Ok, so we've got this instance system. On paper, it sounds pretty good. No body running up and stealing your mobs, drops, etc. right? Yeah ok.
The problem is, that the instances are always the same, barring a boss or mob that might not appear if he was already defeated and triggered by a quest. So... how fun is that? That's not utilizing the system to it's greatest potential. I'm fairly sure this probably isn't an original request, but I think it's a very important one.
Like, say you've got a quest to save a certain area from the undead hordes. Let's say they kill the people you're trying to save, and kill your party to boot. Now, instead of just respawning and whittling the hordes down, let's say you actually FAIL the quest and the land becomes OVERRRUN with undead. A bit of a scenery change, the water becomes poison water, maybe make some of it barren looking. Add some undead bosses. See, that would be FUN. It would add some accomplishment to doing the quest RIGHT.
Add a new quest where you can redeem the land by destroying some undead Overlord or other. Maybe add in a money sink to help rebuild for the survivors.
If you do the quest RIGHT, maybe a new collector spawns with some nice items. He can do that because his entire family wasn't slaughtered yesterday.
In groups, have the leader of the group determine which instance you get.
As is, the instance system feels very static and somewhat lifeless. Kick it up a notch and show us why the instance option got the nod on the drawing board (aside from the server maintenance cost of going to MMORPG route).
D

