Class: Necromancer / doesnt matter
Attributes: (cost) '+' indicates Rune attributes
Soul Reaping: 12 (97)
Death Magic: 12+2 (97)
Total attribute points used: 194/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Deathly Swarm [Death Magic] (10,3,3) Spell: Deathly Swarm flies out slowly and strikes for 76 cold damage (before armor) on up to three targets.
2) Verata's Gaze [Death Magic] (5,1,5) Spell: If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic attribute of 4 or less)
3) Malign Intervention [Death Magic] (10,1,20) Hex: For 19 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention a level 16 masterless Bone Horror is summoned.
4) Verata's Sacrifice [Death Magic] (10,2,30) Spell: Sacrifice 15% max health. For 20 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transferred to you.
5) Taste of Death [Death Magic] (5,0,0) Spell: Steal 380 health from target animated undead ally.
6) Infuse Condition [Death Magic] (10,1,60) Enchantment: For the next 57 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
7) Blood of the Master [Death Magic] (10,1,5) Spell: Sacrifice 10% max health. All adjacent undead allies are healed for 110.
8) Animate Bone Horror [Death Magic] (15,3,5) Spell: Exploit nearest corpse to animate a level 16 Bone Horror.
use infuse condition nad then verata's sacrifice to give minion +10 health regeneration and not getting any conditions...
use malign intervention when someone is healed alot or is about to die and then use verata's gaze to control the minion.
other than that it's all basic stuff...
use animate bone horror to animate bone horrors

and taste of death when you have little health left.