Hey, I was thinking of making a n/r with many skills to deny healing. These are:
Malign Intervention (-20% less healing)
Lingering Curse [elite] (- 1/2 Healing)
Defile Flesh (Recieves 2/3 Healing)
Predatory Season (20% less healing)
Also have an Ally throw in Deep wound (10 or 20%)
My question is, how does the game calculate all of this?
Lets for our example use a Heal Other that heals 100 points.
Would it cut like, 2/3 (66), 50% (33), 20% (26.6), 20% (21.??) 10 or 20% (19.?? or 17.??) = 17-19
Or would all the detractions from the 100 stack:
2/3 (-33), 50% (-50), 20% (-20), 20% (-20), 10 or 20% (-10 or 20) = -143 - -133
Or would just the highest count:
50% (-50) = 50.
I extremely doubt the second one cuz that would nerf the concept of healing, so its down to numbers 1 & 3. Can anyone shed some light? Or just go test this? (im too lazy)
Prevention of Healing from Multiple Sources - How is it Calculated?
eternal_drake
Bash
My guess would be the first one...Makes more sense to me, perhaps someone else has an opinion?
eternal_drake
Quote:
Originally Posted by Bash
My guess would be the first one...Makes more sense to me, perhaps someone else has an opinion?
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Rajamic
It works like option 2, except:
There's a cap on how high any negative problems can stack. The value for this one is not one I know from memory, but I'm guessing it is either 33% or 50%.
It's important to note that this is the cap for *stacking* these things. In some cases (like movement speed), a single skill will be able to go beyond this limit.
There's a cap on how high any negative problems can stack. The value for this one is not one I know from memory, but I'm guessing it is either 33% or 50%.
It's important to note that this is the cap for *stacking* these things. In some cases (like movement speed), a single skill will be able to go beyond this limit.
eternal_drake
Quote:
Originally Posted by Rajamic
It works like option 2, except:
There's a cap on how high any negative problems can stack. The value for this one is not one I know from memory, but I'm guessing it is either 33% or 50%. It's important to note that this is the cap for *stacking* these things. In some cases (like movement speed), a single skill will be able to go beyond this limit. |