Yet Another UW solo Build.......But For Ele/Monks!!!!!
Tevash Szat
In guild wars, my first charcter is a ele/mo and now it is at lvl 20. Seeing as how you can make massive money off of soloing in uw, i tried some monk tactics for themselves, but then i found ot that its near impossible as you cannot pump portection prayers up to 17 where protective bond cost only 1energy. This means that I wold be dead very quickly. After some frustration, i finally got hit by inspiration. Heres my build:
Energy Storage 12 +1headpiece +3 superior rune
Smiting 12
U always need 24 attribute refund points
Balthazaur's Aura
Glyph of Concentration
Divine Boon
Ether Renewal
Zealot's Fire
Protective Bond
Balthazar's Spirit
Essence Bond
When you enter the underworld, first use up 12 refund points to get 97 attribute points from 1 skill then use it to get protection up to twelve. Then, cast protective bond which should be at 3energy now. Then, take the 12 points out of proection and put it back into whatever you took the points out of. After that, cast balthazar's spirit and essence bond. Note it might take a while for the energy to get back to full but make sure it does.
When you see the first mob which is ataxes, right before you aggro, cast zealots fire. When you aggro them, make them surround you and start casting balthazar's aura. Over 10 seconds that should do 237damage if you add the 17damage from zealot's fire. (it is 17 damage since ataxes have some resistance to fire) Then, cast only 4divine boon to give them 68 damage and leave you with around thirtish energy. Only cast 4 as you do not want to lose all of your energy then protective bond wears off and you will die.
Next part is all important, cast glyth of renewal imedietely followed by ether renewal. Ether Renewal is the heart of this build and since you would get VERY VERY VERY VERY VERY pissed off if they interrupted it, u have glyph of concentration to make sure you dont get it interrupted. Ether Renewal should now be at: For 10 seconds, each time you cast a spell, you gain 5 energy and 21 health for each enchantment on you. You have 5 enchantments on so everytime you cast a spell, you gain twenty energy and 84 health. After you cast Ether Renewall, start spamming divine boon. Spamming this will make you invulnerable since you get 20energy ad 84health for a 5energy spell that takes 1/4 of a second to cast and has no recharge!!!!!!!!! In 10seconds im guessing you can get off around 20 divine boon since although it has a 1/4 casting time you cant get it to work 4times a second. 20 divine boons make it go up to 340damage. SO far it has been 237+68+240=545damage in 20seconds!!!!!!!!!!!!!
In the ataxes arent dead by now, you have full energy so cast another around 12divine boons doing another 204damage making the total damage up to 749 which is guaranteed to kill anything.
The only problem might be that if the monsters either interrupt balthazar's aura or lots of divine boon. You can lose the 237damage and still win i guess but that would drop you down to 512damage forcing you to use more divine boons after ether renewal.
I have not tested this build out as I have used up all of my skill points and dont have a cap sig for ether renewal. I will try to post a picture up here as soon as possible.
Energy Storage 12 +1headpiece +3 superior rune
Smiting 12
U always need 24 attribute refund points
Balthazaur's Aura
Glyph of Concentration
Divine Boon
Ether Renewal
Zealot's Fire
Protective Bond
Balthazar's Spirit
Essence Bond
When you enter the underworld, first use up 12 refund points to get 97 attribute points from 1 skill then use it to get protection up to twelve. Then, cast protective bond which should be at 3energy now. Then, take the 12 points out of proection and put it back into whatever you took the points out of. After that, cast balthazar's spirit and essence bond. Note it might take a while for the energy to get back to full but make sure it does.
When you see the first mob which is ataxes, right before you aggro, cast zealots fire. When you aggro them, make them surround you and start casting balthazar's aura. Over 10 seconds that should do 237damage if you add the 17damage from zealot's fire. (it is 17 damage since ataxes have some resistance to fire) Then, cast only 4divine boon to give them 68 damage and leave you with around thirtish energy. Only cast 4 as you do not want to lose all of your energy then protective bond wears off and you will die.
Next part is all important, cast glyth of renewal imedietely followed by ether renewal. Ether Renewal is the heart of this build and since you would get VERY VERY VERY VERY VERY pissed off if they interrupted it, u have glyph of concentration to make sure you dont get it interrupted. Ether Renewal should now be at: For 10 seconds, each time you cast a spell, you gain 5 energy and 21 health for each enchantment on you. You have 5 enchantments on so everytime you cast a spell, you gain twenty energy and 84 health. After you cast Ether Renewall, start spamming divine boon. Spamming this will make you invulnerable since you get 20energy ad 84health for a 5energy spell that takes 1/4 of a second to cast and has no recharge!!!!!!!!! In 10seconds im guessing you can get off around 20 divine boon since although it has a 1/4 casting time you cant get it to work 4times a second. 20 divine boons make it go up to 340damage. SO far it has been 237+68+240=545damage in 20seconds!!!!!!!!!!!!!
In the ataxes arent dead by now, you have full energy so cast another around 12divine boons doing another 204damage making the total damage up to 749 which is guaranteed to kill anything.
The only problem might be that if the monsters either interrupt balthazar's aura or lots of divine boon. You can lose the 237damage and still win i guess but that would drop you down to 512damage forcing you to use more divine boons after ether renewal.
I have not tested this build out as I have used up all of my skill points and dont have a cap sig for ether renewal. I will try to post a picture up here as soon as possible.
Dzan
Or you could just use the focus that gives +1 protection prayers and use a monk like everyone else.
Tevash Szat
The problem is that i dont have a role playing lvl20 monk with the skills and i dont want to use up lots of my time training 1.
spiritofcat
This sounds interesting. I'd love to hear if it can be used practically.
knives
Too bad you don't have glyph of renewal in your build like you said to use it with ether renewal. And too bad its also an elite which means you can't use both.
Red Locust
Looks pretty good, but you run the risk of running out of energy if you're facing a decent sized mob, especially during ether renewal's downtime. An alternative to the monk smiter, and one that I've found works pretty well, is an E/R with quickening zephyr and mist form.
With quickening zephyr active, you can keep mist form active indefinitely, and that's 100% protection vs. melee. Now that you've got that out of the way, you can get down and dirty with some fire AoEs and clean up the aatxes/smites/whatever. Take an attunement to offset the increased energy costs of zephyr.
Glyph of concentration would be a good idea again, since you really don't want to be interrupted in the middle of mist form.
With quickening zephyr active, you can keep mist form active indefinitely, and that's 100% protection vs. melee. Now that you've got that out of the way, you can get down and dirty with some fire AoEs and clean up the aatxes/smites/whatever. Take an attunement to offset the increased energy costs of zephyr.
Glyph of concentration would be a good idea again, since you really don't want to be interrupted in the middle of mist form.
Zeru
You cannot do 20 divine boons in 10 seconds sorry. 20 divine boons in 20 seconds sounds more reasonable (.25 cast+.75 aftercast).
twicky_kid
here is what i use
pro spirit
breeze
boon
aura
ether renewal
zealots
essence bond
balth spirit
you cannot sustain yourself for a long time w/o using boon. eventually that will drain your energy while ether recharges. i like aura for that reason. you need to kill fast. you also have to be able to manage your spells and # of enemies you're fightning.
pro spirit
breeze
boon
aura
ether renewal
zealots
essence bond
balth spirit
you cannot sustain yourself for a long time w/o using boon. eventually that will drain your energy while ether recharges. i like aura for that reason. you need to kill fast. you also have to be able to manage your spells and # of enemies you're fightning.
spiritofcat
Here's my E/Mo solo UW build:
Just need to be able to do more damage.
Those first 3 skills could easily be replaced with anything else. Something that does damage with a low casting time would be good.
I had Aftershock in there before and it seemed quite good, except that it takes ages to recharge.
Just need to be able to do more damage.
Those first 3 skills could easily be replaced with anything else. Something that does damage with a low casting time would be good.
I had Aftershock in there before and it seemed quite good, except that it takes ages to recharge.
ImBobNewbie
Quote:
Originally Posted by spiritofcat
Here's my E/Mo solo UW build:
Just need to be able to do more damage.
Those first 3 skills could easily be replaced with anything else. Something that does damage with a low casting time would be good.
I had Aftershock in there before and it seemed quite good, except that it takes ages to recharge. I have been thinking of a similar E/Mo build to solo UW as many of you guys, and especially like spirit's build. However
1. how are you down to only 55 hp (using 3 superior runes it seems)?
2. why don't you go for extra energy storage? (since you have points left over anyway)
EDIT: I will be testing my own variant of the E/Mo build since I do not have a pve monk either. Please post how well your build is doing and if your build is holding up vs aatax / smite / coldfire. I think the colds will be most problematic...
Just need to be able to do more damage.
Those first 3 skills could easily be replaced with anything else. Something that does damage with a low casting time would be good.
I had Aftershock in there before and it seemed quite good, except that it takes ages to recharge. I have been thinking of a similar E/Mo build to solo UW as many of you guys, and especially like spirit's build. However
1. how are you down to only 55 hp (using 3 superior runes it seems)?
2. why don't you go for extra energy storage? (since you have points left over anyway)
EDIT: I will be testing my own variant of the E/Mo build since I do not have a pve monk either. Please post how well your build is doing and if your build is holding up vs aatax / smite / coldfire. I think the colds will be most problematic...
ImBobNewbie
Quote:
Originally Posted by Red Locust
Looks pretty good, but you run the risk of running out of energy if you're facing a decent sized mob, especially during ether renewal's downtime. An alternative to the monk smiter, and one that I've found works pretty well, is an E/R with quickening zephyr and mist form.
With quickening zephyr active, you can keep mist form active indefinitely, and that's 100% protection vs. melee. Now that you've got that out of the way, you can get down and dirty with some fire AoEs and clean up the aatxes/smites/whatever. Take an attunement to offset the increased energy costs of zephyr.
Glyph of concentration would be a good idea again, since you really don't want to be interrupted in the middle of mist form. I don't really understand how you are doing decent fire AoE damage if you're relying on a long lasting mist form for survival. Since lvl 12 water makes mist form last 18 seconds, you need at least a 15 second mist form. (since recharge time is 30 seconds and zephyr will cut it down to 15) So assuming you have maybe 11 in water, you will still need a lot of points left over for fire and energy storage. Probably you have a few leftover points in wilderness survival ?
With quickening zephyr active, you can keep mist form active indefinitely, and that's 100% protection vs. melee. Now that you've got that out of the way, you can get down and dirty with some fire AoEs and clean up the aatxes/smites/whatever. Take an attunement to offset the increased energy costs of zephyr.
Glyph of concentration would be a good idea again, since you really don't want to be interrupted in the middle of mist form. I don't really understand how you are doing decent fire AoE damage if you're relying on a long lasting mist form for survival. Since lvl 12 water makes mist form last 18 seconds, you need at least a 15 second mist form. (since recharge time is 30 seconds and zephyr will cut it down to 15) So assuming you have maybe 11 in water, you will still need a lot of points left over for fire and energy storage. Probably you have a few leftover points in wilderness survival ?
Red Locust
Quote:
Originally Posted by ImBobNewbie
I don't really understand how you are doing decent fire AoE damage if you're relying on a long lasting mist form for survival. Since lvl 12 water makes mist form last 18 seconds, you need at least a 15 second mist form. (since recharge time is 30 seconds and zephyr will cut it down to 15) So assuming you have maybe 11 in water, you will still need a lot of points left over for fire and energy storage. Probably you have a few leftover points in wilderness survival ?
5 or 6 in wilderness survival is enough to get you a quickening zephyr that's 70s. in duration - should be enough for your purposes.
If you want to cut it short, or need all the points you can spare, you just need to get a 14s. duration on mist form. With a 20% enchants staff upgrade that bumps it up to 17s. duration, giving you just enough time to activate the next mist form. That's about 6+1 in water.
That leaves you with 158 attribute points to do what you want with. Granted, not as good as a monk smiter, but we're looking at alternatives, right? This setup lets you take 12 fire and 10 energy storage. Throw in runes, and you have 12+1+3 fire, 10+1 energy, 6+1 water, 6 wilderness.
If you want to cut it short, or need all the points you can spare, you just need to get a 14s. duration on mist form. With a 20% enchants staff upgrade that bumps it up to 17s. duration, giving you just enough time to activate the next mist form. That's about 6+1 in water.
That leaves you with 158 attribute points to do what you want with. Granted, not as good as a monk smiter, but we're looking at alternatives, right? This setup lets you take 12 fire and 10 energy storage. Throw in runes, and you have 12+1+3 fire, 10+1 energy, 6+1 water, 6 wilderness.
kleps
Quote:
Originally Posted by ImBobNewbie
I have been thinking of a similar E/Mo build to solo UW as many of you guys, and especially like spirit's build. However
1. how are you down to only 55 hp (using 3 superior runes it seems)?
2. why don't you go for extra energy storage? (since you have points left over anyway)
EDIT: I will be testing my own variant of the E/Mo build since I do not have a pve monk either. Please post how well your build is doing and if your build is holding up vs aatax / smite / coldfire. I think the colds will be most problematic... i can answer #1. he's using 5 superior runes and a -50hp offhand.
1. how are you down to only 55 hp (using 3 superior runes it seems)?
2. why don't you go for extra energy storage? (since you have points left over anyway)
EDIT: I will be testing my own variant of the E/Mo build since I do not have a pve monk either. Please post how well your build is doing and if your build is holding up vs aatax / smite / coldfire. I think the colds will be most problematic... i can answer #1. he's using 5 superior runes and a -50hp offhand.
ImBobNewbie
Quote:
Originally Posted by kleps
i can answer #1. he's using 5 superior runes and a -50hp offhand.
But look closely at the picture... he only has 3 superior runes it seems, earth, water, storage. He does not have points into air or fire. It still makes no sense why he wouldn't opt to take the few extra energy storage he could get.
Edit: Also, I can't really think of a good strategy vs coldfires if you run the mist form build. If there are a group of 3 blocking your way to smites... most likely you'll be dead with the current anti phys build.
Edit: Also, I can't really think of a good strategy vs coldfires if you run the mist form build. If there are a group of 3 blocking your way to smites... most likely you'll be dead with the current anti phys build.
Dazzler
Quote:
Originally Posted by spiritofcat
Here's my E/Mo solo UW build:
Just need to be able to do more damage.
Those first 3 skills could easily be replaced with anything else. Something that does damage with a low casting time would be good.
I had Aftershock in there before and it seemed quite good, except that it takes ages to recharge. I came up with a variation of this build on my own and was coming here seeking advice to improve it.
First some questions on your build:
1. Where did you get the -50hp item to get your hp down to 55?
2. How do you manage your energy? I find with Balthazars Spirit and Essence Bond, fighting only 1-2 enemies such as Aatxes at a time does not generate enough energy to keep me in action. And fighting more than 2 Aatxes increases the risk of them interrupting Prot. Spirit at an inopportune time.
3. Once you kill the Aatxes, how do you get past the squiddies that come out when you get the quest to open the doors? when I tried, they just interuppted all my casts and I was dead meat.
Here is my build:
Health: 105
Weapon: Staff of Enchanting +18%
Attributes:
Energy Storage: 13 (9, +1 eye, +3 superior rune)
Healing 8
Smiting 11
Protection 8
Skills
Divine Boon
Zealots Fire
Mending
Protective Spirit
Ether Renewal
Essence Bond
Balthazars Spirit
Balthazars Aura
Strategy,
At start, put on Mending, Essence Bond, Balt. Spirit.
Cast Ether Renewal
Spam Divine Boon to recharge energy
Wait for Ether Renewal to cooldown.
You now have 4 perm. enchantments on you and 0 energy regen.
Approach first pair of Aatxes.
Just outside aggro range, cast Zealots Fire
Attack with staff to attract them and lead them down the stairs a little bit
Before they reach you:
Cast Prot. Spirit
Cast Ether Renewal
Spam Divine Boon to take your E back to full.
Cast Balth. Aura
Spam Divine Boon some more
before Ether Renewal ends, recast Prot Spirit.
Now while Ether Renewal is off, you need to manage your E.
Basically cast Div. Boon as long as you have alot of E.
Recast Prot. Spirit whenever it cools down--do not wait until your prot spirit is ending b/c it might get interrupted and you wait til the last minute and you get interrupted you are dead. So just cast it early--that way if it gets interrupted, you have time to try again 2-3 times before you are in trouble.
As Ether Renewal is cooling down, target your E so you have about 20-25 left when it is done cooling.
Then cast 1 Divine Boon in case they are throwing an interrupt at you
Cast Ether Renewal
Spam Divine Boon to recharge
Cast Balth Aura.
Now just rinse and repeat until they are dead.
If they ever interrupt your Ether Renewal you may run into E problems and will not be able to heal as fast as they are dmging you. In that case, run back to where you started, the Aatxes will not follow for long and will return to their location and you can try again without dying.
Now, if someone can help me get past the squids I would be very greatful.
btw, this build works great against the sand giants. I can take on 8+ giants and a few rockshots at one time with this strategy.
It's not a good build for the griffon run though...I'd never live through the lure phase.
Oh, and to the OP: I don't see how your build would work in practice. It sounds nice in theory, but since you can only cast 1 Boon per second, and since there is now way you can kill the Aatxes before the 10s Ether Renewal ends, you will find that once it ends your E will drop to 0 REAL quick since you will lose 1 E per hit they make on you, plus you will have to keep spamming Boon to heal yourself at a cost of 7 E per cast. In roughly 5s-6s you will be out of E and will be dead in 3s-5s after that I am betting. But I must admit I have not tried it so who knows? Perhaps with a +1 prot. item you can cast Bond at a 13. If so, will that get it down to a cost of 2? Anyone know?
Just need to be able to do more damage.
Those first 3 skills could easily be replaced with anything else. Something that does damage with a low casting time would be good.
I had Aftershock in there before and it seemed quite good, except that it takes ages to recharge. I came up with a variation of this build on my own and was coming here seeking advice to improve it.
First some questions on your build:
1. Where did you get the -50hp item to get your hp down to 55?
2. How do you manage your energy? I find with Balthazars Spirit and Essence Bond, fighting only 1-2 enemies such as Aatxes at a time does not generate enough energy to keep me in action. And fighting more than 2 Aatxes increases the risk of them interrupting Prot. Spirit at an inopportune time.
3. Once you kill the Aatxes, how do you get past the squiddies that come out when you get the quest to open the doors? when I tried, they just interuppted all my casts and I was dead meat.
Here is my build:
Health: 105
Weapon: Staff of Enchanting +18%
Attributes:
Energy Storage: 13 (9, +1 eye, +3 superior rune)
Healing 8
Smiting 11
Protection 8
Skills
Divine Boon
Zealots Fire
Mending
Protective Spirit
Ether Renewal
Essence Bond
Balthazars Spirit
Balthazars Aura
Strategy,
At start, put on Mending, Essence Bond, Balt. Spirit.
Cast Ether Renewal
Spam Divine Boon to recharge energy
Wait for Ether Renewal to cooldown.
You now have 4 perm. enchantments on you and 0 energy regen.
Approach first pair of Aatxes.
Just outside aggro range, cast Zealots Fire
Attack with staff to attract them and lead them down the stairs a little bit
Before they reach you:
Cast Prot. Spirit
Cast Ether Renewal
Spam Divine Boon to take your E back to full.
Cast Balth. Aura
Spam Divine Boon some more
before Ether Renewal ends, recast Prot Spirit.
Now while Ether Renewal is off, you need to manage your E.
Basically cast Div. Boon as long as you have alot of E.
Recast Prot. Spirit whenever it cools down--do not wait until your prot spirit is ending b/c it might get interrupted and you wait til the last minute and you get interrupted you are dead. So just cast it early--that way if it gets interrupted, you have time to try again 2-3 times before you are in trouble.
As Ether Renewal is cooling down, target your E so you have about 20-25 left when it is done cooling.
Then cast 1 Divine Boon in case they are throwing an interrupt at you
Cast Ether Renewal
Spam Divine Boon to recharge
Cast Balth Aura.
Now just rinse and repeat until they are dead.
If they ever interrupt your Ether Renewal you may run into E problems and will not be able to heal as fast as they are dmging you. In that case, run back to where you started, the Aatxes will not follow for long and will return to their location and you can try again without dying.
Now, if someone can help me get past the squids I would be very greatful.
btw, this build works great against the sand giants. I can take on 8+ giants and a few rockshots at one time with this strategy.
It's not a good build for the griffon run though...I'd never live through the lure phase.
Oh, and to the OP: I don't see how your build would work in practice. It sounds nice in theory, but since you can only cast 1 Boon per second, and since there is now way you can kill the Aatxes before the 10s Ether Renewal ends, you will find that once it ends your E will drop to 0 REAL quick since you will lose 1 E per hit they make on you, plus you will have to keep spamming Boon to heal yourself at a cost of 7 E per cast. In roughly 5s-6s you will be out of E and will be dead in 3s-5s after that I am betting. But I must admit I have not tried it so who knows? Perhaps with a +1 prot. item you can cast Bond at a 13. If so, will that get it down to a cost of 2? Anyone know?
Torcher
@Tevash Szat: I've tried your build 5-10 times today and it just can't work. The reason is too big cooldown of Ether Renewal and by the time you can cast it again you're dead and divine boon can't make enough dmg
Dazzler
@Torcher, my build does not suffer from that problem as it uses Prot. Spirit instead of Prot. Bond and so you don't lose E each time you are hit, but instead gain 2 E per hit. I am going to track down the -50HP item today and try some new combat strats against the squids to see if I can get past them tonite with my build.
Torcher
I haven't tried your build yet Dazzler because Tevash Szat's cost me some money, i'm gonna go farm a little then i will report, it looks like it can do the job..but i got to see it to believe it
ImBobNewbie
About the mist form build:
It will most likely NOT work. I have come up with builds that make mobs of 10-15 lvl 24's easy but mist form + zephyr simply will not cut it in the UW.
I tested it the entire day yesterday and found out that your mana will run out ridiculously fast. I was even running glyph of lesser energy to get off a cheap meteor shower, but in the end, the little damage you do between casting mist forms will not do much at all. Let's see if one of these e/mo builds can actually work for an entire smite run...
It will most likely NOT work. I have come up with builds that make mobs of 10-15 lvl 24's easy but mist form + zephyr simply will not cut it in the UW.
I tested it the entire day yesterday and found out that your mana will run out ridiculously fast. I was even running glyph of lesser energy to get off a cheap meteor shower, but in the end, the little damage you do between casting mist forms will not do much at all. Let's see if one of these e/mo builds can actually work for an entire smite run...
JackOften
I usually just run a 105/55 HP prot spirit basic E/Mo smiter, but instead of essence bonding for no good reason I get a Mend going - so that Ataxe degen doesn't rape my low HP.
For the rest of the run I usually just switch to the high HP setup, its cake anyway. The great thing about E/Mos is you have no real worrys on a smite run except the first few ataxe and prefiring your ether on the graspings (get the quest, run up the stairs, fire balth and ether before they even start running at you - and you can then usually dish out enough damage to make shit work).
Oh, and occasionally shielding hands over essence bond just for those smites and grasps, duh. I'm going to try out Glyph of Concentration though - I forgot about how the mobs not interupting Signets might be really nifty there - and being able to run a full fledged protbond might make stuff more comftorable. I mean the recast of spirit does get old fast
For the rest of the run I usually just switch to the high HP setup, its cake anyway. The great thing about E/Mos is you have no real worrys on a smite run except the first few ataxe and prefiring your ether on the graspings (get the quest, run up the stairs, fire balth and ether before they even start running at you - and you can then usually dish out enough damage to make shit work).
Oh, and occasionally shielding hands over essence bond just for those smites and grasps, duh. I'm going to try out Glyph of Concentration though - I forgot about how the mobs not interupting Signets might be really nifty there - and being able to run a full fledged protbond might make stuff more comftorable. I mean the recast of spirit does get old fast
Dazzler
JackOften - can you describe the build you are using and the combat strat you use? What skills are you using?
I ask b/c of your curious comment about essence bonding for no good reason...When I figh the Aatxe, I have Mending, Balt. Spirit AND Essence Bond and find that the Essence Bond helps my E nicely.
I ask b/c of your curious comment about essence bonding for no good reason...When I figh the Aatxe, I have Mending, Balt. Spirit AND Essence Bond and find that the Essence Bond helps my E nicely.
ImBobNewbie
I have been running a build with basically same skills as Dazzler, even almost the same weapon, and the grasping squids are a problem again. Some people have suggested casting balth aura / ether before they come, but it doesn't seem to do too well because if you securely cast both before they come, one will last for about 9 seconds, the other for 8 seconds. (which won't be enough to do decent dmg) With 4 of them mobbing me, I even have trouble spamming a divine boon.
btw, I switch to 530 hp equip for the darknesses because they would interrupt the prot spirit and that'd be gg. For the aatax I use 105 hp setup with smiting staff with wrap of enchanting.
btw, I switch to 530 hp equip for the darknesses because they would interrupt the prot spirit and that'd be gg. For the aatax I use 105 hp setup with smiting staff with wrap of enchanting.
Dazzler
Okay I can kill the darknesses now with my setup.
Same skills, but I acquired the -50HP item from the Cities of Ascalon quest so I have 55hp now. So I am no longer using the +18% enchantment item.
What I do is cast Ether Renewal, then Zealot's Fire, then spam Divine Boon to top off my E.
Then I wait for Ether to recharge. Just before it recharges, I cast Prot. Spirit, followed by Ether Renewal, then Balth. Aura. Then I aggro the squids.
Then Divine Boon my E back up--usually squids will waste their disrupt while I am doing this, then Prot Spirit again. Then just manage my E, casting Divine Boon when my HP gets low and Prot Spirit when it cycles: note, always spam 1-2 Divine Boons before casting Prot Spirit so they will waste their disrupts on the Divine Boon--and always immediately cast Prot Spirit when it is ready in case they interrupt you will have time for it to cycle again before your enchant wears off. Same deal with Ether, spam a divine boon or 2 before casting Ether. Once I have Ether I charge my E and try to get off a Balth. Aura.
I had to get off the computer before I could get much past the 2nd set of darknesses so I wasted 1p But now I know I can do it.
Same skills, but I acquired the -50HP item from the Cities of Ascalon quest so I have 55hp now. So I am no longer using the +18% enchantment item.
What I do is cast Ether Renewal, then Zealot's Fire, then spam Divine Boon to top off my E.
Then I wait for Ether to recharge. Just before it recharges, I cast Prot. Spirit, followed by Ether Renewal, then Balth. Aura. Then I aggro the squids.
Then Divine Boon my E back up--usually squids will waste their disrupt while I am doing this, then Prot Spirit again. Then just manage my E, casting Divine Boon when my HP gets low and Prot Spirit when it cycles: note, always spam 1-2 Divine Boons before casting Prot Spirit so they will waste their disrupts on the Divine Boon--and always immediately cast Prot Spirit when it is ready in case they interrupt you will have time for it to cycle again before your enchant wears off. Same deal with Ether, spam a divine boon or 2 before casting Ether. Once I have Ether I charge my E and try to get off a Balth. Aura.
I had to get off the computer before I could get much past the 2nd set of darknesses so I wasted 1p But now I know I can do it.
Starbeast
Woohoo
wiz12268
There is an e/mo build that will work, I have it, just not as crisp as the mo/w one(have that one too). But hint...think WATER magics.
Tevash Szat
For my build you can get off 10divine boons during ether renewal which means that it would be only 170damage. So right now it would be 237(aura)+68(4 divine boon before renewal)+170(10 boons during renewal)=475dmg if you stop after ether renewal ends. When it ends, you will have full energy left and balthazaurs aura should be almost ready so you can cast it again with glyph of concentration and put in another 5 or 6boons for about 75damage making a grand total of 475+237(second aura)+75(5 boon)=787damage. This should work....
For this build, if you substitute the glyph of concentration with the symbol of wrath, it works very well for farming griffons and minotours.
As for the stuff about mistform, it does not work very well at all. The stuff in water magic does miniscule damage even to minotours and you can make it bvetter by putting some attribute points into fire so you would have points in fire,water,and wilderness survival. The problem here is that you dont have any points into energy storage. With quickening zephry on, 1 meteor shower will take like over 30energy to cast and by then you are bascically out of energy already. The mist form/qz combo works even worse with water magic since you cannot deal any even remotely decent aoe damage with them unless you use lots of energy. Maelstrom is nice but it costs 25energy and has a 30second rtecharge. All of the other aoes like frozen burst or iuce spikes doesnt give you that much damage when figuring how much energy you are putting in it.
For this build, if you substitute the glyph of concentration with the symbol of wrath, it works very well for farming griffons and minotours.
As for the stuff about mistform, it does not work very well at all. The stuff in water magic does miniscule damage even to minotours and you can make it bvetter by putting some attribute points into fire so you would have points in fire,water,and wilderness survival. The problem here is that you dont have any points into energy storage. With quickening zephry on, 1 meteor shower will take like over 30energy to cast and by then you are bascically out of energy already. The mist form/qz combo works even worse with water magic since you cannot deal any even remotely decent aoe damage with them unless you use lots of energy. Maelstrom is nice but it costs 25energy and has a 30second rtecharge. All of the other aoes like frozen burst or iuce spikes doesnt give you that much damage when figuring how much energy you are putting in it.
Dazzler
Quote:
Originally Posted by wiz12268
It will work? Or it has worked? I ask because I've tried Mist Form and I die during the 7s it takes to recharge, or I get interrupted during the long casting time.
Do you mind sharing your build?
Dazzler
Quote:
Originally Posted by Tevash Szat
For my build you can get off 10divine boons during ether renewal which means that it would be only 170damage. So right now it would be 237(aura)+68(4 divine boon before renewal)+170(10 boons during renewal)=475dmg if you stop after ether renewal ends. When it ends, you will have full energy left and balthazaurs aura should be almost ready so you can cast it again with glyph of concentration and put in another 5 or 6boons for about 75damage making a grand total of 475+237(second aura)+75(5 boon)=787damage. This should work....
What makes you think that should work? I can tell you from experience that it takes alot more than 2 auras and 20 boons to kill the aatxes. I usually go through at least 2-3 times that (I've never really counted) before they die. An Ele just cannot do it using Prot. Bond. You will never have enough energy to keep it up. Seriously, go spend some money and try your build out and see if it really works. B/c if it does work, it sounds easier to manage than mine.
Boubou
Anyone tried and succeeded ? I wanted to try it on my lunch time.. but America didn't have the favor
It would be nice having a 2nd build posted on the forums for UW.. maybe the monk rune will go down a bit (I still need a sup. healing on my monk to play normal PVE)
It would be nice having a 2nd build posted on the forums for UW.. maybe the monk rune will go down a bit (I still need a sup. healing on my monk to play normal PVE)
Dazzler
My build works but everynow and then I get unlucky with the interrupts and I die. I can get to the big room full of squids and aatxes and the 3 terrorwebs but usually then I screw up. I did get my first ecto last night on the aatxes
I think the monk build is definately easier than the Ele build since it does not require recasting Prot Spirit during the fight and thus is less susceptible to a run of interrupts killing you.
I think the monk build is definately easier than the Ele build since it does not require recasting Prot Spirit during the fight and thus is less susceptible to a run of interrupts killing you.
Boubou
Thank you, I just hoped the favor will be for America when I'll be on
Rhys ap Llysgwr
I have done a variant of this build, hats off to all of you who have developed it. I use the following:
Divine boon
Mending
Balth Spirit
Balth Aura
Zealot's fire
Ether Renewal
Glyph of Concentration
Protective spirit
And yes I use the -50 offhand Dazzler suggested.
The graspings are tricky and require good timing, but the attaxes get owned. Unfortunately I havent gotten to smites yet. Just as I was finally getting the hang if it (it takes pracice) I screwed up and died to teh last graspings before the smites and that was when Europe took favor (today).
But I am confident this will work on smites as well. Also I use the trick of refunding my healing after casting mending and boosting smite and prot each by one. The refunds come quick.
However it is SLOW, and when u solo not every creature drops. Better to duo with a smite monk who realizes the value of a nuker backing him/her up. The ecto/time will be much greater I think.
Divine boon
Mending
Balth Spirit
Balth Aura
Zealot's fire
Ether Renewal
Glyph of Concentration
Protective spirit
And yes I use the -50 offhand Dazzler suggested.
The graspings are tricky and require good timing, but the attaxes get owned. Unfortunately I havent gotten to smites yet. Just as I was finally getting the hang if it (it takes pracice) I screwed up and died to teh last graspings before the smites and that was when Europe took favor (today).
But I am confident this will work on smites as well. Also I use the trick of refunding my healing after casting mending and boosting smite and prot each by one. The refunds come quick.
However it is SLOW, and when u solo not every creature drops. Better to duo with a smite monk who realizes the value of a nuker backing him/her up. The ecto/time will be much greater I think.
Kasperson
-50 offhand? Where can I get that?
Queto
Whirlwind?
Edit: OMG Just realised that this is an Air Skill lol
Edit: OMG Just realised that this is an Air Skill lol
Maiyn
Hmm, it is so difficult with an Ele.. simply because of the interrupts. They are brutal enough when you're playing a Mo build. It's the reason I stick with Mo/W because bonetti's is just too much of a friggin life saver.
There are earth magic skills that make them miss with their attacks aren't there? Perhaps that might be a good idea. I find the only think that lets me survive in the UW on a particularily unlucky run is the fact that 75% of their attacks will miss me while I'm using bonetti's defense. I am 95% sure that there is a Ele earth skill that lets you do this.
Not to mention crystal wave/aftershock/earthquake are probably some good skills to deal with the beasties.
Hmm.. I dunno though, it might just be too tough to sub in an earth ward though. I may have to take a look at the skills later to see if it's possible.. because that could be rather worthwhile.
I think in the end if you want to solo UW, the best thing to do is make a Monk.. i know that sucks.. but I think you'd all save time and money to just rush one through the game
There are earth magic skills that make them miss with their attacks aren't there? Perhaps that might be a good idea. I find the only think that lets me survive in the UW on a particularily unlucky run is the fact that 75% of their attacks will miss me while I'm using bonetti's defense. I am 95% sure that there is a Ele earth skill that lets you do this.
Not to mention crystal wave/aftershock/earthquake are probably some good skills to deal with the beasties.
Hmm.. I dunno though, it might just be too tough to sub in an earth ward though. I may have to take a look at the skills later to see if it's possible.. because that could be rather worthwhile.
I think in the end if you want to solo UW, the best thing to do is make a Monk.. i know that sucks.. but I think you'd all save time and money to just rush one through the game
Boubou
Quote:
Originally Posted by Maiyn
I think in the end if you want to solo UW, the best thing to do is make a Monk.. i know that sucks.. but I think you'd all save time and money to just rush one through the game
How can I save money when I need to buy 5 runes at 44-80k each ?!
stumpy
you can make that money back in 2 days that how boubou.
Boubou
Quote:
Originally Posted by stumpy
you can make that money back in 2 days that how boubou.
Making back the money isn't the big deal.. in fact, I'm not worried about that.. it's making the money in the first time that concern me
I don't play a lot.. and I hate farming (which doesn't help me, but that is my problem isn't it? )...
All that.. and I lost what I wanted to say ..
I don't play a lot.. and I hate farming (which doesn't help me, but that is my problem isn't it? )...
All that.. and I lost what I wanted to say ..
ibex333
Correct me if I am wrong, but i believe that "Iron Mist" is the answer to beating the Squids. at 11pts, it will last 14 seconds, which might be enough to own the squids.
How do I free the 11 pts? Simple. I take away everything from healing since mending is a waste IMHO. (only in this case off course)
There's enough healing from what you guys already have in your builds.
Please dont flame me if what I just said is complete nonsence, since I never tried to solo UW. EVER. just tryhing to think of somth that wil work. If what I just said dont work, please explain why.
How do I free the 11 pts? Simple. I take away everything from healing since mending is a waste IMHO. (only in this case off course)
There's enough healing from what you guys already have in your builds.
Please dont flame me if what I just said is complete nonsence, since I never tried to solo UW. EVER. just tryhing to think of somth that wil work. If what I just said dont work, please explain why.
Black Forsaken
Quote:
Originally Posted by Torcher
I haven't tried your build yet Dazzler because Tevash Szat's cost me some money, i'm gonna go farm a little then i will report, it looks like it can do the job..but i got to see it to believe it
Thanks...I think that after this time of critqing each other's work we should have a vote on which build is the easiest. I am currently low on cash (buying 15k armor for 2 chars ISN'T cheap.) I want to farm the UW before they nerf it...the time is approaching..soo I don't really want to waste my money on trying yall's builds and failing, so I'd like to leave to it people like Torcher who actually know sometihng about these builds to suggest to me which ones to use. Thanks.