before i begin, as with most of my build threads, most are not competition material (GvG or HoH) just fun to use in the random arenas

Ranger/Warrior
Attributes
Hammer Mastery - 12
Expertise - 11 (hat + minor rune)
Wilderness Survival - 10 (minor rune only)
Beast Mastery - 4
Skills
-Crushing Blow
-Tiger's Fury
-Backbreaker
-Counterblow
-Dryder's Defense/Storm Chaser/Antidote signet
-res sig
-Troll Unguent
-Whirling Defense
the premise of this build is very simple....SWING THAT HAMMER!!!

TF is there for obvious reasons. WD for some defense, TU for some half decent healing (not that good though >_>). Counter blow, one of the best anti-attacker skills there is, (attacking, not speel casting) in my eyes at least. backbreaker for that all important interruption at perfect times (res sig go poof
) and crushing blow for that lil added damage/deep wound.this build works decently against all classes, but as always it has its flaws. getting blinded pretty much screws you over, unless you bring antidote signet along. stances are annoying at times (always possible to carry round wild blow to berid the opposition of the stance).
personally i enjoy trying to outduel a wamo bent on raping my casters
. hit tiger's fury -> attack -> counter blow -> crushing blow -> repeat (minus the crushing blow) and then backbreaker round the 2nd repeat cycle (unless you'd rather save it against something more worthwhile). this is basically what you see: warrior up, warrior down, warrior up, warrior down lolwell i'd like some people's input on this, never hurts to see what other people think of my follies :3
