Mesmer Build
SleepeR
I've been reading forums a little bit now and you three seem to post alot in Mesmer/x builds. You guys obviously know a vast more than i do and i'd like to know your opinions and critiques on this build. I also put in probably the two most skills a few of you would consider "unplayable", WW and MW. I'm trying to make these skills as most useful as possible.
Mesmer/X - Single target energy denial using WW and MW.
Domination-12+X
Inspiration-12+X
X-X?
BackFire
Diversion
Energy Burn
Mind Wrack
Power Leak
Wastrels Worry
Energy Drain
Ether Feast
So the point of this build is to drain a single targets energy to 0 using the allotted energy draining skills. While at the same time they're taking some damage. When their energy is 0 i'll put on WW every 3 seconds to trigger the damage dealt after that ammount of time. Seeing as how they'll have 0 energy they can't really cast skills at all or useful skills so the damage will be un-avoidable. When they regen energy theres Energy Feast to remove a small ammount of their energy while at the same time healing me for whatever i lost. I could also add in an energy degen skill so if they do hit 0 i'll trigger that so they stay at 0. I know some of you will say "Why cause energy deduction on one target when you can on 2-3?" Well this is not an 8v8 competitive GvG but it's a fun 4v4,6v6 build for pvp. Suggestions? I'd also like to get into Mesmer energy denial builds more extensively so if we could talk via AIM or MSN that would work great.
Mesmer/X - Single target energy denial using WW and MW.
Domination-12+X
Inspiration-12+X
X-X?
BackFire
Diversion
Energy Burn
Mind Wrack
Power Leak
Wastrels Worry
Energy Drain
Ether Feast
So the point of this build is to drain a single targets energy to 0 using the allotted energy draining skills. While at the same time they're taking some damage. When their energy is 0 i'll put on WW every 3 seconds to trigger the damage dealt after that ammount of time. Seeing as how they'll have 0 energy they can't really cast skills at all or useful skills so the damage will be un-avoidable. When they regen energy theres Energy Feast to remove a small ammount of their energy while at the same time healing me for whatever i lost. I could also add in an energy degen skill so if they do hit 0 i'll trigger that so they stay at 0. I know some of you will say "Why cause energy deduction on one target when you can on 2-3?" Well this is not an 8v8 competitive GvG but it's a fun 4v4,6v6 build for pvp. Suggestions? I'd also like to get into Mesmer energy denial builds more extensively so if we could talk via AIM or MSN that would work great.
Nash
If you want their advice, why don't you take it?
Quote:
Originally Posted by Blackace
Quote:
Lesson 3: Wastrels Worry, Mind Wrack, Wither, and Soul Barbs are pretty bad. Combining WW and SB, or WW and Backfire, or any MW/WW combinations exponentially multiply their horrible natures.
tektonik
Issues: You can't rely on mind wrack to do damage at best it is a cover hex to prevent BF removal. Ensign would have said Malaise was better last month but I don't know if he has a different opinion now other than they nerfed malaise and he is sad.
Your energy denial skills, only 3, are not going to be able to drain someone to 0 on their own anyways. This means BF + 2 interupts are still your only means of locking down a caster. Might want to rethink that.
I disagree with blackace. WW is one of those skills that looks bad on paper but does pretty decent in PvP as a DD for a mesmer. WW will do no damage if a skill ENDS before 3 seconds and I found it did a pretty good job.
Last note I wouldn't suggest calling specific people out to help. You can come on IRC and ask questions when ensign and the like are on but otherwise we disagree on some things, WW for instance. Oh and I am the village idiot...i think...right nash? lawlz
lessthan3
Your energy denial skills, only 3, are not going to be able to drain someone to 0 on their own anyways. This means BF + 2 interupts are still your only means of locking down a caster. Might want to rethink that.
I disagree with blackace. WW is one of those skills that looks bad on paper but does pretty decent in PvP as a DD for a mesmer. WW will do no damage if a skill ENDS before 3 seconds and I found it did a pretty good job.
Last note I wouldn't suggest calling specific people out to help. You can come on IRC and ask questions when ensign and the like are on but otherwise we disagree on some things, WW for instance. Oh and I am the village idiot...i think...right nash? lawlz
lessthan3
Ensign
It's a build for arena? Sure, why not. I'm not a huge critic of Mind Wrack and Wastrel's Worry there - teams aren't organized enough for you to count on, the opponents generally don't have multiple Monks, and the costs you incur by babysitting one target just don't come into play. So, why not, play an energy denial build with a couple mediocre damage spells because there aren't better options.
Now in organized PvP? Please live up to the power of your class by shutting down or otherwise harassing multiple targets instead of trying to do an Air Elementalist impression with 5 point Energy Drains.
Peace,
-CxE
Now in organized PvP? Please live up to the power of your class by shutting down or otherwise harassing multiple targets instead of trying to do an Air Elementalist impression with 5 point Energy Drains.
Peace,
-CxE
Nash
Quote:
Originally Posted by tektonik
...but does pretty decent in PvP as a DD for a mesmer.
DD, on a Mesmer? You feel the need to have DD in all your builds? :/
tektonik
nope but if someone wanted to do damage this is a good way to get it. Never commented on how useful damage on a mesmer was. Which IMO is average because you could do much worse and you could do better use of a mesmer.
FireMarshal
Why are people knocking Mind Wrack? Its rather decent IMO. You do a sizable chunk of damage for only 5e. Its a great side bonus for any anti-caster build. Just keep an eye on your target and if they are spamming something, chances are they are low on energy. Use your own energy denial skills to help Mind Wrack along.
tektonik
the condition for MW is happens for .3 seconds at most and takes another spell at least to get it there again.
FireMarshal
Quote:
Originally Posted by tektonik
the condition for MW is happens for .3 seconds at most and takes another spell at least to get it there again.
I didnt understand that sentence.
SleepeR
This build is completely situational as you can see, Ensign is right how its a good build for arena pug but for organized play i never thought of such a thing with this. This is my fun build for when the time is right to slaughter upon newbies,
tektonik
the condition for which mind wrack works is 0 energy. The window for that is extremely small because regen is always working. So if mind wrack is triggered and you cast it again you have to use another skill to bring them back to 0. There are just so many better ways to do this especially since this build is going to have a hard time bringing anyone to 0
FireMarshal
Well, I was thinking along the lines of Mind Wrack+Debibilating Shot.
tektonik
yeah Wither + Malaise looks nice until you can switch to a no +en weapon and focus and get rid of them.
FireMarshal
Quote:
tektonik
Quote:
Originally Posted by Blackace
so whats the point of calling skills good that only work on bad players?
ummmm...wait....I know this......gimme a sec.....There Isn't!!!!!!
FireMarshal
My point is, use a build until people figure out how to defeat it, and create another one until people defeat that one. Bah, stop over analyzing, people
Right now, not everyone knows about the Focus Switch. Until they figure it out or learn about it, MW is a decent skill. When that happens, and it will, just adapt. I know you guys are all smart enough to know this...obviously I should never have even posted this stuff.
Bottom line, MW is not a bad skill, sure its not single handedly going to take down opposing players, but its nice to have. Just because some people dont like a skill doesnt mean others have to not like it.
Right now, not everyone knows about the Focus Switch. Until they figure it out or learn about it, MW is a decent skill. When that happens, and it will, just adapt. I know you guys are all smart enough to know this...obviously I should never have even posted this stuff.
Bottom line, MW is not a bad skill, sure its not single handedly going to take down opposing players, but its nice to have. Just because some people dont like a skill doesnt mean others have to not like it.
Galatea Orea
I would love to know what a Focus Switch is, but I'm afraid to ask.
Galatea Orea
Thanks for the explanation, Blacklace! I had heard talk of this briefly, but had not heard it formally titled as a Focus Switch. This argument makes good sense, now that I understand it.