Teleport to friends
Horogan Sivoris
With all the teleporting that happens in guild wars, I don't think this would be such a bad Idea.
let's say you are in district 1. Your friend is in District 3. That's easy enough to solve, you just go to district three.
Now let's say that they are out in the field, doing battle with the beasts. This is where you should be able to teleport to them, so that you can go join your friends, without interupting them.
It could all be done via the friends list, and to stop people crashing other peoples parties, you could introduce something simular to an invite system.
Person X wishes to teleport to Friend Y. Person X clicks "join" in the friends list. Friend X has a small box appear saying "Accept Invite from Person X?"
Done.
let's say you are in district 1. Your friend is in District 3. That's easy enough to solve, you just go to district three.
Now let's say that they are out in the field, doing battle with the beasts. This is where you should be able to teleport to them, so that you can go join your friends, without interupting them.
It could all be done via the friends list, and to stop people crashing other peoples parties, you could introduce something simular to an invite system.
Person X wishes to teleport to Friend Y. Person X clicks "join" in the friends list. Friend X has a small box appear saying "Accept Invite from Person X?"
Done.
Xellos
I can see it now.
Player A, Level 20, fights riverside.
Player B, Level 1, warps in when he's about to win.
Player B: Thanks man.
Player A: No problem.
Player A and B enter town.
Misc Players: WTR for 500 gold! (WTR = Want To Rush)
Diablo 2 all over again.
Player A, Level 20, fights riverside.
Player B, Level 1, warps in when he's about to win.
Player B: Thanks man.
Player A: No problem.
Player A and B enter town.
Misc Players: WTR for 500 gold! (WTR = Want To Rush)
Diablo 2 all over again.
Insomnia
Very true what xellos says, it would be very abbusive...
Xellos
To be fair, it's possible to implement, but no matter what, it won't be perfect. So might as well leave it out until the game has settled down.
Sgt Allen
would be cool if it only worked in towns...
Xellos
Uh that wouldn't work, seeing as the current Friends system doesn't require any permission. Internet Stalkers anyone?
Horogan Sivoris
Quote:
Originally Posted by Xellos
I can see it now.
Player A, Level 20, fights riverside. Player B, Level 1, warps in when he's about to win. Player B: Thanks man. Player A: No problem. Player A and B enter town. Misc Players: WTR for 500 gold! (WTR = Want To Rush) Diablo 2 all over again. |
The person at the other end has to accept the "self invite". (party leader/friend whoever) So that you couldn't just go "oh hi, don't mind me, i've just come to take your reward"
If your friend wanted yoy there, they'd just say click "accept" on a small window asking if they want to allow their friend to join.
Xellos
You make no sense. People would let you in if you gave them 500 gold prior then. Also called RUSHING. So umm no? You didn't even comprehend the post properly.
Sin
Xellos I couldn't agree with you more on this one. The return to Diablo is a scary thought too!
Another suggested fundamental change of no useful purpose. It appears as though he just can't be happy with how GuildWars is for the sake of troublemaking. I don't know though. Just seems it's almost like threads are being made for the sake of argument and with no sincere interest in the purpose stated. One thread was about Quills, "How about giving me a quill? Pulling arrows out of my back makes my back itch." Was the thread content.
Can't find it anymore...wonder why?
*Edit* Xellos, nah. I posted the link. Not worth the trouble to me on this one. Instead I just show you support, if that's okay?
*Edit* However, honestly, in further review of the teleporting objection I mistakenly brought up and have since edited this post accordingly. You're right. I confused you with someone else who carries on the teleporting issue, I shall correct my post accordingly. My apologies Horogan Sivoris.
Another suggested fundamental change of no useful purpose. It appears as though he just can't be happy with how GuildWars is for the sake of troublemaking. I don't know though. Just seems it's almost like threads are being made for the sake of argument and with no sincere interest in the purpose stated. One thread was about Quills, "How about giving me a quill? Pulling arrows out of my back makes my back itch." Was the thread content.
Can't find it anymore...wonder why?
*Edit* Xellos, nah. I posted the link. Not worth the trouble to me on this one. Instead I just show you support, if that's okay?
*Edit* However, honestly, in further review of the teleporting objection I mistakenly brought up and have since edited this post accordingly. You're right. I confused you with someone else who carries on the teleporting issue, I shall correct my post accordingly. My apologies Horogan Sivoris.
Horogan Sivoris
Ah, sorry. I thought you meant you'd get people stealing your stuff. So clear me up Rushing is when you let someone join your party for experience, for instance, when a boss is almost defeated?
edit: Sin, You posted as I did. Stop stiring. I let you be, you let me be. Please provide me to a previous post where I have asked for mounts? I wouldn't mind if mounts were in, Just for the fun of it, But I would still want teleporting in the game. I like the teleporting. I also like the exploring, Depending on how I feel, I do usually prefer to run back, than teleport.
Stop trying to cause trouble.
edit: Sin, You posted as I did. Stop stiring. I let you be, you let me be. Please provide me to a previous post where I have asked for mounts? I wouldn't mind if mounts were in, Just for the fun of it, But I would still want teleporting in the game. I like the teleporting. I also like the exploring, Depending on how I feel, I do usually prefer to run back, than teleport.
Stop trying to cause trouble.
Xellos
What are you going to do? Tell a mod to throw him into GameFAQs?
Horogan Sivoris
Xellos ^ Read edits ^ I still want to know what "Rushing" is?
So couldn't we have some kind of "friend request" feature? This would 'secure' the friendlist, so not just anyone could be on it.
EDIT: Sin, thank you, and I appoligise for saying that you were "stiring".
So couldn't we have some kind of "friend request" feature? This would 'secure' the friendlist, so not just anyone could be on it.
EDIT: Sin, thank you, and I appoligise for saying that you were "stiring".
Xellos
That would also present it's own amount of problems, too big for me to explain.
This is a typical Diablo 2 rush.
Player A in town: I Rush for 500 Gold
Player B gives Player A 500 gold.
Player A does 90% of mission.
Player B requests to join mission.
Player A accepts.
Player B freeloads.
Oh Snap.
This is a typical Diablo 2 rush.
Player A in town: I Rush for 500 Gold
Player B gives Player A 500 gold.
Player A does 90% of mission.
Player B requests to join mission.
Player A accepts.
Player B freeloads.
Oh Snap.
Horogan Sivoris
Ah, I see what you mean. Well, If they could figure out a way to stop that, it would be nice indeed. It would certainly beat waiting for friends to return to town.
And the quill thread was indeed me, and the thread was labled sufficiently with the word Cosmetic in it, so you would know that it wasn't gameplay related, just something I thought would look better. The skin itch comment was just a little joke. All it would have to be would be part of the bow. (though I guess the problem there is scale - players are different heights and as such the quill would need to scale also)
And the quill thread was indeed me, and the thread was labled sufficiently with the word Cosmetic in it, so you would know that it wasn't gameplay related, just something I thought would look better. The skin itch comment was just a little joke. All it would have to be would be part of the bow. (though I guess the problem there is scale - players are different heights and as such the quill would need to scale also)
Xellos
There is no solution. Even now, rushing exists, but not as encouraged. If teleport was implemented, rushing would be the only means of play to new characters.
Unless of course, you figure some one does a Einstein and comes up with a completely revolutionary way to deal with it. And what are the chances of that again?
Unless of course, you figure some one does a Einstein and comes up with a completely revolutionary way to deal with it. And what are the chances of that again?
Lunarhound
Something like this definately shouldn't be allowed in missions, but I can see a few ways to implement it in explorable areas.
1 - The person you're teleporting to must be in an area of the map that you've already explored yourself. If they're in a place that you haven't yet uncovered, or a town that you haven't unlocked, you can't teleport to them.
2 - The person you're teleporting to must not be in combat, and must have been out of combat for a certain amount of time. Let's say, 1 minute.
3 - The person must be a mutual friend (that is, you both must have each other on your friend list) and have an "allow friends to join me remotely" option checked.
1 - The person you're teleporting to must be in an area of the map that you've already explored yourself. If they're in a place that you haven't yet uncovered, or a town that you haven't unlocked, you can't teleport to them.
2 - The person you're teleporting to must not be in combat, and must have been out of combat for a certain amount of time. Let's say, 1 minute.
3 - The person must be a mutual friend (that is, you both must have each other on your friend list) and have an "allow friends to join me remotely" option checked.
Xellos
Explorable Areas can still be rushed.
Lunarhound
I'm not sure I understand how the Rushing example you provided can be applied to explorable areas, if you could only join someone when they're in an area of the map that you've already explored. How could it be abused if joining the person requires that they not be in combat, and they're in a place you've already visited? You can't jump in to help them, and you can't use it to uncover new areas of the map. The only thing it would do is save some travel time.
Xellos
......It works just like it does in missions. You go in an explorable area near a good place like riverside, then have the low level warp to you, then you just go back to riverside. The warp takes you both there, thus he gets to leech off you in the mission. Duh?
Flame
Except the low-level would have had to have been there prior to warping there. Duh?
Horogan Sivoris
Yeah, but I do suppose that they could warp the low level person to a near by area, then take them to the high-level area.
Although they newer person would probably still get slaughtered unless they hid, So people would probably feel that they couldn't be bothered "rushing" if it meant waiting for x amount of time.
Although they newer person would probably still get slaughtered unless they hid, So people would probably feel that they couldn't be bothered "rushing" if it meant waiting for x amount of time.
Pevil Lihatuh
i wanted this too, but with plenty of restrictions, as such. Basically i want the mutual agreement to join thing; partly coz if i get home and horogan is in the middle of a quest, i dont want him to stop it, come to town and find me, then restart it, and i dont wnat to let him finish it then drag him along on it while i do it.
yes theres the possibility of rushing, but if you're the kind of guy who will let someone tag along, you're probably the kind of guy who will 'sell' his services in town and let level 3's tag along with his/her level 20 character for the exp anyway.
Or they could go like sacred: you get rubbish exp in that game if the monster is more than 5 levels higher or lower than you (of course they have 206 char levels so would need tweaking but i'll still explain how it works)
Basically this means you *can* tag along with a lvl 100 char while you're lvl 50. But a level 75 goblin will probably give you about 1000 exp, when a level 50 goblin would have given you 3000exp. In other words it penalises you for trying to bite off too much
oh and on the friend list thingy: it'd be nice to at least have a "Player X has added you to their friends list" message pop up.
anyway just my suggestions/opinions
yes theres the possibility of rushing, but if you're the kind of guy who will let someone tag along, you're probably the kind of guy who will 'sell' his services in town and let level 3's tag along with his/her level 20 character for the exp anyway.
Or they could go like sacred: you get rubbish exp in that game if the monster is more than 5 levels higher or lower than you (of course they have 206 char levels so would need tweaking but i'll still explain how it works)
Basically this means you *can* tag along with a lvl 100 char while you're lvl 50. But a level 75 goblin will probably give you about 1000 exp, when a level 50 goblin would have given you 3000exp. In other words it penalises you for trying to bite off too much
oh and on the friend list thingy: it'd be nice to at least have a "Player X has added you to their friends list" message pop up.
anyway just my suggestions/opinions
Loviatar
to accomplish this you would have to teleport into the instance of the mission/explorable area which defeats the backbone of the game which is nobody comes into your instanced map
Pevil Lihatuh
yeah well thats where it gets awkward lol. I'm well aware this isnt another EQ or UO and im glad, i love the game as it is, but its also kinda annoying you cant only have important areas (i.e. boss situations or something) instances so that you would have the chance to meet people somewhere other than town.
I also know that isnt part of this game and never will be, i have to live with it, but its just the fact its instanced that makes a teleport/remotely join party type idea useful. Coz in UO or EQ, you'd just have to find where they were fighting and travel there yourself. Cant do that here unless you both go to town x, district y and stop what one or more of you were doing *shrug*
I also know that isnt part of this game and never will be, i have to live with it, but its just the fact its instanced that makes a teleport/remotely join party type idea useful. Coz in UO or EQ, you'd just have to find where they were fighting and travel there yourself. Cant do that here unless you both go to town x, district y and stop what one or more of you were doing *shrug*
Lunarhound
Quote:
Originally Posted by Loviatar
to accomplish this you would have to teleport into the instance of the mission/explorable area which defeats the backbone of the game which is nobody comes into your instanced map
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That said, though, it'd be nice if there were some way to join a friend automatically in a town or outpost, as long as you'd been there before and they had the option toggled on. It would be a little more convenient than having to ask them where they are and what district, go there with the map screen, switch to their district, and then hunt for them.
Raumoheru
Quote:
Originally Posted by Xellos
Uh that wouldn't work, seeing as the current Friends system doesn't require any permission. Internet Stalkers anyone?
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epyonwing
Quote:
Originally Posted by Xellos
I can see it now.
Player A, Level 20, fights riverside. Player B, Level 1, warps in when he's about to win. Player B: Thanks man. Player A: No problem. Player A and B enter town. Misc Players: WTR for 500 gold! (WTR = Want To Rush) Diablo 2 all over again. |
What if they mad it so that if you could not warp into a mission or into the middle of a quest? This way it would be just to join a friend on the map and only in a area that you would have been in before. So your friend would not have to go back to town and figth thru all the monsters again.
Also if they made it so that a persons exp would depend on level then plvling would be taken care of there too.
Lunarbunny
I have to say that I don't like the idea either. It seems to blast some of the "close-to-core" code that is in the game. They've done a good job, and I enjoy it.
I do say that it would be nice for disconnects from your party to be able to return (not intentional exits, which the program could register on the server) but such things as your dial-up connection breaking, a spontaneous exit, or a crash. There would probably have to be a parameter also where they could not rejoin if an objective has been met before they get back, and they would rejoin in the same place as they were when they disco'ed. Again I stress, though, that the game is good as it is and that it would be a major PITA to implement.
I do say that it would be nice for disconnects from your party to be able to return (not intentional exits, which the program could register on the server) but such things as your dial-up connection breaking, a spontaneous exit, or a crash. There would probably have to be a parameter also where they could not rejoin if an objective has been met before they get back, and they would rejoin in the same place as they were when they disco'ed. Again I stress, though, that the game is good as it is and that it would be a major PITA to implement.
Enix
Yeah, Towns only would be nifty. Not in the field tho. Too many XP deadbeats would skimp in on your missions.
Horogan Sivoris
Well, it's definatly a bonus to towns then, so maybe we can get that implemented some how. *bugs guildwars peoples*
Burodsx
Being able to teleport the whole party to a town would be the only valid complaint I can see in this whole thread.
-But-
Think of it this way... You've been exploring for 2 hours and a party member has a trade he has to do. The chances of that person being NICE enough to logout, log back in, and then travel to a town would be maybe 50%. Most people would probablly just travel to the town then leave the party for a loss of 2 hours of gameplay.
So for the most part, I don't agree with Party Travel at all because the way things are currently... traveling is the only way to break away from the people in the field without logging out of the game.
-But-
Think of it this way... You've been exploring for 2 hours and a party member has a trade he has to do. The chances of that person being NICE enough to logout, log back in, and then travel to a town would be maybe 50%. Most people would probablly just travel to the town then leave the party for a loss of 2 hours of gameplay.
So for the most part, I don't agree with Party Travel at all because the way things are currently... traveling is the only way to break away from the people in the field without logging out of the game.
Pevil Lihatuh
but in that instance is where the nice feature of checkboxes would come in. yeah this would be a huge amount of work and i dont expect it any time soon, if at all. But basically someone in a party goes to enter/leave town. Checkboxes come up: do you wish to enter/leave town? *box yes* *box no*
Everyone says no, that one player could go to the town, do what they want and remain in the party. THEN upon leaving town, they would go to the same instance as their party, but have to catch up. Or they could just leave the party, whichever they wanted.
Everyone says no, that one player could go to the town, do what they want and remain in the party. THEN upon leaving town, they would go to the same instance as their party, but have to catch up. Or they could just leave the party, whichever they wanted.
Starsky-sama
well. this system of teleporting or instanced towning is still similar to d2.
its the waypoints. where in d2 someone who had all the waypoints could/would give them to the rest of the ppl in the same game.
anyways. its prob the same ppl who came up with the original concept.
they cant escape diablo. hehe.
its the waypoints. where in d2 someone who had all the waypoints could/would give them to the rest of the ppl in the same game.
anyways. its prob the same ppl who came up with the original concept.
they cant escape diablo. hehe.
Xellos
Quote:
Originally Posted by epyonwing
This is true but...
What if they mad it so that if you could not warp into a mission or into the middle of a quest? This way it would be just to join a friend on the map and only in a area that you would have been in before. So your friend would not have to go back to town and figth thru all the monsters again. Also if they made it so that a persons exp would depend on level then plvling would be taken care of there too. |
Quote:
I do say that it would be nice for disconnects from your party to be able to return (not intentional exits, which the program could register on the server) but such things as your dial-up connection breaking, a spontaneous exit, or a crash. There would probably have to be a parameter also where they could not rejoin if an objective has been met before they get back, and they would rejoin in the same place as they were when they disco'ed. Again I stress, though, that the game is good as it is and that it would be a major PITA to implement. |
Galatea
I don't like the idea of teleporting into your friend's party from wherever you are. That's the whole reason of having your private fighting world vs. the common public town area.
With that said, what I do suggest is having an "INVITE" option on the friends list that works while you are in TOWNS. Or /invite username.
And a /search option. /search username and maybe /search profession. This would make it easier for guild members and friends to find each other without having to type "hey so&so, where are you?" -- which sucks when so&so is AFK or not responding, etc.
To avoid weird-o internet stalkers, users can also have the option to make themselves "hidden" from searches/locators. Therefore, if I had "hidden" on - then doing /search Galatea Nereid or if someone selects "locate" on their friends list, it will say something like, "Galatea Nereid can not be found."
With that said, what I do suggest is having an "INVITE" option on the friends list that works while you are in TOWNS. Or /invite username.
And a /search option. /search username and maybe /search profession. This would make it easier for guild members and friends to find each other without having to type "hey so&so, where are you?" -- which sucks when so&so is AFK or not responding, etc.
To avoid weird-o internet stalkers, users can also have the option to make themselves "hidden" from searches/locators. Therefore, if I had "hidden" on - then doing /search Galatea Nereid or if someone selects "locate" on their friends list, it will say something like, "Galatea Nereid can not be found."
Xellos
Comment: No matter how you look at it, it makes Fissure of Woe/Underworld so much easier accessible, making it not as prestigeous.
Phaedrus
This would be great for people who are disconnected (for whatever reason) in the middle of a mission of while exploring. It's frustrating that there's currently no way to simply reconnect to your party.
With too many safeguards, it wouldn't work.
It would be one thing if you could reconnect to them and had to catch up to them starting from the beginning...they already killed everything in your way (in theory). But you can't, they're in their own instance of that mission or area. If they've moved on without you, you'd preclude those people from rejoining their group. There may be abuses for it, but I think a system to compensate for the frustration of losing hours worth of play should be implemented.
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With too many safeguards, it wouldn't work.
It would be one thing if you could reconnect to them and had to catch up to them starting from the beginning...they already killed everything in your way (in theory). But you can't, they're in their own instance of that mission or area. If they've moved on without you, you'd preclude those people from rejoining their group. There may be abuses for it, but I think a system to compensate for the frustration of losing hours worth of play should be implemented.
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MoldyRiceFrenzy
Well i think ur way is VERY good pretty much all the people who are tying to throw u off are saying the eworst case senarious anyways all u gotta do is add a few things to counteract this way of cheating if u got rushed... i mean people do it anyways even if u didnt have the teleporting systemm i think it would great not to have to enter town again justy to get ur friend then leave
Guillaume De Sonoma
It is a nice idea but it would be abused way too much. For example i could be in a party with my friends and if were losing have one person a good ways away and then have the others just teleport to him. Or have my friend clear out an area for a quest i myself am doing and just teleport in with all the monsters dead and when more monsters come just teleport out to another area. Many ways to abuse this ability but if it was only in towns it wouldn't be abused so much. But still it shouldn't be added.
Lunarbunny
Quote:
Originally Posted by Xellos
Impossible at the moment, you can literally physically pull the plug on your line, then reattach it. The server can't blame tell if you pulled it or if an earthquake happened or if the connection really disconnected.
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