage weapon with +15% damage always in 30 days, awwwww, that's a crying shame isn't it? lol Farming for $$ is just a much a competitive action as PVPing in the sense the more time you put into it, the more value you will get out of it and that's the way it should be and I hope always remains.
So you can't have a full set of 15k armor in 30 days awwwww that's a crying shame isn't it? lol Or a max damage weapon with +15% damage always in 30 days, awwwww, that's a crying shame isn't it? lol Farming for $$ is just a much a competitive action as PVPing in the sense the more time you put into it, the more value you will get out of it and that's the way it should be and I hope always remains.
Dyeeo
What happens when there are 2 people instead of just one? Is it whoever buys it quicker? Because that would suck.
Audhumla
Quote:
Originally Posted by Skean Dau
1) I was going to put the "Type word here" suggestion...that would remove BOTs.
2) 1k for a gold storm bow, would not be the idea...read the OP...an equation could be put in place to make it, for example only, 100x merchant value. Therefore a sword valued at 200 gold would cost 20K to buy. It should be set up so that often times you would have to go..."Damn that would be nice, but I cant buy it!" |